Eric House
bb1a589ab0
make non-debug build compile
2024-02-27 16:07:47 -08:00
Eric House
b791d8eb99
cleanup from code review
2024-02-27 15:59:42 -08:00
Eric House
6d17d0636e
fix (new) problems communicating chat sender name
2024-02-22 07:06:14 -08:00
Eric House
fbad300e48
finish chat fix to not crash when old messages come in
2024-02-20 15:53:24 -08:00
Eric House
d446d3d463
always send from a local player
...
Seeing assertion failures with >2 dev games. I think the selPlayer
variable doesn't always point at a local player, so don't use it.
2024-02-20 15:32:58 -08:00
Eric House
969fb5db46
add timers to test script
2024-02-18 19:28:29 -08:00
Eric House
f716768a71
support sub7 trades on Android too
2024-02-18 19:28:29 -08:00
Eric House
e9ab81c552
snapshot: adding sub7 trade ability linux side
2024-02-18 19:28:29 -08:00
Eric House
85df0cc7fb
add trading tiles to test script and app
2024-02-18 19:28:29 -08:00
Eric House
38889ac0d6
snapshot: cleanup cleanup
2024-02-18 19:28:29 -08:00
Eric House
9f514a4b85
snapshot: async return of web api result works both platforms
2024-02-18 19:28:29 -08:00
Eric House
47f06d4cb3
snapshot: reg works from Android and Linux
2024-02-18 19:28:29 -08:00
Eric House
7200833d27
snapshot: registering from linux works
2024-02-18 19:28:29 -08:00
Eric House
2997f32ad0
implement sendViaWeb for linux
...
Fixed the crash that was forcing synchronous sends (and so seriously
slowing down my test script) by using http instead of https. That's
due to limitations in ssl/curl interaction I can look at if necessary.
2024-02-18 19:28:29 -08:00
Eric House
ee26816420
remove ackMQTTMsg() in favor of sendViaWeb()
...
Linux still doesn't work. I need to figure out curl :-(
2024-02-18 19:28:29 -08:00
Eric House
ab8d3d168c
new API for general-purpose web api sends
...
Will later expand to include a callback for when the (async) web API
returns.
2024-02-18 19:28:29 -08:00
Eric House
1320064824
use submodule for cJSON (linux only so far)
2024-02-18 19:28:29 -08:00
Eric House
3cd73acdc2
change API for dutil_md5sum to avoid malloc-ing
2024-02-12 14:07:54 -08:00
Eric House
c7b9182eca
make rematch-to-self work again
2024-02-09 11:33:05 -08:00
Eric House
9437cc4ef9
tweak dllist to allow deletion mid-iteration
...
Eventually comms will use this thing I think
2024-02-09 09:40:27 -08:00
Eric House
b5090bb825
add sorting known players by date to android client
2024-02-09 09:40:27 -08:00
Eric House
e9e6802f58
add newestMod when creating new knownplayer entries
...
This may be why they're mostly zeros
2024-02-09 09:40:27 -08:00
Eric House
bbd06183d4
move sorting of known players into common code
2024-02-09 09:40:23 -08:00
Eric House
079cbfdb12
add solo games to test script
2024-02-02 21:51:37 -08:00
Eric House
5d53df9f0b
tweak linux client to work with old test script
...
Included adding a new enum
2024-02-02 16:41:44 -08:00
Eric House
0d87cbc7d0
protect logging with a mutex to prevent interleaving
...
I started logging from a thread and got problems
2024-01-24 10:06:42 -08:00
Eric House
5a8d098597
add, but don't use, ability to send acks in background
...
Sending in foreground, using blocking CURL calls, slows the test
script down a lot. But using CURL from background crashes. Punt.
2024-01-24 10:06:42 -08:00
Eric House
09fd0caed9
add sending chat messages
2024-01-24 10:06:42 -08:00
Eric House
74abdfb26c
make linux app handle sendChat cmd
2024-01-24 10:06:42 -08:00
Eric House
aa0aded8c4
Change the suggested game name (a vs b) with the RematchOrder
...
It's bad to display a name based on a player order in the same place
as where you're letting people change that order and not have the
name change. So re-juggle the rematch process to allow the name to
be changed -- but don't change once the user has edited the name.
2024-01-16 17:10:53 -08:00
Eric House
1ae714d834
start to remove obsolete XWFEATURE_STANDALONE_ONLY
2024-01-09 18:17:36 -08:00
Eric House
24e1085b30
clarify old app start percentage option
2024-01-05 12:58:58 -08:00
Eric House
b8e29423c4
cleanup
2024-01-05 08:46:19 -08:00
Eric House
6018392160
send/handle all invitations at once
...
I'm trying to reproduce with initial invitations the stalls I'm seeing
with rematches (rarely)
2024-01-04 20:28:49 -08:00
Eric House
8388b27002
add comments about problems with signed gameIDs
2024-01-04 18:03:38 -08:00
Eric House
ac71aac787
add tile count to summary
2024-01-04 11:14:30 -08:00
Eric House
7219206214
get rid of ancient ifdef
2024-01-04 09:50:24 -08:00
Eric House
c68050e190
add summary
2024-01-04 09:50:24 -08:00
Eric House
6f6714596a
add board size tests
...
These fail in a way that I think is unique to the curses app, so I'm
not fixing them right away.
2024-01-04 09:50:24 -08:00
Eric House
fcf1e49c16
fix double dispose in curses app
2024-01-04 09:50:24 -08:00
Eric House
4ffaa5dd73
cleanup -- should be no behavior/code change
2024-01-04 09:50:24 -08:00
Eric House
c167183e37
add core detection and board/tray size to test script
2024-01-04 09:50:24 -08:00
Eric House
78cbf7aa7b
add upgrading of app mid-script
2024-01-04 09:50:24 -08:00
Eric House
d1061327c7
add ability to use new and old versions of app
...
TODO: upgrade mid-game
2024-01-04 09:50:24 -08:00
Eric House
bfa1c73b5e
log sum of incoming invites
2024-01-04 09:50:24 -08:00
Eric House
5794cc43e3
log gameID wherever possible in comms.c and server.c
2024-01-04 09:50:24 -08:00
Eric House
52a1de0463
add fromRematch to existing api to avoid race condition
2024-01-04 09:50:24 -08:00
Eric House
f2c1f21da2
refactor
2024-01-04 09:50:24 -08:00
Eric House
713ce151e9
don't print duplicate status line
2024-01-04 09:50:24 -08:00
Eric House
3d8f2886f2
more test scripts tweaks
2024-01-04 09:50:24 -08:00