ehouse
bba0109f7f
fix endienness problem for game id
2004-09-30 13:43:07 +00:00
ehouse
37f889703a
remove dead code
2004-07-20 15:13:54 +00:00
ehouse
3608ee29a8
make < 80 columns
2004-07-10 22:56:20 +00:00
ehouse
4aee758a5c
output the right string
2004-07-10 14:17:07 +00:00
ehouse
afa67f1a3c
cleanup for no hintlimit feature case
2004-06-27 04:35:42 +00:00
ehouse
b084fa57c8
version now part of stream
2004-06-24 05:19:31 +00:00
ehouse
35ab9b34fe
Change engine to, when given a rect that's a subset of the board,
...
constrain the search for moves to those that involve filling only
tiles within the rect -- while still using the rest of the board as
context for the moves. Robot moves use the whole board.
2004-06-15 01:58:09 +00:00
ehouse
d0e11a6080
move undoing-assign warning here
2004-05-15 16:05:14 +00:00
ehouse
140f6aaf53
Allow deletion of picked tiles during face-up picking.
2004-05-14 08:57:38 +00:00
ehouse
b0d8d0baec
guard server_do against reentrance
2004-02-18 04:28:32 +00:00
ehouse
5528dc305f
fix compiler warning
2004-01-29 05:07:10 +00:00
ehouse
aaaf6489c8
Swedish dict has 0-count tiles that are available only for blanks.
...
Don't print these with counts/values.
2003-12-13 06:39:35 +00:00
ehouse
7feb202240
fix compiler warning
2003-11-30 19:11:12 +00:00
ehouse
ba39feaeca
pass current tray into util_userPickTile, removing to-be-traded tiles
...
first.
2003-11-30 18:53:51 +00:00
ehouse
712cb0b50d
robots can be given picked tiles too
2003-11-19 04:49:30 +00:00
ehouse
d326b6c8c5
Add vars to support turning on/off picking tiles
2003-11-19 04:06:32 +00:00
ehouse
e7a6243ba1
don't let pick robot tiles
2003-11-18 03:39:43 +00:00
ehouse
898338821b
when picking, deal with not having enough tiles
2003-11-16 19:25:53 +00:00
ehouse
a403bb5de4
add option for user to pick tiles from pool.
2003-11-16 17:12:54 +00:00
ehouse
6a57cef012
first checkin
2003-11-01 05:35:29 +00:00