eehouse
cd2fc9b49a
don't try to work on games whose dicts are missing (though users can't
...
actually delete them yet): check in GamesList, and put up alert via which
they can launch the download activity.
2010-03-13 23:11:57 +00:00
eehouse
0f620305f0
refactor to rebuild dict list onResume() to pick up any downloaded dicts.
2010-03-13 23:11:35 +00:00
eehouse
6eb045d3a8
don't crash if exiting without having successfully opened a game.
2010-03-13 23:11:23 +00:00
eehouse
0fc42fe85c
get rid of unused DictActivity
2010-03-13 23:11:11 +00:00
eehouse
5ef7697c05
download dicts under app control (with new activity) and save them
...
locally rather than leave them in the browser's downloads directory.
Fix code that expects all files in local storage to be games (since
dicts are now there too.)
2010-03-13 23:10:58 +00:00
eehouse
6e77904d56
layout for dict download progress and string to populate
2010-03-13 23:10:42 +00:00
eehouse
2761772e05
When user dismisses GameConfig form, check if the game being viewed
...
has any state (moves) and if the changes being made would invalidate
that state and force a reset. If so, give the user a choice between
save and discard. Means CurGameInfo behaves slightly differently if a
game is in progress. Also fix game reset to preserve comms address.
2010-03-13 23:10:30 +00:00
eehouse
11d6f7417e
when copying strings between structs, realloc, don't just copy ptrs.
2010-03-13 23:10:11 +00:00
eehouse
ef15f50edf
add model_getNMoves
2010-03-13 23:09:53 +00:00
eehouse
eab9eed137
rm unused .xml file
2010-03-09 06:30:08 +00:00
eehouse
846f07e929
get rid of save button in comms config dialog
2010-03-09 06:29:49 +00:00
eehouse
a727c3bb2b
get rid of tmp font-flags config preference
2010-03-09 06:29:31 +00:00
eehouse
dfb33c33b4
change about toast into about alert, in Utils so callable from two
...
locations. Url and mailto ref may not work yet. Needs contrast of
text with background fixed.
2010-03-09 06:29:04 +00:00
eehouse
fd423f7704
treat enter key same as center; improves testing with emulator if
...
nothing else.
2010-03-09 06:28:42 +00:00
eehouse
04e454f922
add relay status icon
2010-03-08 06:16:08 +00:00
eehouse
e73c6d1234
pass relayStatus an enum rather than an int
2010-03-08 06:15:37 +00:00
eehouse
285e1b47d5
get rid of save button: dismiss to save.
2010-03-08 06:15:14 +00:00
eehouse
4bbda7ad6e
new strings for force-remote dialog
2010-03-08 06:14:58 +00:00
eehouse
5140b95766
new dialog to force user to pick remote players after making game be
...
host; call new CurGameInfo methods to ensure gi is kosher before it's
passed to jni code (which asserts if it's not).
2010-03-08 06:14:44 +00:00
eehouse
f50a25ef3f
move creation of summary string into CurGameInfo
2010-03-08 06:14:28 +00:00
eehouse
9beada3c4c
add logic to show different names, even change values if needed, to be
...
consistent with rules based on the device role, e.g. that a guest has
no remove players and a host has at least one.
2010-03-08 06:14:00 +00:00
eehouse
dd002cf60f
custom view for dialog to list players in checkboxes and require that
...
one be make remote
2010-03-08 06:13:36 +00:00
eehouse
2741c0067e
increase size of player list item view in game config -- looks more
...
like a real list now.
2010-03-08 06:13:19 +00:00
eehouse
5d42cebca1
change compile command
2010-03-08 06:13:06 +00:00
eehouse
0be2096f9c
report UnresolvedAddressException, which I've seen
2010-03-08 06:12:44 +00:00
eehouse
257addec99
divider to insert between players
2010-03-08 06:12:21 +00:00
eehouse
08d5139631
translate blank text from '_' to '?'
2010-03-08 06:11:30 +00:00
eehouse
6e08bbc9ce
don't draw tile that's the source of a drag.
2010-03-08 06:11:18 +00:00
eehouse
6bb1170ca8
minor bugs with tray focus: player color not used for pending score;
...
pending score doesn't show focus; focussed empty tile slots drawn with
bogus value.
2010-03-08 06:09:40 +00:00
eehouse
0a34c2512c
turn logging back on
2010-03-08 06:08:46 +00:00
eehouse
bc3f6c2c30
turn off debugging for release
2010-02-28 18:19:47 +00:00
eehouse
5fc86dbe3a
0 means transparent
2010-02-28 16:56:27 +00:00
eehouse
0fa5f5fcd5
improve bitmap generation: only foreground needs to change; background
...
can always be transparent.
2010-02-28 16:55:56 +00:00
eehouse
cd85406c01
create and cache new bitmaps from black-on-transparent originals
...
provided from dict based on player color and whether inverted. This
works around apparent lack of API to change colors of monochrome
bitmaps at draw time (paralleling those for drawing text.)
2010-02-28 16:54:59 +00:00
eehouse
4e2ebebcfd
notify BoardView when prefs change
2010-02-28 16:54:22 +00:00
eehouse
da46fe3163
just draw the bitmap in the largest rect possible.
2010-02-28 16:54:06 +00:00
eehouse
36fd71bde8
use fillRect instead of two lines
2010-02-28 16:53:48 +00:00
eehouse
b4f40627ae
fix warnings flagged by Eclipse
2010-02-27 20:22:04 +00:00
eehouse
99847cd0c5
remove noop function
2010-02-27 20:06:45 +00:00
eehouse
a067da05db
when IS_CURSOR flag is set, use draw using background from prefs.
2010-02-27 18:06:06 +00:00
eehouse
f0840f1e8d
implement focus keys capture and jni interaction. Some hackishness
...
required due to inconsistency in ordering of key events,
e.g. sometimes up not preceeded by down.
2010-02-27 18:05:54 +00:00
eehouse
cb6b19f0aa
implement board_getFocusOwner, board_focusChanged and board_handleKey,
...
and utils needed.
2010-02-27 18:05:39 +00:00
eehouse
397d0df573
turn on PERIMETER_FOCUS
2010-02-27 18:05:29 +00:00
eehouse
671876fc06
fix varargs version of logf
2010-02-27 18:05:12 +00:00
eehouse
26d4056a76
add timestamp to java logs
2010-02-27 18:04:52 +00:00
eehouse
7d0bd9d50c
implement mini window, jni and java rendering. Works on emulator, but
...
may not work as well under fat fingers....
2010-02-27 18:04:33 +00:00
eehouse
a18470e4a2
add and implement reset menuitem
2010-02-27 18:04:11 +00:00
eehouse
4b48c1a0e6
set draw after ending game so scoreboard will update
2010-02-27 18:03:51 +00:00
eehouse
28edaa09e2
fix missing import (oops) and cleanup final scores stuff.
2010-02-27 18:03:36 +00:00
eehouse
cf9c952fc2
handle final scores menuitem: add server_endGame to jni and new
...
dialog/mechanism to call back and forth between threads to query and
end game on positive response.
2010-02-27 18:03:07 +00:00