Commit graph

24 commits

Author SHA1 Message Date
ehouse
b84c1a10d9 Use different rooms for each game. The relay, or maybe it's the linux
client's TERM handler, can't handle so many connectings on same room.
2009-11-09 05:25:20 +00:00
ehouse
8be09b3fc4 Complete script so it runs gtk versions one host at a time (after
connecting) to test the relay's new disconnected message-storing
feature.  Works except when the gtk client crashes, which is a lot.
2009-11-09 00:06:53 +00:00
ehouse
86d6f8d0a3 script and helper for testing proposed store-and-forward relay feature. 2009-11-05 04:31:23 +00:00
ehouse
84ac5223b2 script to test new feature where lots of games can use the same "room"
and will just get mached up as soon as a host and right-sized set of
guests is available.  Basically works, but will never exit if any of
the games fails to exit (as is happening most times), so still need to
detect failures.
2009-11-02 00:09:11 +00:00
ehouse
2721561324 add option to include new duplicate packets flag 2009-09-26 14:33:09 +00:00
ehouse
827f44ff48 Script to put games on relay that need partners, great for testing
with just one handheld.
2009-09-26 13:48:58 +00:00
ehouse
b1352f013c prepend Test_ to cookie/room name 2009-09-22 03:38:43 +00:00
ehouse
52055d6334 add USE_CURSES to help 2009-09-20 20:48:05 +00:00
ehouse
e8ae5e43ad don't timeout games just because they're set to sleep a long time between moves. 2009-09-17 03:41:08 +00:00
ehouse
d29b048504 timeout games after five minutes no matter what 2009-08-23 15:35:47 +00:00
ehouse
f5f5df990e Drive hosts launched from list of local roles in anticipation of
splitting tests between machines.
2009-08-21 03:31:34 +00:00
ehouse
1264cacdc1 when one participant in a game crashes kill the rest so another can
begin.
2009-08-20 11:56:33 +00:00
ehouse
522bd8636d include timestamp in "game finished ok" output 2009-07-31 13:04:37 +00:00
ehouse
7338a706cb option to randomly kill xwords instances 2009-07-29 04:31:23 +00:00
ehouse
62b7d3c3a4 Clean up gtk case and fix post-game log checking. 2009-07-28 05:02:09 +00:00
ehouse
19cff0f7c5 make all game ids (cookies) unique; fix success test 2009-07-16 04:36:30 +00:00
ehouse
fed0458f2e various improvements. Runs games forever now, though exit is clumsy. 2009-07-13 02:57:41 +00:00
ehouse
df293db349 script to run lots of games with events at more natural intervals against relay. 2009-07-12 01:18:09 +00:00
ehouse
7893c2066a get rid of gratuitous echo 2009-07-05 01:46:27 +00:00
ehouse
c0073183ba improve relay test script to better run in a loop. 2009-07-03 14:55:20 +00:00
ehouse
dbec991e9a use PID as cookie so creation order visible on relay during testing 2009-03-02 01:46:10 +00:00
ehouse
13415e895e test script, first draft. 2009-02-28 16:31:34 +00:00
ehouse
0fed666438 script for averaging results of running 'time' multiple times. 2006-08-12 02:01:57 +00:00
ehouse
5776da0b93 first checkin 2003-11-01 05:35:29 +00:00