Commit graph

120 commits

Author SHA1 Message Date
katianderic
c7c1946793 use deviceID to invite via relay; make 3- and 4-device games work 2020-02-16 19:12:22 -08:00
katianderic
e5255f59eb add flag without which new game isn't created by default 2020-02-16 19:12:15 -08:00
Eric House
7076501710 cleanup: unify gtk&curses; make duplicate mode work 2020-02-02 22:10:20 -08:00
Eric House
97c0a58fff make gtk timer stuff work for both
It's glib-based, so why not. And curses implemention didn't work.
2020-02-02 19:03:10 -08:00
Eric House
cdcf63a0bf enable invite by relayID (and rematch from gtk side) 2020-01-31 17:34:41 -08:00
Eric House
3f5b9f5992 get "sms" games going on curses 2020-01-29 20:40:14 -08:00
Eric House
598be04bef make curses app more like the rest
Lots of changes adding a games-list view to the app from which you
create new games, open and delete existing ones, etc. There's still
plenty that's unimplemented, but it's already more useful for testing
and development. Which is the point.
2020-01-24 09:05:16 -08:00
Eric House
2d8ac995b7 add test case where (fake) sms messages never arrive 2018-07-14 15:43:42 -07:00
Eric House
1c58ab3d99 clean up linux db usage
For load/store I'll need more flexibility to store large values.
2018-07-06 08:04:53 -07:00
Eric House
2e9fbb8204 add common implementation of the SMS proto stuff
And use in linux client. Goal here is to reproduce then improve the
Android SMS pre- and post-processing stuff with a common/ implementation
that can be tested on linux and used wherever.
2018-07-05 21:40:56 -07:00
Eric House
87418d63d1 fix linux "sms" and modify script to test it
My linux sms hack used inotify and didn't check for messages that were
there when the app launched. Replace inotify with a simple glib periodic
timer. A bit of latency mimics SMS better anyway. Update test script to
support SMS, and add params to and otherwise fix linux client so
everything works.
2018-07-05 21:22:20 -07:00
Eric House
d4436b7706 Break part of util into dutil
Trying to separate what's game-specific from what can be app/device
specific (i.e. with a long lifespan, and available when a game isn't
open.)

