Eric House
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79fae43100
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enable invite and commit buttons based on game state
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2013-12-19 06:59:34 -08:00 |
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Eric House
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78d8c0398f
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another snapshot: invites are received but don't create game correctly yet
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2013-12-12 07:58:02 -08:00 |
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Eric House
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4bde445c48
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fix so gtk mode works too by providing storage for CurGameInfo
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2013-07-09 18:19:22 -07:00 |
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Eric House
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f5696334a9
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changes to get the merged code to compile but not included by git in the commit
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2013-07-09 07:25:23 -07:00 |
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Eric House
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c75ecef240
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test deletion of games and generation of anonymous relayIDs
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2013-01-29 07:42:10 -08:00 |
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Eric House
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9f3250cb3f
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make curses version use udp socket when --db param passed. There's no
UI for the DB and the assumption is only one game will be stored but
this should let the test script be modified to test the new protocol.
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2013-01-24 07:49:49 -08:00 |
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Eric House
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12f70154a0
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changes for includes-messageID-please-ack protocol addition
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2013-01-23 07:43:58 -08:00 |
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Eric House
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1519a00004
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toward being able to handle messages received for closed game.
Receipt seems to work but send in that state doesn't.
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2013-01-18 07:49:00 -08:00 |
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Eric House
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a6784464ff
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first set of networking changes testing per-device communication with
relay on behalf of a number of games. Works as long as all the games
are open.
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2013-01-16 06:46:33 -08:00 |
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Eric House
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a107365c88
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change names of two types and variables of that type to make a common
pattern more sensible. No code changes.
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2013-01-15 19:04:20 -08:00 |
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Eric House
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f88387da80
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lots of changes to separate game data from app data so several games
can be open at once. (curses version is almost certainly broken)
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2013-01-07 06:10:44 -08:00 |
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Eric House
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4af30c534c
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snapshot. New game button works and game gets saved in DB. Next: display and open from DB.
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2013-01-05 16:08:19 -08:00 |
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