that does layout and draw in a single pass and with more information
so platform has more responsibilty for dealing with space constraints
and can, I hope, do a better job. There's no change until the flag is
turned on. Works for GTK with flag on, but is stubbed out for ncurses.
for ease of use from java. Since libbluetooth stupidly and
unrepentantly redefines uuid_t, add a new file/function to call
libuuid without having to pull its definitions into the bt code. This
code compiles but is completely untested: I don't quite remember how
to play games via BT on Linux and at any rate will need an always-on
listener like the one I'm adding to the Android client.
forward only) but disabled at compile time. Idea's to have a dict
browser. There was some simple refactoring in common code Android
uses, and that tests fine.
played that include that tile and pass to new util_cellSquareHeld()
method. In java implementation of that method, use existing lookup
activity code to display list of words. Enabled on the C side by a
compile-time flag in case it has problems. Right now the time spent
saving a game before launching the lookup activity, and reloading it
after, is pretty apparent, but that's in emulator which is slow.
with ncurses. The goals to make it easier to include watch on pipes
for incoming messages to better model Android -- and to be a bit more
modern. Works for one run of test script but needs more testing to be
turned on.
will likely only get set on Linux. Uses lower-case to designate
blanks. For that and maybe string size assumptions is very broken for
non-ascii languages, including Spanish.
into the java world by making it a util_ctxt function. Do same on
linux to test. We'll see how it is -- and can back this commit out if
there's no improvement.
Includes ability to scroll horizontally by dragging. Board init API
changes to specify board width and max height instead of cell
dimensions, so now board owns task of picking cell size. If the
number of cells does not evenly divide into a board dimension then the
extra pixels are distributed among some columns/rows in a way that
still allows bitblit-based scroll implementations (though horizontal
scrolling at this point always does an invalAll()). Not yet tested
with overlapping tray. And still need to allow rows to be taller than
cols are wide if platform code has given the space. Stream format
changes with this checkin.