Android will be broken after this commit and fixed after the next
2018-07-05 07:58:50 -07:00
Eric House
c68a067009 add option to not check moves except manually 2017-10-24 19:18:19 -07:00
Eric House
37162e0471 fix curses commit; refactor & cleanup 2017-10-21 12:11:26 -07:00
Eric House
6e5973c55b toward making tile picking work through rotations
Make face-up tile picker util method return void and add mechanism for
passing in selected tiles asynchronously, as has been done recently with
the rest of the once-blocking util callbacks. Works perfectly in the gtk
case. Likely crashes in curses (if picking face-up option is on.) In
java all the callbacks are there but rather than put up a UI we pretend
the user says "pick 'em for me" each time. Putting up a UI is next.
2017-03-09 20:36:14 -08:00
Eric House
5f12d1a03b assign faces to blanks asynchronously
Next step in converting util_ methods that required blocking: blank tile
assignment. Now post a query and add a method that the client code can
call when the user's decided. Include enough state (col, row, and
playerNum) so that it's probably pretty safe.
2017-02-18 19:16:32 -08:00
Eric House
ca6edcfc9a make trade and move confirm non-blocking
Probably breaks curses build, but for gtk and Android
turn move and trade confirmation into a two-step process, making
board_commitTurn() non-interactive when called with a second
parameter. The old blocking util methods now return void and it's up to
the client code to interact (on the main thread) then re-call
board_commitTurn() if appropriate.
2017-02-17 08:58:20 -08:00
Eric House
92029b2443 fix to build with CURSES_ONLY flag 2016-12-22 08:57:54 -08:00
Eric House
55d86d5ca2 don't try drawing snapshot in curses mode
Was crashing on game save. Add to main launchParams struct whether we're
in curses or gtk mode and only save snapshot in latter case.
2016-11-09 07:38:41 -08:00
Eric House
012b015f82 gtk: save games list window size and position 2016-08-05 18:31:17 -07:00
Eric House
0f33228155 get rematch working on linux, at least for two-device games. (Handling
the case where one of several guests wants to rematch is a hard
problem for later.) Requires passing old-style relayIDs (connname plus
device index) when devIDs aren't available, which they may not always
be.
2015-07-06 20:28:16 -07:00
Eric House
6d8f13df9e Merge remote-tracking branch 'sf/android_branch' into android_multi2
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-02-19 06:45:11 -08:00
Eric House
59bf77c871 fix occasional assert by increasing buffer size 2015-02-19 06:39:32 -08:00
Eric House
28bfa3c904 make forceChannel part of CurGameInfo rather than comms, since Android
needs to save it there on receipt of an invitation (doesn't create
full game with comms until later.)  Passes discon2 tests and seems to
work on a single Android device. (Haven't tested inviting on Android
yet.)
2014-12-29 07:39:28 -08:00
Eric House
897c4d5786 add param to force a client to connect to host requesting a particular
channel. Works well enough that relay test script works. Not yet
integrated for let alone tested on Android.
2014-12-21 17:40:00 -08:00
Eric House
b2b60d6c48 add commandline params that disable comms types on game creation so
relay not connecting initally can be tested.
2014-12-02 06:49:35 -08:00
Eric House
17bc0ab47c snapshot of work toward communicating when two addresses are in use.
An invitation works with relay and (fake) SMS on, and the invited
client connects successfully using both (the second to arrive being
correctly identified as a dupe.)  While the game can be played after,
only SMS messages are being received. And opening a saved game
crashes.
2014-11-05 07:41:20 -08:00
Eric House
fe4c7b52f2 snapshot: relay test script works with a second address type set
(though with its actual transport stubbed out).  Android doesn't even
compile.
2014-10-15 07:26:18 -07:00
Eric House
049cf284c5 toward getting direct-ip addressing working again: add a tab to the
connections dialog
2014-09-20 18:08:33 -07:00
Eric House
5500d36cde add and use dict manager that caches, using refcount, dicts across games. Allows multiple games to be opened, and open at the same time, with only one instance of a dict ever created. Works on linux; not used or tested yet on Android. 2014-03-09 19:12:21 -07:00
Eric House
35c12eb7bb add --ask-timeout param 2013-12-30 07:08:43 -08:00
Eric House
6d84dfea7e cleanup: remove '2' from function and struct names 2013-12-30 07:08:42 -08:00
Eric House
79fae43100 enable invite and commit buttons based on game state 2013-12-19 06:59:34 -08:00
Eric House
6bdd939531 rename field 2013-12-17 20:02:31 -08:00
Eric House
7cffa27a88 snapshot toward implementing fake-sms as per-device rather than per-game 2013-12-11 07:54:26 -08:00
Eric House
2629c07256 Address problem with devids (e.g. GCM): until now when you got a new
devid you tossed your relayID and reregistered.  Which meant any
existing messages meant for your relayID were orphaned, and any open
games didn't know who they belonged to until you reconnected to them
with your new relayID.  So: modify the UDP protocol (though not on
Android yet) to include both relayID and devid with registration, with
one or the other an empty string if not present or not changed from
earlier.  I can't fix existing clients that are dropping their
relayIDs, but when one does a re-connect without a relayID I can look
it up from the existing game record, then reuse it rather than issue a
new one.  Better than nothing -- and that protocol will be obsolete
soon anyway.
2013-09-14 21:06:14 -07:00
Eric House
b9450589c8 add new commandline option --use-udp. Not yet used. 2013-08-06 21:10:42 -07:00
Eric House
5a20cc282c fix so curses app works well enough that discon_ok2.sh script runs
successfully.  GTK mode is untested and certainly broken.
2013-07-09 18:10:41 -07:00
Eric House
d50c808f96 Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
	xwords4/common/comms.c
	xwords4/linux/cursesmain.c
	xwords4/linux/cursesmain.h
	xwords4/linux/gtkmain.c
	xwords4/linux/gtkmain.h
	xwords4/linux/linuxmain.c
	xwords4/linux/main.h
	xwords4/linux/scripts/discon_ok2.sh
	xwords4/relay/xwrelay.cpp

(Note: The curses app crashes on exit with mempool assertions, but that's a problem before the merge.)
2013-07-09 07:18:00 -07:00
Eric House
292982a4b4 when splitting packet, queue them and send on timer rather than
sleeping the main thread.
2013-06-27 07:00:36 -07:00
Eric House
7967966982 Merge remote-tracking branch 'origin/android_branch' into local_fix_relay
Conflicts:
	xwords4/linux/linuxmain.c
	xwords4/linux/main.h
2013-06-25 06:18:43 -07:00
Eric House
5612bb000b quick hack to allow testing intermix of chat with normal moves 2013-06-24 18:37:49 -07:00
Eric House
bc6922cb8b add option to split tcp packets to test whether relay can handle reassembly. 2013-06-24 06:33:06 -07:00
Eric House
c8f584dad2 don't listen on stdin if it's been closed 2013-06-10 06:15:36 -07:00
Eric House
c75ecef240 test deletion of games and generation of anonymous relayIDs 2013-01-29 07:42:10 -08:00
Eric House
9f3250cb3f make curses version use udp socket when --db param passed. There's no
UI for the DB and the assumption is only one game will be stored but
this should let the test script be modified to test the new protocol.
2013-01-24 07:49:49 -08:00
Eric House
0ef3549a4e handle (display) the relay's new error message 2013-01-19 15:18:36 -08:00
Eric House
2f772c56b2 make gtk app a better test bed: add db and row to window titles,
implement delete button and multiple selections, etc.
2013-01-16 21:16:07 -08:00
Eric House
a6784464ff first set of networking changes testing per-device communication with
relay on behalf of a number of games.  Works as long as all the games
are open.
2013-01-16 06:46:33 -08:00
Eric House
a107365c88 change names of two types and variables of that type to make a common
pattern more sensible.  No code changes.
2013-01-15 19:04:20 -08:00