Commit graph

1022 commits

Author SHA1 Message Date
Eric House
888109ce4e tweak/reduce logging 2019-06-23 10:12:05 -07:00
Eric House
c4d21b7b59 move constant from XWApp to build.gradle 2019-06-23 10:12:05 -07:00
Eric House
781da8ccb6 avoid NPE (and log to root-cause it later) 2019-06-23 10:12:05 -07:00
Eric House
37085b0ba1 ensure writer gets run every time OS schedules via onHandleWork() 2019-06-23 10:12:05 -07:00
Eric House
130487f7df remove some logging 2019-06-23 10:12:05 -07:00
Eric House
122b270025 fix NPE and let GameSummary stay until replaced
GameListItem was clearing its summary when kicking off a replacement
load. Instead keep the old around in case somebody wants it (e.g. to
figure out what menus to enable) until the reload finishes.

Also add logging of how long loading takes. I think a cache might be
called for.
2019-06-23 10:12:05 -07:00
Eric House
6193c376db move invite button above button bar.
(It's more frequently used)
2019-06-23 10:12:05 -07:00
Eric House
2a5c3b11a0 add context comment for new string 2019-06-23 10:12:05 -07:00
Eric House
1e6fdd1f70 remove logging 2019-06-23 10:10:49 -07:00
Eric House
0a50a721dd fix malformed xml string
Weblate bug?
2019-06-23 10:10:49 -07:00
Eric House
aab36efdac fix problems with RelayService
Darned thing was dropping packets, failing to connect games built in
response to invitations, and otherwise misbehaving. First was due to not
resheduling when exited with outbound packets in queue; second to not
overriding relayNoConnProc() (due to signature change.) Though it still
happens occasionally.... Also added timestamps to track how long it
takes a packet to be sent and ACK'd.
2019-06-23 10:10:00 -07:00
Eric House
0ad21783b8 add rowid to NoSuchGameException 2019-06-23 10:10:00 -07:00
Eric House
8ff23294e6 fix NPE (and tweak logging) 2019-06-23 10:10:00 -07:00
Eric House
fd122148b8 add flavor to toasted got-fcm message
So I can tell the apps apart
2019-06-23 10:10:00 -07:00
Eric House
ac5cbea83f display latest FCM receipt as part of netstats for relay 2019-06-23 10:10:00 -07:00
Eric House
c67bda8683 use a constant jobID for enqueueWork()
That each VM instance had a different id might be why I was
crashing. We'll see.
2019-06-23 10:10:00 -07:00
Eric House
b5ab8803c4 remove debug-only assert I'm seeing
Good to know it's happening; now don't crash!
2019-06-23 10:10:00 -07:00
Eric House
40eab8690b put back pref controlling whether FCM receives are Toasted 2019-06-23 10:10:00 -07:00
Eric House
272204223e make md5sum calculation available everywhere
I want to log sums to see when they arrive on relay. And also add some
missing @Overrides I noticed.
2019-06-23 10:10:00 -07:00
Eric House
f28c21206c put up toast when FCM message received
It's too useful to live without. So: tap into the static list of live
Delegates, and if any of them has an Activity available use it to run
Toast on UI thread. Otherwise there will be no display.
2019-06-23 10:10:00 -07:00
Eric House
6853b203a1 make https the default for prefs-alterable strings
And change the keys so all local changes get reset
2019-06-23 10:10:00 -07:00
Eric House
2c4ce83a5b use https everywhere. And rewrite URLs if necessary. 2019-06-23 10:10:00 -07:00
Eric House
5d36470e50 add some logging around RelayService lifecycle 2019-06-23 10:10:00 -07:00
Eric House
5f9d39ef8d communicate variant to relay, and store in new column 2019-06-23 10:10:00 -07:00
Eric House
a49c8c89ba fcm config file for xw4 variant 2019-06-23 10:09:59 -07:00
Eric House
d950ad695c remove debug toast that can't work from that class 2019-06-23 10:09:59 -07:00
Eric House
0c52d4e550 remove sms permissions from play store variant
and from a new debug variant so that can be tested. Add explanation to
be shown users who try to use the now-unavailable features.
2019-06-23 10:09:59 -07:00
Eric House
6ecfd2f20b add app-side support for firebase messaging
Works for xw4d variant only so far -- xw4 builds are broken!!!
2019-06-23 10:09:00 -07:00
Eric House
7500e2f396 track and log lock owners correctly
Was assuming LIFO behavior, but with refcounting that's wrong and so I
was likely logging the wrong leaker in the case I'm trying to
duplicate. This simplifies the class while fixing that by tracking
owners as a Set.
2019-06-22 07:16:48 -07:00
Eric House
