Commit graph

347 commits

Author SHA1 Message Date
Eric House
b9b58bd0a5 enable tray tap undo 2012-06-29 06:52:49 -07:00
Eric House
c8e2dff962 start process of compiling with XWFEATURE_SCOREONEPASS enabled by
adding stubbed-out methods and making old methods conditionally
compiled.  No change in code.
2012-06-27 07:08:09 -07:00
Eric House
405cb23023 fix bug where current player's scoreboard would disappear if other
players' names were too long by giving all a the same proportion of
what they request and passing in the percent given in case draw
implementation wants to use it as a cue to truncate.
2012-06-15 06:26:40 -07:00
Eric House
6257c14436 include trayVisState in GameStateInfo on the java side 2012-06-05 22:13:58 -07:00
Eric House
a0336ebb01 turn on new HASH_STREAM feature 2012-05-29 07:26:51 -07:00
Eric House
0b1a9a67fe add param to server_handleUndo to prevent it from undoing all moves in
robot-vs-robot game, which is the wrong thing to do during a test
simulating play.
2012-05-24 22:25:30 -07:00
Eric House
9ba663ab98 implement util_phoneNumbersSame in java and call telephony's number
compare method.  Skip the java call when the numbers are
strcmp-identical.
2012-05-18 07:41:46 -07:00
Eric House
867e9ffc2f implement stubbed-out util_phoneNumbersSame so that three-device SMS
games work in emulator.  May need to call into java to use Android's
more sophisticated phone number comparison to work on devices.
2012-05-18 07:17:21 -07:00
Eric House
3a54aa0ebc add util_informUndo() that gets called, and puts up a dialog, after
remote device has performed an undo on a committed turn.
2012-05-14 07:01:02 -07:00
Eric House
013d9c689b fix bug introduced with dictionary lookup of words played that meant
trades didn't get reported as remote moves -- it just became your turn
without notice.
2012-05-09 18:22:05 -07:00
Eric House
d846f96ec5 post-code-review cleanup: no significant change 2012-05-09 06:51:06 -07:00
Eric House
fd4ad0ae31 turn on board hashing and bigboard options (in protocol, not UI) 2012-05-04 06:16:02 -07:00
Eric House
fd18d8c95a add boolean param to jni version of comms_resendAll() to ack
afterwards.  Saves some extra jni calls.  Then make comms_ackAny()
separately-useable, and use from BoardActivity after receiving
SMS messages.
2012-04-19 00:03:22 -07:00
Eric House
033a69be8d to make it easier to tell games apart, print the number[s] of the
remote device[s] as part of summary view and in game config screen
(read-only).  Use same field in summaries table for remote phone
numbers and bt addresses.
2012-04-18 23:23:36 -07:00
Eric House
1134f71b7b use new comms_ackAny() call to send ACKs at points where currently
resendAll is being called.  Dramatically reduces SMS message count
when app is being relaunched and backgrounded between turns.
2012-04-14 18:00:43 -07:00
Eric House
1e22a33d55 go back to android-7 SDK version to support 2.1, and to make that work
remove use of java base64 encoding in favor of the C version I'd
already written (and that was probably compiled into the library
anyway unless the strip step catched unused code.)
2012-03-26 20:03:29 -07:00
Eric House
235807df4f remove logging 2012-03-19 07:37:16 -07:00
Eric House
fe614e9efc delegate phone number comparison to platform code which in Android
case has a method for it.  strcmp is not enough.
2012-03-19 07:36:18 -07:00
Eric House
631666cede don't call DeleteLocalRef on an object to be returned from the JNI.
Crashes ICS bigtime.  This needs to be ported back to android_branch.
2012-03-14 20:26:23 -07:00
Eric House
cd8889f90e Merge branch 'android_branch' into android_bt
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
	xwords4/linux/Makefile
2012-03-12 07:04:06 -07:00
Eric House
a8cf03f68e optimization: allocate tmp buffer on stack rather than with malloc. 2012-03-11 14:51:51 -07:00
Eric House
739b0b6125 fix off-by-one assertion 2012-03-09 23:51:39 -08:00
Eric House
fdfbd792f7 Merge branch 'android_branch' into android_bt 2012-03-05 20:08:43 -08:00
Eric House
edf13be4c8 I'm getting a crash on 2.1 in the simulator when calling
DeleteGlobalRef then NewGlobalRef on the same ref.  So use a temp to
reverse the order.  May fix reported crash as well.
