Commit graph

6035 commits

Author SHA1 Message Date
Eric House
c69dbda36f add new game_changeDict() and enough gtk code to test it. 2012-10-23 19:06:00 -07:00
Eric House
521d7042be remove redundant class name (no code change) 2012-10-23 06:50:49 -07:00
Eric House
1ce7b36b59 add pref to replace querying on each download where to store dict.
And use new background-download for update-triggered downloads.
2012-10-22 19:35:47 -07:00
Eric House
80e2b8955e comments to remind not to remove code not called from java; no code change 2012-10-22 19:29:05 -07:00
Eric House
8f4c0169b4 fix to print contents again 2012-10-22 19:19:38 -07:00
Eric House
8e911fef05 use import to shorten type -- no code change 2012-10-22 07:30:44 -07:00
Eric House
ca561f225c make dict storage location a default set in preference rather than
something queried each time.
2012-10-22 07:06:12 -07:00
Eric House
6ba5d4f7c8 use new internal download code for download to get dict required for
SMS invite as well.  Still to do: put back the query for where the
thing should be stored.  Hard-coded to go in INTERNAL for now.
2012-10-20 18:28:14 -07:00
Eric House
13557b6e25 use Utils.showToast() everywhere 2012-10-19 18:03:00 -07:00
Eric House
04f56ccf74 download dicts without the browser. This is a partial implementation
that will need to be generalized and used in other places, basically
whenever the full URL can be known.
2012-10-19 17:57:17 -07:00
Eric House
37c698f41b fix link problem with upgrade from natty to oneiric (Ubuntu): -lpq
param must follow object file list.
2012-10-19 17:54:18 -07:00
Eric House
0f9500cea3 comment out unused param/variable 2012-10-19 17:53:15 -07:00
Eric House
6c34f43df7 show toast when update requested manually and nothing found 2012-10-18 19:51:40 -07:00
Eric House
e5feded0b1 When receiving an invite for a dict we don't have, post a notification
to DictsActivity that offers to download, and on download completion
arranges for notification of SMSService so the game can be created.
2012-10-17 21:20:08 -07:00
Eric House
3e83af3b97 pass dict name (in addition to language) with SMS invite, and
currently on recipient device refuse to create a game if dict not
installed.  Next step is to give a choice to download the thing or
decline.
2012-10-17 07:11:39 -07:00
Eric House
04f51bd392 add haveDict() 2012-10-17 07:10:08 -07:00
Eric House
a8c77bca88 fix NPE 2012-10-17 07:01:01 -07:00
Eric House
6d7d8d5c64 ignore dir not on this branch 2012-10-16 08:20:53 -07:00
Eric House
077270f1cd merge in SMS-version UI -- there will not be a separate version for
SMS any more.
2012-10-15 08:29:46 -07:00
Eric House
eb47e75c50 put up more user-friendly message when dicts don't match. 2012-10-15 08:07:17 -07:00
Eric House
5f247db29c use the same missing-players message for all three connection types
(even though the way they're reported is, though shouldn't be,
different.)
2012-10-15 07:31:02 -07:00
Eric House
96ea4f3963 ignore new files 2012-10-15 06:21:50 -07:00
Eric House
528c061156 report host-chosen dict name a bit later 2012-10-15 06:21:08 -07:00
Eric House
c811282591 UI change: networked games are no longer allowed to have per-player
dicts.  Now you select a single dict for such games in a new spinner
just below the lang spinner, and player's dicts are no longer
displayed.  For standalone games, the single dict choice isn't there,
the individual dicts are displayed, and you must open a player config
to change the dict as before.  The idea is that this will be less
confusing, particularly when I need to tell the guest that the host is
using a different dict.
2012-10-14 19:21:27 -07:00
Eric House
4cf595e939 on commandline, only allow assignment of per-player dicts to local
players.  I don't know what happens when a player's position is
changed when its game is a guest and the hosts rearranges players.