63407ce5b5 wip: don't print stats header without stats 2019-06-14 16:37:29 -07:00
Eric House
93dd92c027 up strings for new release 2019-06-13 20:53:11 -07:00
Eric House
43c349cb2c make fdroid's flag explicit for variant 2019-06-13 20:52:45 -07:00
Eric House
44612c7177 cleanup: remove logging and comment 2019-06-13 20:40:38 -07:00
Eric House
a8c45ee0ae include service delay stats for DEBUG builds
A start at determining of often there's a problem with Service not
scheduling work quickly enough.
2019-06-10 18:25:36 -07:00
Eric House
a90ce05cd4 fix race condition leading to NPE 2019-06-03 20:47:36 -07:00
Eric House
c211b95070 wip: cleanup (not related to duplicate) 2019-06-03 20:47:25 -07:00
Eric House
3a4a8baf70 offer to email when unable to lock game
Only on non-shipping builds. This is attempting to catch a non-repro
lock-forever I'm trying to fix.
2019-06-02 09:02:25 -07:00
Eric House
52d2694bc7 add support for 64-bit ARM
Add a third processor type to the .so, and fix first compile-time
warnings and then a few dumb bugs based on assumptions about ptr sizes.
Works to play networked games and browse wordlists, but is not
extensively tested and needs to be before release.
2019-05-29 19:19:00 -07:00
Eric House
fb15039b60 assert refcount never climbs after reaching 0
Looking for a common but not-yet-reproducible situation where the
gamelock gets stuck preventing a game from being opened, usually related
to a move arriving. One thing that looked wrong is it seemed possible to
have the refcount drop to 0 then get increased again, causing somebody
to thing he has a lock when it's actually unlocked. So assert to try to
catch that case (and synchronize to make it much harder.)
2019-05-29 15:51:09 -07:00
Eric House
d92c2b87c8 show SMS status in (fixes always-red indicator)
(Not duplicate-specific)
2019-05-29 09:43:12 -07:00
Eric House
53e10ebafb add DBUtils utility for saving/restoring Serializables 2019-05-22 18:51:16 -07:00
Eric House
95bea0a13f fix npe sending relay invites to self
Needed to handle the case where both are null. Can't reproduce this in
release builds so likely doesn't justify a new release.
2019-05-21 13:18:27 -07:00
Eric House
fb88dfda8a show toast when dropping duplicate invite if DEBUG
I forget to enable that option too often. (No impact on release builds.)
2019-05-21 13:16:00 -07:00
Eric House
3aa1ed0187 remove exif data from image files
command: find . -name '*.jp*g' -o -name '*.png' | xargs exiftool -all=
Did this because fdroid is complaining about metadata and I can't see
any obvious changes in the appearance of the app, but it's not
well-considered. Back this out if there are problems.
2019-05-20 06:41:47 -07:00
Eric House
9b01d044f1 try to fix assertion by catching null UDP socket
I think there's a rare race condition here. Assuming it results from a
bad network state rather than two sends coming too quickly, respond to
not having a connection by killing the thread so the next send will
retry.
2019-05-16 12:23:33 -07:00
Eric House
107e6d0fca add more logging around failure-to-open-intent 2019-05-16 12:06:38 -07:00
Eric House
10fff616ae try harder to respond to an intent with a rowID
Failure to immediately get a lock for a rowID in an intent meant that
other intent processing kicked in, and might have done the wrong
thing. So now if there's a rowid in it we try nothing else. And we use
the GameLock callback mechanism to deal with the case where it's
temporarily unavailable, as it will be when an incoming move is being
dispatched to it.
2019-05-15 16:44:19 -07:00
Eric House
4919f487eb up strings for new release 2019-04-25 15:20:21 -07:00
Eric House
622fa53c64 always log stack of lock held more than 1 minute
(DEBUG only) I'm seeing deadlocks in a non-reproducible way and need to
get at the source. This should log the stacks of long-held locks, and
notify via Toast (when possible) when it occurs.
2019-04-25 11:54:11 -07:00
Eric House
c757ba1386 use a single queue for all nbsproto threads
No point in worrying about whether a thread exists without emptying its
queue. Instead have a thread start when something's added to the queue
and exit when it's been empty for a while. Only trick is the need to
remember the phone number[s] on behalf of which a retry's necessary
because jni code is waiting to see if combining can be done.
2019-04-09 11:45:32 -07:00