Commit graph

20 commits

Author SHA1 Message Date
ehouse
bba0109f7f fix endienness problem for game id 2004-09-30 13:43:07 +00:00
ehouse
37f889703a remove dead code 2004-07-20 15:13:54 +00:00
ehouse
3608ee29a8 make < 80 columns 2004-07-10 22:56:20 +00:00
ehouse
4aee758a5c output the right string 2004-07-10 14:17:07 +00:00
ehouse
afa67f1a3c cleanup for no hintlimit feature case 2004-06-27 04:35:42 +00:00
ehouse
b084fa57c8 version now part of stream 2004-06-24 05:19:31 +00:00
ehouse
35ab9b34fe Change engine to, when given a rect that's a subset of the board,
constrain the search for moves to those that involve filling only
tiles within the rect -- while still using the rest of the board as
context for the moves.  Robot moves use the whole board.
2004-06-15 01:58:09 +00:00
ehouse
d0e11a6080 move undoing-assign warning here 2004-05-15 16:05:14 +00:00
ehouse
140f6aaf53 Allow deletion of picked tiles during face-up picking. 2004-05-14 08:57:38 +00:00
ehouse
b0d8d0baec guard server_do against reentrance 2004-02-18 04:28:32 +00:00
ehouse
5528dc305f fix compiler warning 2004-01-29 05:07:10 +00:00
ehouse
aaaf6489c8 Swedish dict has 0-count tiles that are available only for blanks.
Don't print these with counts/values.
2003-12-13 06:39:35 +00:00
ehouse
7feb202240 fix compiler warning 2003-11-30 19:11:12 +00:00
ehouse
ba39feaeca pass current tray into util_userPickTile, removing to-be-traded tiles
first.
2003-11-30 18:53:51 +00:00
ehouse
712cb0b50d robots can be given picked tiles too 2003-11-19 04:49:30 +00:00
ehouse
d326b6c8c5 Add vars to support turning on/off picking tiles 2003-11-19 04:06:32 +00:00
ehouse
e7a6243ba1 don't let pick robot tiles 2003-11-18 03:39:43 +00:00
ehouse
898338821b when picking, deal with not having enough tiles 2003-11-16 19:25:53 +00:00
ehouse
a403bb5de4 add option for user to pick tiles from pool. 2003-11-16 17:12:54 +00:00
ehouse
6a57cef012 first checkin 2003-11-01 05:35:29 +00:00