ehouse
cb22f01d2b
Remove commented-out field. (Forgot to save before checking in....)
2008-03-13 12:43:33 +00:00
ehouse
d00aa75a12
fold hint-region-drag into dragdrpp, saving a bunch of code and
...
gaining scrolling during drag on small screens.
2008-03-13 12:23:22 +00:00
ehouse
5c8756856d
fix crash: check that tile exists before removing
2008-03-12 12:21:23 +00:00
ehouse
6083142344
Make function static
2008-03-11 12:28:57 +00:00
ehouse
a3bc875191
Fix errors, all in debug-only code, flagged by __attribute__ format addition.
2008-03-11 12:24:23 +00:00
ehouse
4a6f07d1fa
Don't return tile to tray on a simple tap when drag-drop is available; move
...
function between files.
2008-03-11 12:22:10 +00:00
ehouse
355cfa9fcc
add owner param to drawTileMidDrag so can color tiles correctly
2008-03-11 11:48:53 +00:00
ehouse
c526d86a88
invalidate divider when first touched so that it's drawn in-drag immediately.
2008-03-10 00:49:06 +00:00
ehouse
193bc90a06
add dragdrpp.{c,h}, since apparently merging doesn't include svn adding
2008-03-08 23:19:04 +00:00
ehouse
0b1f4b8f0a
merge with drag_n_drop branch: apply patch generated with this command on that branch: svn diff -r 2080:2087
2008-03-08 23:16:21 +00:00
ehouse
4c730be669
make new turnChanged notification compile-time conditional
2008-02-27 05:43:27 +00:00
ehouse
067c3c8cd0
remove dead code
2008-02-27 05:38:28 +00:00
ehouse
b397c30178
add and call util_turnChanged
2008-02-26 13:46:33 +00:00
ehouse
e6a485f653
Add ENABLE_LOGGING define so logging can be used on non-debug builds, e.g. to trace opening of non-debug saved games and prefs files.
2008-02-17 21:48:48 +00:00
ehouse
3ec8ee536e
fix compile warning
2008-02-16 17:09:21 +00:00
ehouse
f3b8867518
Mark params unused in compiles for standalone; remove unused param.
2008-02-16 16:02:49 +00:00
ehouse
005694b0b1
Don't hide tray if there's only one player.
2008-02-16 15:53:00 +00:00
ehouse
1d61635ebd
Don't cast char array to long and write to it! Newer arm compilers
...
don't like this -- or maybe I was just lucky until now.
2008-02-04 06:13:11 +00:00
ehouse
6e715d63ee
change name of field. No code change. Pending on symbian and franklin which don't compile.
2008-02-02 15:17:53 +00:00
ehouse
f90b6d35e8
Fix to compile and run standalone
2008-01-19 16:04:48 +00:00
ehouse
b4f2df5eb5
Log unusual case.
2008-01-07 01:19:47 +00:00
ehouse
ff7a3bfe63
Error code used with method to check consistency of BT address.
2008-01-07 01:11:29 +00:00
ehouse
3374849111
Unify lookup by address and by channelNo; add method to check consistency of BT address.
2008-01-07 01:10:43 +00:00
ehouse
08da013d4d
Warn user, and refuse to continue, when new game is as host and has no remote players. API
...
changes, so other platforms won't compile until changed.
2008-01-04 14:47:52 +00:00
ehouse
40f7295802
test for duplicate initial client message and if so drop it; add const keyword; add assertion in addr comparion in attempt to learn why duplicates are getting through.
2007-12-31 20:00:13 +00:00
ehouse
81dac2ec1b
draw hint borders wider on high-res devices so they're actually visible (part 2)
2007-12-19 05:31:53 +00:00
ehouse
02ca3eb9d7
Make initial value of confirmBTConnect true.
2007-12-15 18:55:32 +00:00
ehouse
8668420dd0
Don't end game when player has no tiles left in tray but still
...
tentative tiles on board.
2007-12-14 13:25:40 +00:00
ehouse
711bdf54f2
Instead of warning user on failure to connect via BT, add preference
...
to allow user to confirm before every attempt. Users will learn to
set this when T650s are in the mix. Save a new preference, and up the
stream version. Up beta version. Add the preference both to the prefs
dialog and to the bluetooth connection (for guest) dialog, with both
impacting the same field in gamePrefs.