Which is why on Android I'm moving to allowing per-player dicts only
on local-only games.
2012-10-14 19:10:42 -07:00
Eric House
25a1ee451b resolve links if required to get the actual name of the dict 2012-10-12 20:50:34 -07:00
Eric House
e90c5ee94f pass index of resigning player into util_notifyGameOver. Not yet
passed into java.
2012-10-09 05:31:12 -07:00
Eric House
3221fb237a Make state disallow hints when game over 2012-10-08 07:21:36 -07:00
Eric House
ce58750b92 change "resign" menu text once game is over 2012-10-08 07:09:44 -07:00
Eric House
e64ecfb78d implement resign on top of existing endGame logic, adding "quitter" as
new param passed to remote and changing final score formatting and
menu items to match.  Still need to show old menu on android in case
where game has already ended.
2012-10-07 12:47:06 -07:00
Eric House
4e0c7923d9 fix bug with clean target introduced when BUILD_DIR was introduced 2012-10-07 12:14:47 -07:00
Eric House
968340f665 Fix release-build warnings that new compiler flags. 2012-10-07 11:43:50 -07:00
Eric House
fd9b9f85e2 make util_hiliteCell conditional, and remove from android where it
wasn't used anyway.
2012-10-05 18:51:32 -07:00
Eric House
b11da9d8eb use GamesList's Handler to set timers to redraw turn expiry indicators
when the percent left changes.  This may be done -- except for
deciding what to do when the time actually runs out.
2012-10-02 07:30:31 -07:00
Eric House
0a60419802 make ExpiringDelegate responsible for figuring percentage of time left
given start time and having a constant for how long a turn lasts.  Eventually
the constant will be replaced by a second number passed in.
2012-10-01 19:07:23 -07:00
Eric House
cd776a34dd Revert "Display turn start time in game summary. This is definitely not its"
This reverts commit ebaa22594d.
2012-10-01 17:53:35 -07:00
Eric House
bec596c744 remove no-longer-needed drawable 2012-10-01 17:52:56 -07:00
Eric House
0579253b8d Also override TextView to show turn left there. Works, requiring only
that actual percentage of turn remainning be calculated.
2012-10-01 07:24:45 -07:00
Eric House
50b10cd365 new classes overriding LinearLayout to allow framing is-turn rect to
be drawn in two colors showing how much time left for turn.  Required
because there's no (reasonably-easy) way to create nine-parts
dynamically.
2012-10-01 06:57:40 -07:00
Eric House
8281bd7f10 call back into java for util_getCurSeconds implementation so java and
C world are sure to be using the same clock.
2012-09-29 19:27:02 -07:00
Eric House
ebaa22594d Display turn start time in game summary. This is definitely not its
final form!
2012-09-27 07:48:30 -07:00
Eric House
2c89f13383 add turn as param to util_turnChanged, and call from server rather
than board.
2012-09-27 07:04:57 -07:00
Eric House
94103a4212 track time of most recent turn start, and include it in summary table. 2012-09-27 06:55:46 -07:00
Eric House
6ddd4a61c1 fix compile errors (mostly unused variables) found by gcc on latest
Ubuntu (12.04).
2012-09-25 07:28:02 -07:00
Eric House
53774eb807 Merge remote-tracking branch 'origin/android_branch' into android_branch 2012-09-24 20:08:14 -07:00
Eric House
65598cdb7b replace DeleteLocalRef calls 2012-09-24 07:44:43 -07:00
Eric House
140c982d41 merge from android_branch 2012-09-24 07:39:44 -07:00
Eric House
4909dde622 call a script rather than an html file so file doesn't have to be
updated with every release.
2012-09-24 07:35:14 -07:00
Eric House
9a3e43428a Merge remote-tracking branch 'origin/android_branch' into android_branch 2012-09-24 07:26:57 -07:00
Eric House
bdc114dc46 add phony targets to check, on debian-based systems, whether required
packages are installed and to install them.
2012-09-24 07:26:37 -07:00