Commit graph

6414 commits

Author SHA1 Message Date
Eric House
7fec736947 add udp socket and protocol for use over it so that a device can
manage a single connection to the relay for all of its games.  Works
so far to the extent that the game's playable with all boards on the
same device (with checkins about to come) as long as all boards are
open.  (Client doesn't handle opening closed games yet.)
2013-01-15 18:41:17 -08:00
Eric House
5a51af489a Merge branch 'android_branch' into gtk_multigame 2013-01-13 10:41:14 -08:00
Eric House
dc0cfdf001 bug in recent changes: need to mark socket unused to avoid double removal 2013-01-13 10:37:47 -08:00
Eric House
98679c8363 cleanup: better encapsulation for AddrInfo 2013-01-13 10:14:06 -08:00
Eric House
c567647a8d get rid of mapping of socket->game_connection, which will not work
once UDP sockets and/or per-device (not per-game) connections come
along.  Lots of changes, most not involving code flow but a couple
that did.  So far two gtk games can connect and exchange moves.
Haven't tested reconnection or store-and-forward.
2013-01-12 16:09:24 -08:00
Eric House
33735ae7a5 Merge branch 'android_branch' into gtk_multigame 2013-01-11 20:48:44 -08:00
Eric House
b46df07237 Merge remote branch 'origin/android_branch' into android_branch 2013-01-11 20:48:04 -08:00
Eric House
6dcd7022d4 don't pass .css file in; it's ignored 2013-01-11 20:42:57 -08:00
Eric House
55514719be include thread ptr in hung threads logging; assert (restart) when hung for too long 2013-01-11 20:42:04 -08:00
Eric House
39d12d088a use usleep when waiting for cref to be available 2013-01-11 20:37:08 -08:00
Eric House
aed2b6135c Merge branch 'android_branch' into gtk_multigame 2013-01-10 21:10:48 -08:00
Eric House
2ccc297463 make number of sockets at which we assert/reboot configurable so tests
can be done with large numbers of clients.
2013-01-10 21:10:18 -08:00
Eric House
dddb135b9d add more columns, and update each time game is saved 2013-01-09 06:30:52 -08:00
Eric House
7437a71aa6 use string_printf 2013-01-09 06:29:12 -08:00
Eric House
fac3e6b678 fix gtk version to correctly implement util_setIsServer (which only
Android did so far) by calling server_initClientConnection().  Now
relay games work with both started as hosts.  (GTK UI prevents
starting one as a guest; cmdline is required for that, if it still
works.)
2013-01-08 07:28:30 -08:00
Eric House
5e2bfd20da add a checkbox -- which apparently won't interact until I "implement
the 'activate' virtual method".
2013-01-08 06:32:43 -08:00
Eric House
1cb959c86d type tree model column correctly 2013-01-07 20:51:59 -08:00
Eric House
76f3bb3413 fix curses version so discon_ok2 tests work again. 2013-01-07 20:40:46 -08:00
Eric House
565b742971 snapshot -- connects to relay but doesn't play yet. 2013-01-07 08:00:47 -08:00
Eric House
469e656464 track open games so don't double-open and can close all on quit 2013-01-07 06:36:34 -08:00
Eric House
f88387da80 lots of changes to separate game data from app data so several games
can be open at once.  (curses version is almost certainly broken)
2013-01-07 06:10:44 -08:00
Eric House
b61ed7b631 opening saved games and saving of changes now work. 2013-01-05 21:01:26 -08:00
Eric House
a8014a855b now games are displayed in lists. Next: open them. 2013-01-05 19:40:29 -08:00
Eric House
8238d45350 ignore the db 2013-01-05 19:37:05 -08:00
Eric House
e0dc83ed70 rest of what I just meant to commit. 2013-01-05 16:08:47 -08:00
Eric House
4af30c534c snapshot. New game button works and game gets saved in DB. Next: display and open from DB. 2013-01-05 16:08:19 -08:00
Eric House
63487dc5d0 assert gdk setup going ok 2013-01-03 08:18:35 -08:00
Eric House
f827bebf80 ignore .pyc file 2013-01-02 21:13:36 -08:00
Eric House
ad78129e74 changes made over the past couple of months toward tracking an
apparent thread leak.
