ehouse
87d1c8f593
event name change
2005-09-09 03:15:06 +00:00
ehouse
cf5906eacf
Add and handle disconnect message so a device can reuse its socket for
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a new game.
2005-09-05 15:50:49 +00:00
ehouse
9a2567252b
cleanup: get rid of unused states/actions and code to handle them.
2005-09-03 07:15:05 +00:00
ehouse
c82fd2e4f2
Send disconnect events with error codes on heartbeat and connect timer
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failures; change how state machine handles heartbeats: only put events
into the machine when there's a failure.
2005-09-03 06:55:08 +00:00
ehouse
8f32f4f99a
loads of changes: get settings from config file; remove sockets and
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kill crefs via state machine, and protect access to a cref so it can
die without another thread being in it; do timers via timeout to
poll() rather than interrupt (and integrate into state machine);
detect when all players are present and change state so new
connections on that cookie will get a new cref.
2005-09-02 06:56:34 +00:00
ehouse
91abdb3bcc
fix bug where client connecting before server would result in attempt
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to forward packet to host not yet available. Drop such packets now.
2005-08-02 04:57:13 +00:00
ehouse
db6f6c258d
move to using a formal table-driven state machine for each game (cref
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object). While it makes things more complex at this point, it should
make it easier in the long run to add error handling, timeouts, etc.
2005-07-05 22:05:37 +00:00