2007-12-14 03:38:55 +00:00
ehouse
a07a5f2822
cleanup; replace a bunch of EvtAddEventToQueue calls with
...
postEmptyEvent; pass transport type with incoming packets so they can
be rejected if not on expected channel (to stop IR, which is always
on, from injecting into a BT game); do BT work and fire timers even
when menu is down; don't let robot run until after board is drawn for
the first time; on startup, don't let robot run until after board is
drawn once. Up version to b3.
2007-12-09 01:59:15 +00:00
ehouse
619e7d14c0
call util_addrChange prior to closing comms to fix crash moving from
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BT to standalone game; add a couple of similar assertions; up beta
version.
2007-12-07 07:50:19 +00:00
ehouse
33cb34abfe
Remove excessive focus logging; fix timer bug for BT by posting event so EvtGetEvent can exit
2007-12-06 05:26:44 +00:00
ehouse
ad78ec1fd8
Rewrite of checkIncomingStream to be cleaner and fix bug with initial messages getting dropped
...
while heartbeat feature was enabled. Fixed the problem on Linux, but experience on Treo650
is still better without HB feature, so turning it off on Palm. This seems ready for beta,
but will test a bit more.
2007-12-05 06:33:37 +00:00
ehouse
7929865ad9
Comments only.
2007-12-05 06:31:30 +00:00
ehouse
d5d29adc0c
Change util function to use signed type; other cleanup to compile with various features.
2007-12-05 06:28:51 +00:00
ehouse
e4c2143aed
Fix dialog title; send heartbeat based on when connected even if no
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messages yet received; reset bt connection on palm in two stages;
remove unused param. Change version number for beta.
2007-12-03 01:20:32 +00:00
ehouse
f0e21dbd86
Fix bug showing remote/robot moves only on host to include client too.
2007-12-02 22:07:24 +00:00
ehouse
5457ea1b59
replace all __FUNCTION__ with __func__
2007-12-02 19:13:25 +00:00
ehouse
e1d5632a7b
Re-add direct-via-ip transport, and implement for linux in order to
...
better test heartbeats. Fix so can play against Palm over BT.
Assertions failing on Linux when reset, but it's otherwise done.
2007-11-26 02:58:25 +00:00
ehouse
6e71f8197e
Add file and line number to debug version of realloc and free.
2007-11-22 05:04:40 +00:00
ehouse
4c8cf98d24
Add and set a compile-time option so comms will set a periodic timer
...
and use it to send and check for heartbeats over any transport.
Caller must supply a reset proc which is called when heartbeat hasn't
been received in too long. No changes required to comms protocol, but
that means the heartbeat interval is fixed at compile time: can't be
negotiated, and the two ends had better agree. Currently tested with
linux host and PalmOS guest, where only the first heartbeat failure is
recovered from. So there's some debugging to be done still.
2007-11-18 23:43:27 +00:00
ehouse
41936fe18a
Byte-swap psm field to callback on ARM: now both client and host work. Move SDP-related constants out where linux can use too.
2007-11-03 22:04:06 +00:00
ehouse
ef31e3688c
fix log_hex to print nibbles in right order.
2007-09-27 02:56:35 +00:00
ehouse
473d506611
add logging to help catch a recurring assertion
2007-09-15 13:46:59 +00:00
ehouse
eeafb5c4f2
reset in/out var before each call to util_askPassword
2007-06-10 14:54:47 +00:00
ehouse
edfdda6fd2
Fix so compiles curses-only, and so curses cell can be 2x1 (for square board)
2007-06-01 02:08:04 +00:00
ehouse
dd7a5c8104
type name change only
2007-05-26 14:14:01 +00:00
ehouse
eeebeca542
substitute macro for common sizeof(x)/sizeof(x[0]) pattern; no generated code change
2007-05-26 14:03:07 +00:00
ehouse
45d5bb6260
Hide tray on turn transitions when more than one non-robot local player present in game.
2007-05-20 20:46:29 +00:00
ehouse
aa3d3bc76c
Fix bug where arrow gets placed in wrong cell when tapping on tentative tiles to remove them while board is flipped.
2007-05-18 04:09:10 +00:00