2012-03-05 20:04:32 -08:00
Eric House
cb1e1692b2 turn off BT in main part of tree and fix a couple of places not
dealing with that correctly.
2012-02-29 06:47:19 -08:00
Eric House
b7f82475b8 fix to compile when XWFEATURE_BLUETOOTH not set 2012-02-27 20:31:01 -08:00
Eric House
2282a976f3 add missing PKG_PATH invocation 2012-02-27 20:01:12 -08:00
Eric House
642ba9bc61 fix off-by-one assertion 2012-02-22 12:58:33 -08:00
Eric House
1f4f6a06a8 Merge branch 'android_branch' into android_bt
Conflicts:
	xwords4/android/XWords4/jni/xwjni.c
2012-02-15 18:18:26 -08:00
Eric House
8590aae9b2 fix emacs compile-commands 2012-02-15 18:07:19 -08:00
Eric House
88ad6d81ef Merge branch 'android_branch' into android_bt
Conflicts:
	xwords4/android/XWords4/jni/xportwrapper.c
	xwords4/android/XWords4/jni/xwjni.c
2012-02-13 22:38:17 -08:00
Eric House
82b232cf74 use a macro instead of lots of repetitions of the package path to make
it easier to modify.
2012-02-13 22:13:23 -08:00
Eric House
74aeeca8e0 move BT device listing into its own Activity. Call it from
NewGameActivity and from BoardActivity when the new notifyMissing
method gets called.  Works as before called from NewGameActivity but
BoardActivity crashes on iterating over list of devices returned.
2012-02-09 05:21:23 -08:00
Eric House
3bda56420c turn on XWFEATURE_BLUETOOTH 2012-02-07 17:38:50 -08:00
Eric House
47c3bd3090 track a BT game's set (singleton for two-device game) of remote
devices in summary DB so, e.g., we can quickly determine what games
care when a devices becomes available via BT.  First use of this is
notifying when a remote game's deleted -- least that's the plan.  This
commit just adds to the DB and scans the DB to build a map of
device->gameIDs array.
2012-02-06 19:02:19 -08:00
Eric House
796baffa6d Merge branch 'android_branch' into android_bt 2012-02-06 18:13:57 -08:00
Eric House
bfe04a08b5 removed unneeded null-byte addition 2012-02-06 18:11:30 -08:00
Eric House
a2b5274b6c on ICS CreateGlobalRef doesn't return the same value as is passed in.
So stop assuming it does!  Fixes multiple crashes on ICS and need to
be ported to android_branch.
2012-02-05 19:12:09 -08:00
Eric House
8947ddca0b on ICS CreateGlobalRef doesn't return the same value as is passed in.
So stop assuming it does!  Fixes multiple crashes on ICS and need to
be ported to android_branch.
2012-02-05 19:11:38 -08:00
Eric House
8793d8f4fd include seed and missingPlayers in any non-standalone game summary 2012-02-03 17:03:47 -08:00
Eric House
b4b7609894 include hwAddr as well as device name in bt section of address 2012-01-31 18:48:59 -08:00
Eric House
e91c0daf65 check for null obj before calling through its vtable 2012-01-31 06:44:54 -08:00
Eric House
094d08e903 Get play via BT working!!! Replace BTConnection with BTService to make
keeping the listener/sender threads going much easier.  Create new
message sink to dispatch incoming messages, and start passing return
addresses into comms (not required before when relay was only
transport as it has no return addresses.)
2012-01-30 06:39:18 -08:00
Eric House
0934f83106 add gameID to params passed to comms' sendproc, including passing
through to java layer.
2012-01-25 18:27:37 -08:00
Eric House
ac6ecfa845 copy bt_hostName as part of address 2012-01-24 06:51:40 -08:00
Eric House
5f77ef6e13 get uuid from C code so can ensure linux version has same. 2012-01-19 18:28:27 -08:00
Eric House
2a51f8d621 cleanup 2012-01-17 06:53:47 -08:00
Eric House
d0999d1944 update build scripts to use newer NDK. 2012-01-02 18:11:36 -08:00
Andy2
2a34cd1e05 remove second param from server_do() -- it doesn't work anyway. 2011-12-21 18:45:05 -08:00
Andy2
17edc79aaf Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2011-12-06 19:56:10 -08:00
Andy2
0474984b82 export new preference from jni and add a checkbox setting for it 2011-12-06 18:18:50 -08:00
eehouse@eehouse.org
e1e8516e1b Merge branch 'android_branch' into send_in_background 2011-12-02 19:04:12 -08:00
Andy2
52d02f04dd pass tile value into drawCell(). Java code doesn't use it yet, but I
want to play with drawing cells tray-tile-style when they're big
enough.