2013-01-02 21:12:42 -08:00
Eric House
d34ac1f86d rewrite to work without gcm library (whose lack of support for some
documented params makes it impossible to try using them)
2013-01-02 21:08:10 -08:00
Eric House
f5b8bb7aae fix text to match there being multiple buttons 2013-01-01 23:26:31 -08:00
Eric House
2202c6c6bf up version strings and number 2013-01-01 22:33:31 -08:00
Eric House
c97ec6b1e9 up copyright year -- it's 2013 now 2013-01-01 22:33:19 -08:00
Eric House
05cee5ce09 further work supporting simultaneous dialogs: use
bundle.get/putSerializable() to save/restore dialog state
2013-01-01 22:27:14 -08:00
Eric House
af406d92dc Handle multiple dialogs at once: save dialog state by dialog ID (ok
since the OS won't track more than one at a time with the same ID) and
look it up that way when needed.  Get rid of onPrepareDialog() (and in
all my Activity subclasses) since it's now a requirement that all
DlgDelegate-managed dialogs remove themselves from the Activity on
dismissal so that onCreateDialog will always get called and
onPrepareDialog not be needed.
2013-01-01 21:45:37 -08:00
Eric House
8b2712bd9e always remove dialog on dismissal since each must have its on-dismiss
handler called with its own state.  Fixes assertion failure that was
happening the second time a dialog was used.  Next: find a
reproducible case where two dialogs want to be created at the same
time.
2012-12-31 07:08:41 -08:00
Eric House
d1941090c5 Merge branch 'android_branch' into fix_dlgdelegate 2012-12-31 06:25:49 -08:00
Eric House
049b3389a6 turn DEBUG back on 2012-12-29 18:49:13 -08:00
Eric House
bbf9e8e0df tweaks suggested by code review 2012-12-29 13:22:00 -08:00
Eric House
1faf60f667 move updateRow back where it was (prior to some merge); no code change 2012-12-29 12:50:02 -08:00
Eric House
90adcde164 move side padding around 2012-12-29 12:42:48 -08:00
Eric House
04a7f9c999 tweak text; fix misspelling 2012-12-29 12:30:01 -08:00
Eric House
05566b1833 add space before ) to protect against buggy email url parsers. 2012-12-29 12:24:13 -08:00
Eric House
e58e520f70 fix name/rename group dialog title 2012-12-29 11:53:18 -08:00
Eric House
498ca99020 deal with added groups too, and better with removed groups. 2012-12-29 11:36:51 -08:00
Eric House
8c4b878e21 preserve order of groups when removing one by removing it from list
rather than allowing list to be regenerated.
2012-12-29 09:35:44 -08:00
Eric House
674b6d3e8e don't let new group dialog present the last name chosen as default name 2012-12-29 09:18:17 -08:00
Eric House
78670e9650 fix bug: include wordlist name in bad word info passed into util function 2012-12-29 07:48:31 -08:00
Eric House
ad2b925a60 print wordlist name as part of error message 2012-12-29 07:47:44 -08:00
Eric House
ff3af7f095 add xml-non-strippable space between sentences 2012-12-29 07:47:12 -08:00
Eric House
c994b27c04 try grey background and italic text for list group views 2012-12-28 20:01:13 -08:00
Eric House
4d07046a99 make static GamesListItem method responsible for providing new instances. 2012-12-28 20:00:46 -08:00
Eric House
21e572acfc Revert "use WeakReference to cache GameListItems and to inval them"
(Reusing Views this way seems to cause the occasional failure to recognize a tap-on-item bug.)

This reverts commit edd712ac16.
2012-12-28 10:06:16 -08:00
Eric House
edd712ac16 use WeakReference to cache GameListItems and to inval them 2012-12-28 09:50:33 -08:00
Eric House
fb575949ac order games within group the same way all games used to be ordered,
and get rid of the old all-games-listing code since it's no longer
used.
2012-12-27 20:50:37 -08:00
Eric House
a6586b6131 docs say not to call cursor.close -- so don't. 2012-12-27 20:38:31 -08:00
Eric House
8bba5d6106 Revert "add POSITION column to groups table, unused as yet"
This reverts commit 7be6a182f0.
2012-12-26 19:35:21 -08:00
Eric House
68026fef3e disable (but don't hide) group context menus that can't do anything. 2012-12-26 19:31:24 -08:00
Eric House
0d9f1a3ba7 add move-up and move-down menuitems so group order can be controlled
by user.  Store position as array of rowids in preferences, and make
game info hashed by rowid rather than name.
2012-12-26 18:55:15 -08:00
Eric House
0a7fcb2de4 remove deleteAll menuitem 2012-12-22 23:21:01 -08:00
Eric House
7be6a182f0 add POSITION column to groups table, unused as yet 2012-12-22 22:59:08 -08:00
Eric House
3ce379588b indent game list items to make them easier to tell from group items 2012-12-22 22:54:10 -08:00
Eric House
110df3c1ba Merge branch 'android_branch' into fix_dlgdelegate 2012-12-21 23:03:22 -08:00
Eric House
a594a77673 Merge branch 'android_branch' into android_groups 2012-12-21 18:06:48 -08:00
Eric House
2461b526a5 move check for updates into async task 2012-12-21 18:06:27 -08:00
Eric House
e8c3c304ab Fix so when child is invalidated its group/parent also is. Now when
an invisible child gets a network game message that changes its expiry
rendering and it's the one the group is showing, the group will follow.
