Eric House
1b864b5527
Add backtrace function. May only work on Linux but still very useful.
2011-11-28 18:12:56 -08:00
Andy2
210c59ef9b
move bonus square values into model: add API to set an array, and API
...
to query model for values. Now everybody else queries new model API
rather than client via util_getSquareBonus(), model uses its internal
values if present otherwise falls back to util_getSquareBonus(), and
internalizes the array as part of the game. Now it should be easier
to have different bonus patterns and to have them exchanged as part of
network game init.
2011-11-16 19:01:11 -08:00
Andy2
86d5778ec3
remove 16x16 limitation on board size, replacing with 32x32. Change
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is enabled by a compile-time flag so Android needn't follow yet.
2011-11-14 18:21:41 -08:00
Eric House
c591182d6c
Modify linux bonus square code to work with board data that's half the
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size. Toward a board small enough to be transmitted as part of
network game initialization.
2011-11-08 21:11:06 -08:00
Andy2
4eee7f8aa7
Pass selected tiles into new util function, and from there into java
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world, so confirming query can include them.
2011-10-19 18:34:26 -07:00
Andy2
da475347a5
get rid of unused constants
2011-09-02 18:36:26 -07:00
Eric House
4093e1c947
add option to switch between mmap and malloc for dict runtime access.
2011-07-18 18:07:15 -07:00
Eric House
febb640049
add name of remote player to notification that remote player moved.
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And remove a few dead strings.
2011-07-15 18:13:55 -07:00
Eric House
3cc105da0b
add ability to dump board (model) as text, protected by ifdef that
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will likely only get set on Linux. Uses lower-case to designate
blanks. For that and maybe string size assumptions is very broken for
non-ascii languages, including Spanish.
2011-04-13 06:45:22 -07:00
Eric House
d6165deb47
anything beyond the 15th char in a bonus-square line is a comment (ignored)
2011-04-10 13:13:45 -07:00
Eric House
26eadb3b99
add commandline option to set bonus square pattern via an external
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file. (Effects only Linux versions.)
2011-04-10 13:04:05 -07:00
Eric House
c77d3039cc
add XP_FREEP. Should be no change in behavior.
2011-04-07 18:07:45 -07:00
Andy2
54f2ae3edf
error string for: fire user error rather than committing turn when
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trade attempted without any tiles selected.
2011-03-07 06:29:40 -08:00
Andy2
4a12f7a96f
Revert "in attempt to work around non-random rand() in jni world, call back"
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This reverts commit 99c92e779d
.
Conflicts:
xwords4/android/XWords4/jni/utilwrapper.c
2010-12-07 18:43:53 -08:00
Andy2
99c92e779d
in attempt to work around non-random rand() in jni world, call back
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into the java world by making it a util_ctxt function. Do same on
linux to test. We'll see how it is -- and can back this commit out if
there's no improvement.
2010-12-02 19:02:36 -08:00
ehouse
35f068e05c
Implement new callback giving progress connecting with relay.
2009-12-14 04:06:26 +00:00
ehouse
c893fd4a9e
On receipt of connection-denied message via new rerror callback, put
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up new error messages and then conns dialog so user can connect again
after changing room name or just waiting. A new game is started so
that comms is re-inited and will try again to connect to relay.
2009-12-04 08:18:49 +00:00
ehouse
d5f7a0693f
Handle missing relay error messages.
2009-11-22 19:25:49 +00:00
ehouse
7d411526d3
add .2 for consistent time formatting
2009-11-01 01:40:18 +00:00
ehouse
a91fd28773
fix some warnings when building linux client without debugging but
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with warnings as errors.
2009-09-20 21:51:29 +00:00
ehouse
c2b34e459d
include pid in log for better multi-device debugging
2009-02-28 18:50:21 +00:00
ehouse
c731e0d231
Remove newlines from debug statements.
2009-01-05 01:59:04 +00:00
ehouse
5cb97bf636
New Ubuntu has a stricter compiler...
2008-11-06 03:16:09 +00:00
ehouse
4d6aec67fe
error message when hit feature is off but you try to use it; clean up memory on way out.
2008-08-30 13:27:27 +00:00
ehouse
ad52e63ff0
separate UI-specific code so that a non-UI linux library can be compiled, e.g. for use with a toolkit not gtk or ncurses
2008-06-30 03:39:27 +00:00