2011-12-02 18:58:52 -08:00
Andy2
d37424ad7f Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/linux/linuxutl.h
2011-11-21 22:18:52 -08:00
Andy2
e1e9a68d8f fix ptr out-of-bounds test. Was failing an empty dict. 2011-11-21 18:04:20 -08:00
Andy2
b86330c71f add dict_iter_getCounts() 2011-11-18 21:10:17 -08:00
Andy2
f06eaa573b fix to compile with API changes 2011-11-18 07:41:13 -08:00
Andy2
4760ceda5a Merge branch 'android_branch' into android_browsedict
Conflicts:
	xwords4/android/XWords4/jni/anddict.c
2011-11-17 20:55:02 -08:00
Andy2
aab9fd9df2 test the variable that may have been changed, not the one that holds
the pre-change value.
2011-11-17 06:54:26 -08:00
Andy2
63c0c5cf09 fix compile warning by passing ptr to embedded super 2011-11-17 06:11:42 -08:00
Andy2
2492e7cfc5 Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/linux/cursesmain.c
2011-11-13 17:10:46 -08:00
Andy2
44c5500ab0 don't crash when empty or corrupt dict file passed in. 2011-11-11 18:29:26 -08:00
Andy2
9ff4596667 fix compile warning by passing ptr to embedded super 2011-11-11 07:42:00 -08:00
Andy2
92eb6b857d allow null info ptr so getInfo can be used solely to run sanity check
on dict.
2011-11-11 07:41:31 -08:00
Andy2
dddec50f1d Merge branch 'android_branch' into android_browsedict
Conflicts:
	xwords4/android/XWords4/jni/Android.mk
	xwords4/linux/Makefile
	xwords4/linux/linuxmain.c
2011-11-10 19:22:57 -08:00
Andy2
284bd2d0c4 turn on sanity checking of dicts in download directory, but from
DictLangCache rather than when the directory's walked initially.  Need
to test still with bogus dict and make sure it's never shown.
2011-11-10 19:02:18 -08:00
eehouse@eehouse.org
214f8990bf Merge branch 'android_branch' into android_browsedict 2011-11-04 17:23:27 -07:00
Andy2
ac875894a6 replace assert that occasionally fails with logging. Not sure why it
fails, but I just drop the (timer) event in the non-debug case so it's
probably harmless.
2011-11-04 17:19:50 -07:00
Andy2
57a1069efe wire min/max through jni: now selecting numbers changes the number and
length of words selected.  But it's really slow, and indexing seems
broken in some cases.  Not ready for release yet.
2011-11-04 06:56:59 -07:00
Andy2
1bba95a985 add minmax compile-time flag, commented-out 2011-11-04 06:17:09 -07:00
Andy2
4e66747bbc fix for changed API 2011-11-03 21:35:17 -07:00
Andy2
a5498ee33a fix find to return position rather than boolean 2011-11-03 05:20:11 -07:00
Andy2
c222f08252 catch up with API changes. 2011-11-02 18:46:06 -07:00
Andy2
050a68ce42 use XP_REALLOC now that it's fixes 2011-11-02 05:04:31 -07:00
Andy2
9f2158f094 add dict_getStartsWith to jni 2011-11-01 18:43:36 -07:00
Andy2
482aca5cfb fix crash due to bad allocation of indexing data space. First cut
used XP_REALLOC, but that turns out to be broken, at least on android.
Haven't really used it before...
2011-11-01 18:33:29 -07:00
Andy2
11b7ed1e8e fix to compile with new dictiter files 2011-10-31 21:11:22 -07:00
Andy2
3c53da46ce fix to compile with changed API. Crashes, but want to fix up API in
other branch before debugging here....