2012-12-21 17:31:37 -08:00
Eric House
3436a71d65 new string for dialog title (forgot this last checkin) 2012-12-21 17:29:44 -08:00
Eric House
d33f44ea24 Merge branch 'android_branch' into android_groups 2012-12-21 17:15:30 -08:00
Eric House
1998da45de don't save game when it hasn't changed -- when saved bytes are
identical with those we started with.
2012-12-21 17:14:55 -08:00
Eric House
2375f86f61 improve move-to-group dialog: add title and disabled Move button when
radio is current group.
2012-12-21 17:06:04 -08:00
Eric House
a3b24be661 clear background drawable when no longer a local turn 2012-12-21 06:20:58 -08:00
Eric House
1743382e1f cleanup: combine files that belong together 2012-12-20 21:55:57 -08:00
Eric House
db829337f5 up version strings etc. 2012-12-20 21:51:38 -08:00
Eric House
7f9898f317 don't include expiry in group header when expanded 2012-12-19 20:49:02 -08:00
Eric House
ed0bb5b31e minimum to get game list group headers reflecting the most urgent move
expiry info of a contained game: local if there is one, otherwise
remote.  Still need to hide it when expanded, update, etc.
2012-12-19 20:45:58 -08:00
Eric House
7e302aae69 always show game count 2012-12-18 07:57:14 -08:00
Eric House
6690fdf122 derive from XWExpandableListActivity since it exists now 2012-12-18 07:56:48 -08:00
Eric House
9cbd76aae7 more cleanup; log info toward reuse of list items (looks unlikely) 2012-12-18 07:40:48 -08:00
Eric House
d583ec139d move all existing games into the curGames group 2012-12-18 07:08:57 -08:00
Eric House
24bddd1ff7 cleanup 2012-12-18 06:52:13 -08:00
Eric House
983a560294 expand groups in onCreate() 2012-12-18 06:51:43 -08:00
Eric House
3a1b39f827 more of the (conflicted) merge from android_branch. These may be
changes I need to make to get what git produced to compile and so not
what it included in the previous commit.
2012-12-18 06:36:30 -08:00
Eric House
8a58492389 Merge branch 'android_branch' into android_groups
Conflicts:
	xwords4/android/XWords4/res/values/strings.xml
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DBUtils.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GameListAdapter.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GamesList.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2012-12-18 06:35:07 -08:00
Eric House
8cb9d3d66b turn debug back on 2012-12-18 05:56:14 -08:00
Eric House
6988b14247 no need for redraw in onWindowFocusChanged 2012-12-18 05:40:25 -08:00
Eric House
9d7d0aca2b cleanup: logging and unused imports 2012-12-16 20:14:15 -08:00
Eric House
60adf36718 fix typo 2012-12-16 15:14:33 -08:00
Eric House
e38b99c0c8 set DEBUG to false for release 2012-12-16 15:14:04 -08:00
Eric House
51a5e80a26 mention attachment in invite email text 2012-12-16 15:13:36 -08:00
Eric House
3c4f266b8f work around problems locating GameListItems when it's time to
invalidate them by adding static list of those needing invalidating
and checking it in a new onDraw override.
2012-12-14 18:46:54 -08:00
Eric House
646ec65d66 wrap elapsed time logging in its own debug flag and turn off. 2012-12-14 18:23:33 -08:00
Eric House
8125c451cd in GamesList, save rowid of launched game and inval it afterwards so
scores etc. get updated.
2012-12-14 07:26:13 -08:00
Eric House
028899a9c4 no need to set action on local intent 2012-12-14 07:24:26 -08:00
Eric House
322a65ee41 in several places where lock() was being called without a timeout, add
one, and fail gracefully when a timeout occurs.
2012-12-13 20:22:11 -08:00
Eric House
7a1de73fb7 remove unused file 2012-12-13 20:18:36 -08:00
Eric House
85953c64dd move GameLock into its own file 2012-12-13 18:47:55 -08:00
Eric House
f989dad63c tweak changed descriptions 2012-12-13 07:11:51 -08:00
Eric House
6060d5e8bd Fix hangs when receiving relay messages in background for open game by
adding a static feedMessages method like the one used by SMS and BT
games.  For that to work, rowid and relayid need to be fetched and
tracked together -- so do that in RelayService.
2012-12-13 06:57:12 -08:00
Eric House
91ac04b896 remove logging 2012-12-13 06:32:57 -08:00
Eric House
b71046e5aa lock, rather than tryLock, game when feeding it messages. Otherwise
messages are dropped e.g. when UI's loading a summary in GameListItem.
2012-12-12 07:13:25 -08:00