Commit graph

30 commits

Author SHA1 Message Date
Eric House
08310b0179 fix wasm build 2022-04-01 07:51:13 +02:00
Eric House
2fcf4db58f fix to compile and not crash 2022-01-03 08:25:49 -08:00
Eric House
44152f6c36 fix wasm build a bit
Still doesn't seem to work on new install
2021-06-28 12:58:55 -07:00
Eric House
7a7a2db6ce enable chat (without history) 2021-03-24 15:58:25 -07:00
Eric House
3060def376 add and use NULL_XWE 2021-03-21 20:16:09 -07:00
Eric House
b1532f19a4 move getDict from dutil to util
It's in the context of a game, and we might want info about the game
when notifying the user. For wasm, though, I just download after failure
to open. User has to try again to open the game. Good enough for now
since missing a wordlist shouldn't happen if you're not me changing
where they're stored.
2021-03-19 17:27:17 -07:00
Eric House
585f55c040 use notifications and other tweaks 2021-03-19 14:29:49 -07:00
Eric House
f0d8a71deb split dict faces using js so utf8 chars are ok
As with java, the platform knows utf-8 better than vanilla C, so use a
JS inlined function to split a binary stream into its "face" components.
2021-03-19 14:29:20 -07:00
Eric House
4f524d0bb0 download wordlists when needed for invitation 2021-03-19 14:28:34 -07:00
Eric House
d5e7dc4c97 game from a downloaded wordlist works!!!! 2021-03-19 14:27:04 -07:00
Eric House
2ab2f5642e add name button and store wordlist
As a p.o.c., load the built-in wordlist into storage once, and
thereafter use it from there rather than as a file. Now it can go away
and a wordlist for the user's locale be downloaded and stored instead.
2021-03-19 14:27:04 -07:00
Eric House
06b530c443 add notion of index to storage
I'm heading toward being able to know what all the games are by how
they're stored in a xplatform way. This is a start. Adding a second key
to storage, and looking at grouping everything where one key or the
other matches.
2021-03-19 14:27:04 -07:00
Eric House
523c9b270a keep games open and switch between them
Motiviation was to be able to deliver a message in the background, but
at least for now it's easier not to close games again. Can always do
that later if it's a memory problem.
2021-03-19 14:27:04 -07:00
Eric House
b386abcf9d make stuff better 2021-03-19 14:27:04 -07:00
Eric House
9ec8952fdb move game stuff into separate struct 2021-03-19 14:27:04 -07:00
Eric House
c79d634458 add blank-picker dialog 2021-03-19 14:27:04 -07:00
Eric House
b80f3fdf06 implement wasm_util_remSelected 2021-03-19 14:27:04 -07:00
Eric House
d53ab92af3 show game-over details 2021-03-19 14:27:04 -07:00
Eric House
96829b5478 fix so release build builds
without MEMDEBUG defined that is
2021-03-19 14:27:04 -07:00
Eric House
02a193902f get trade working 2021-03-19 14:26:18 -07:00
Eric House
880bff747d use js runtime for timers too 2021-03-19 14:26:18 -07:00
Eric House
4612ca70c7 snapshot: message exchange mostly works 2021-03-19 14:26:18 -07:00
Eric House
e3814bf0eb snapshot: sends message to inviter 2021-03-19 14:26:18 -07:00
Eric House
d7d3f293e7 cleanup 2021-03-19 14:26:18 -07:00
Eric House
cd614004ae two-robot game works 2021-03-19 14:26:18 -07:00
Eric House
656f433d57 snapshot: using alert() and confirm() 2021-03-19 14:26:18 -07:00
Eric House
3c791b0f3c git confirm working 2021-03-19 14:26:18 -07:00
Eric House
9b4328d6dc snapshot 2021-03-19 14:26:18 -07:00
Eric House
de98a70b9f snapshot
Staring to hack stuff: I need an alert mechanism already to confirm a
move.
2021-03-19 14:26:18 -07:00
Eric House
633896292a snapshot: drawing empty board 2021-03-19 14:26:18 -07:00