2011-10-31 18:22:33 -07:00
Andy2
7d1e9c7638 Merge branch 'android_branch' into android_browsedict
Conflicts:
	xwords4/android/XWords4/jni/Android.mk
	xwords4/android/XWords4/res/values/strings.xml
	xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardActivity.java
2011-10-28 22:27:22 -07:00
Andy2
8d228ae190 turn on face-up tile picking for Android (though there's no prefs UI
to enable it for a game yet).  In common code, break pick tile utils
method in two, one for blank and the other for tray tiles.  In java,
implement dialog for picking the tiles.  Works, though is a bit clumsy
to have the dialog come and go after every pick.  Better would be a
dialog that stays up and accumulates picks -- but it'd have to know to
reduce the set of tile choices as letters are chosen.  This'll do for
now.
2011-10-28 22:15:56 -07:00
Andy2
b490618c8e silence warning with cast 2011-10-28 06:34:59 -07:00
Eric House
ed055b83c6 export index from jni and use for fastscrolling. Works, but is a bit slow still. 2011-10-27 07:01:57 -07:00
Andy2
a7ce5a43de fix so count comes from dict; combine two jni methods into one; fix
crash in destructor.  Now an entire dict can be scrolled through if
you have the patience.
2011-10-25 18:36:12 -07:00
Andy2
74cf751729 use existing dict iteration APIs to implement jni that adequately
displays a dict.  But I don't have a getNth in C to implement the one
I've added in java; need to add that, and caching, to speed it up.
2011-10-24 20:15:52 -07:00
Andy2
c237717de5 dict_getInfo returns false if the dict doesn't parse so can be used to
test validity of downloaded dict.  Internally (in jni), add lots of
checks that format is correct and we don't run off end of ptr walking
truncated dict.
2011-10-23 14:21:57 -07:00
Andy2
4eee7f8aa7 Pass selected tiles into new util function, and from there into java
world, so confirming query can include them.
2011-10-19 18:34:26 -07:00
Andy2
f41d3c27e6 Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/common/server.c
2011-10-19 06:23:16 -07:00
Andy2
90b0a4e46f if words stream is null, don't pass into java code (where current impl
will get a NPE)
2011-10-18 21:28:50 -07:00
eehouse@eehouse.org
5afb0ae145 Merge branch 'android_branch' into send_in_background 2011-10-14 22:34:29 -07:00
Andy2
6793742f0f remove option to list all words played in a single lookup dialog, and
supporting code in the jni/common C.
2011-10-14 22:32:30 -07:00
Andy2
0e6b4d749f When pen held on committed tile on board, cons up list of all words
played that include that tile and pass to new util_cellSquareHeld()
method.  In java implementation of that method, use existing lookup
activity code to display list of words.  Enabled on the C side by a
compile-time flag in case it has problems.  Right now the time spent
saving a game before launching the lookup activity, and reloading it
after, is pretty apparent, but that's in emulator which is slow.
2011-10-13 19:14:08 -07:00
eehouse@eehouse.org
471a9d988d Merge branch 'android_branch' into send_in_background 2011-10-05 07:10:52 -07:00
Andy2
90f11abc37 add to game state passed into java world whether it's the cur selected
player's turn, and use that to enable/disable Pass/Turn done button.
2011-10-05 06:36:01 -07:00
Andy2
c5c0fbccae remove unused DrawFocusState params from jni interface 2011-10-04 19:03:27 -07:00
Andy2
dc20b04a4c remove unused param (on the C/jni side) 2011-10-04 18:54:53 -07:00
Andy2
3ec97d5c07 Turn "Turn done" into "Pass" when the pending score is 0. To do that
I had to pass the score into draw_trayBegin since
draw_drawPendingScore() isn't called until the first tile's placed.
Note: as long as I'm messinng with this menuitem it should be disabled
when it's not the player's turn.
2011-10-04 18:48:33 -07:00
eehouse@eehouse.org
82615f409b Merge branch 'android_branch' into send_in_background 2011-10-04 06:49:19 -07:00
Andy2
f4b8b2806e remove unused parameter 2011-10-04 06:48:53 -07:00
Andy2
5dd21a16ea don't crash if words stream is null, as it will be when turn's a pass. 2011-10-04 06:45:16 -07:00
Andy2
35e4c21f17 add util_informMove to jni. Use it, but not to advantage yet. 2011-10-02 16:42:10 -07:00