Commit graph

421 commits

Author SHA1 Message Date
Eric House
4a57b76817 cleanup: pass xwe with closeProc rather than to destroy
It's only needed when there's a close proc, and that's rare.
2023-02-03 22:00:47 -08:00
Eric House
e79450ab4c refactor message queue access
Cleanup to reduce changes when queue storage changes, which is coming
to optimize mqtt sends.
2023-02-03 10:18:54 -08:00
Eric House
c820abb514 remove unused params 2023-02-03 10:18:54 -08:00
Eric House
fcff8dab35 send from inside comms_invite on Linux but not Android
This is probably a temporary fix for Linux not being aggressive enough
about calling comms_resendAll() when opening a game. For now, though,
test scripts fail without it.
2023-01-30 12:02:46 -08:00
Eric House
18973675d0 don't send invite from inside comms_invite() 2023-01-27 21:07:39 -08:00
Eric House
6bb14548c9 fix TransportSendInvt to include type
In failing to pass the type into TransportSendInvt I was forcing
implementations to send to all types, which led to a lot of duplicate
invitations.
2023-01-24 17:11:05 -08:00
Eric House
ffe571664c remove asserts flagging problems I can't fix yet 2023-01-24 11:38:11 -08:00
Eric House
7fdf43eba6 add logging 2023-01-23 22:08:50 -08:00
Eric House
873501f8da changes for better testing invites and sms 2023-01-17 18:01:30 -08:00
Eric House
f1262e49e7 remove unused util method 2023-01-16 10:10:01 -08:00
Eric House
c620f9bc75 Don't allow comms types that aren't in selfAddress
(Likely crashes on android)
2023-01-15 16:18:26 -08:00
Eric House
a02ea95600 remove dead code: game_reset and friends 2023-01-11 12:28:09 -08:00
Eric House
a5b0f3dd20 add debug-only code to check for thread-safety 2023-01-06 07:53:10 -08:00
Eric House
4caf660c1c cleanup 2023-01-04 14:13:53 -08:00
Eric House
16ced1dd49 fix linux compile; log gameID as %X everywhere 2022-12-30 16:15:03 -08:00
Eric House
550248bce0 fix assertions from missing timestamps 2022-12-29 22:39:26 -08:00
Eric House
fdbd404f37 cleanup 2022-12-27 17:38:20 -08:00
Eric House
6648a25dd0 tweak logging 2022-12-26 19:24:39 -08:00
Eric House
5fe02a0888 set initial flags to reflect new version for invites
Creating an address record without having heard from the remote is
new, and setting it to an old version was preventing using new msg
format. So set to new by default. Not sure how it'll get downgraded
facing an old client, but a 100-game upgrade test passes.....
2022-12-21 16:11:55 -08:00
Eric House
5887140d9b use hex for gameID in games list; fix compile error 2022-12-21 10:38:31 -08:00
Eric House
9b1fe83b61 fix to compile without DEBUG set 2022-12-21 10:29:48 -08:00
Eric House
7764c17705 resend all even if some unsendable
Looks like invitations become unsendable before they're deleted
sometimes and so block sending real messages. This fixes device
accepting invitation but never hearing back from host.
2022-12-21 10:21:41 -08:00
Eric House
b179a0bade remove dead code 2022-12-18 18:50:05 -08:00
Eric House
53e1a68d6d track, and offer to display, comms-sent invites like others
I'm only keeping the most recent since they're sent every time a game
opens, app launches, etc.
2022-12-10 22:17:14 -08:00
Eric House
0141f110be fix to compile without DEBUG set 2022-11-18 11:09:22 -08:00
Eric House
92b02fccb7 cleanup 2022-11-18 11:09:22 -08:00
Eric House
86303475af fix assertion firing when relay address still present 2022-11-18 11:09:22 -08:00
Eric House
f2b034d710 recognize in-comms invites when opening incomplete game
Android offers to invite when it thinks no invitations have been
sent. Now it knows about those buried in comms.
2022-11-18 11:09:22 -08:00
Eric House
6f57665da2 pass number of pending comms invites into informMissing() 2022-11-18 11:09:22 -08:00
Eric House
924695d3fb add new stream version that skips relay and allows longer string
And remove some dead code
2022-11-18 11:09:22 -08:00
Eric House
be9d80533e cleanup and add helper functions
Looking toward a time when channelNo's high-order bits ensuring the
right device is receiving messages go away.
2022-11-18 11:09:22 -08:00
Eric House
e960877256 more 2022-11-18 11:09:22 -08:00
Eric House
066232d234 more stuff 2022-11-18 11:09:22 -08:00
Eric House
f2809e6e15 start of getting rid of gameID part of channelNo
Don't seem to need it post-relay, and it complicates things when
invitations are messages too.
2022-11-18 11:09:22 -08:00
Eric House
9a7946de36 fix stall showing up in curses test app
Duplicate messages early on, which happened only in the test script
but could have anywhere, broke connectivity. So don't kill address
records when a duplicate shows up. Dupes only escape message ID
checking early (before channel is established). I used to remove
address records when a message was rejected, but don't understand why
so removed that, though asserts show it's not mattering except for
those early messages.
2022-11-18 11:09:22 -08:00
Eric House
4cfc781cd7 remove assert (until I figure out why firing) 2022-11-18 11:09:22 -08:00
Eric House
766554d3f5 snapshot: rematch and invitation handling most work from common
But curses will crash, duplicates and missing dicts aren't handled,
etc.
2022-11-18 11:09:22 -08:00
Eric House
8a64d53f61 cleanup 2022-11-18 11:09:22 -08:00
Eric House
6b29ee92e6 tweaks to game_makeRematch 2022-11-18 11:09:22 -08:00
Eric House
b9c6551e8b merge android_branch changes to comms_make
Not tested at all on android
2022-11-18 11:09:22 -08:00
Eric House
10bbab88bf tweak
There's an assertion I need to remove or understand here.
2022-11-18 11:09:22 -08:00
Eric House
98184b9e47 fix to compile and allow invites too late
The curses test scripts keep sending invitations, so don't assert
that's not true.
2022-11-18 11:09:22 -08:00
Eric House
61faf1a730 support comparing SMS addresses too 2022-11-18 11:09:22 -08:00
Eric House
b4e197f8af snapshot: mqtt invites for gtk work via comms
Merge that won't compile, but I want it to start fromp
2022-11-18 11:09:22 -08:00
Eric House
fad2c7b3c1 add assert and a debugging aid 2022-10-06 08:45:03 -07:00
Eric House
e55212df9f improve new game creation
There was some confusion around host and self addresses, where they're
created, default values, removing conTypes from defaults that are not
in received host addr, etc. I left in some asserts to help understand
if code that seems wrong but hard to fix is still getting called.
2022-09-14 21:37:44 -07:00
Eric House
ce579213b1 fix asserts 2022-09-06 20:38:56 -07:00
Eric House
674c811a09 pass addresses to game on creation
Current networking, based on invitations rather than a relay that
plays matchmaker, allows host to know its address when a game is
created, and for guest to know its host's address in
addition. Enforcing this makes inviting and rematching in common
code (coming soon) easier. Big change on Android is I used to create a
new game prior to passing it to GameConfigDelegate, but now I have to
wait for user to configure (including choosing how to communicate)
before I can create it.
2022-09-06 18:21:53 -07:00
Eric House
881b9a92ad cleanup 2022-09-06 11:40:09 -07:00
Eric House
381b014b8b change name for clarity 2022-09-06 11:40:09 -07:00