ehouse
f6c0ea92e0
Raise status char a bit.
2006-10-07 03:38:36 +00:00
ehouse
0b0aef0908
Add quick hack to show BT connect state on main board, to be replace
...
by icons or something prettier later. For new games dialog, replace
hard-coded list of controls to ignore with a runtime list. This
allows checkboxes and fields to be enabled and disabled more easily.
Works around Palm's lack of a control state meaning "visible but
inactive" that works for all form elements.
2006-09-24 17:56:14 +00:00
ehouse
d78f9dd720
Add debug menu and in response dump bt state to stream for display.
...
Track sends and receives. Add listening state for master, and don't
reset its acl when slave goes away.
2006-09-23 22:58:33 +00:00
ehouse
ecb8664e1b
remove dead code using IR libs directly (no exchange mgr); rename
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#define to be consistent with same for bluetooth.
2006-09-17 06:15:37 +00:00
ehouse
63afad6482
strutils macro change; tweak so compiles non-DEBUG and without Bluetooth
2006-09-15 07:42:10 +00:00
ehouse
3645481a53
New addr param to checkAndDeliver so address can be passed back to
...
comms; Add debug-only menus to toggle logging to file and memopad.
2006-09-14 01:46:41 +00:00
ehouse
c4b0f350e1
Lots of changes aimed at allowing to quit and restart in the middle of
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a BT game: track states so can shutdown cleanly; transition from
master to slave; mechanism to defer work from callbacks to the main
loop. Can now quit and restart as guest against host on linux. Have
not tested between two Treos.
2006-09-08 07:06:21 +00:00
ehouse
74c6b241d7
Put up BT device browser while user is picking connection method
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rather than when trying to send for first time, then pass address
through from conns dialog to bt code.
2006-08-26 21:12:10 +00:00
ehouse
0c915e61b0
First shot at bluetooth support (turned off in Makefile by default).
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A full robot vs. robot game now works between two Treos. Added UI to
choose BT as transport mechanism, and added new send proc to establish
socket connection between host and guest. Works only for two devices:
no piconet yet. No error recovery, ability to quit game in middle,
start new game, etc.
2006-08-23 04:44:55 +00:00
ehouse
1e8966c6f7
Fix compile errors due to missing UNUSED macros
2006-08-17 01:31:49 +00:00
ehouse
4daabf6fe5
Set -Wunused-parameter for those versions of gcc that support it, and
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deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)). There
should be NO change in function in spite of the large number of files.
2006-08-16 13:44:44 +00:00
ehouse
504f9641ea
remove parameter following API change
2006-06-28 03:11:26 +00:00
ehouse
19414ae505
Finish scrollbar work by passing number of visible rows to
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util_trayHiddenChange, which means an API change. In board, calculate
bottom of board based on bottom of tray when tray is hidden, and round
so that it's an exact multiple of cell height. In wince, take
advantage of the new parameter to fix the scrollbar so that very
constrained boards can be scrolled even when the tray is hidden.
2006-05-19 13:44:05 +00:00
ehouse
3a4c5dfff6
catch up with API change
2006-05-09 04:04:56 +00:00
ehouse
3388fc9f7b
Remove HIGHRES compile-time tests: all palm releases will have HIGHRES
...
support now; build in different directories.
2006-03-31 10:57:01 +00:00
ehouse
92485783af
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
ehouse
57ccb08528
fix for when BEYOND_IR not defined
2005-09-17 19:49:53 +00:00
ehouse
75b8f5342a
add error messages
2005-09-04 20:34:16 +00:00
ehouse
c0bdfb54c9
constant name changed
2005-08-21 14:18:56 +00:00
ehouse
ae91d38e45
Clean up and fix timer code.
2005-08-03 01:14:49 +00:00
ehouse
1b40b1956e
add const to match new signature
2005-07-30 02:44:42 +00:00
ehouse
bc3515272c
Get rid of unused param
2005-07-14 02:54:47 +00:00
ehouse
84ec7e38f2
Get rid of WinCopyRect-based method of drawing letters and values in
...
tray tiles, since it seems not to work on all versions of PalmOS.
Simply drawing seems fine where tested; will try close clipping if
erasure happens elsewhere. Draw board-top stuff one pixel higher on
highres devices, and fix scoreboard being too narrow on high-res
devices.
2005-07-14 02:45:10 +00:00
ehouse
e92234b324
cleanup: make module-local functions static
2005-06-25 05:43:56 +00:00
ehouse
684697216d
fix timer not getting drawn on highres screens; handle heartbeat timer
...
and change to util_setTimer
2005-06-23 04:22:27 +00:00
ehouse
b485deb357
add palm_util_addrChange; track whether running on POSE to work around
...
NetLibSelect bug.
2005-04-03 16:54:54 +00:00
ehouse
8af072f8d9
move generic send/receive stuff from palmir.c.
2005-04-03 01:59:57 +00:00
ehouse
472f159245
catch up with API changes; make buffer bigger so crash doesn't happen
...
in tile picker for long-named players.
2005-01-24 05:21:45 +00:00
ehouse
c0efcd6b00
util function sig change
2005-01-13 04:37:36 +00:00
ehouse
5dd17b4729
fix non-high-res build so compiles again
2004-11-17 03:54:35 +00:00
ehouse
8219e62b83
use XP_MALLOC rather than MemPtrNew
2004-11-13 17:43:31 +00:00
ehouse
f57dbc0a5f
don't scroll when menu's frontmost
2004-11-13 16:01:30 +00:00
ehouse
045383f7dd
pass globals to palm_dictionary_make; handle five-way up/down in ask
...
dialog scrolling
2004-11-13 05:20:07 +00:00
ehouse
0433e3cc66
check that there's a form up before calling FrmCustomAlert (when
...
warning about missing dict)
2004-11-11 15:11:54 +00:00
ehouse
0664c9b089
bug: use ce's rule for hiding tray; works with always-visible case now
...
expected on high-res
2004-11-09 02:13:43 +00:00
ehouse
53f7ebe068
wrap launch-68K option in compile-time flag off by default
2004-11-08 14:44:52 +00:00
ehouse
6c22698ca8
add wrapper makeSimpleStream; handle new TILES_LEFT menuitem; server
...
now writes dict name to counts/values stream
2004-11-06 02:33:43 +00:00
ehouse
6a18321387
palmaskFromStrId changed as part of proving "Yes" and "No" buttons to
...
queries by default. "Ok" becomes the answer only when there's a title
and (it's assumed) only one button needed.
2004-11-05 14:35:28 +00:00
ehouse
8080280ccc
apply human-count test when hiding tray when quitting. No replaces
...
Cancel.
2004-11-04 02:01:47 +00:00
ehouse
fd93e1c13a
tweaks on tray position
2004-11-03 03:58:46 +00:00
ehouse
1b0dc2cfbf
tray can be in two positions/have two sizes only, either scrunched for
...
highres or square as it's always been. Initial position is for
highres; at app startup, relocate if device is low-res. Also, fix
glitch in tile picker.
2004-11-02 06:20:29 +00:00
ehouse
5d7c608c61
report missing dicts; don't hide tray on close when only one human in
...
game
2004-10-30 04:51:46 +00:00
ehouse
affb392d8d
relaunch app when switching from ARM to 68K
2004-10-13 01:05:53 +00:00
ehouse
f20f51abb7
deal with older app prefs version
2004-10-09 00:17:29 +00:00
ehouse
d7b82f905a
engineStarting takes number of blanks; in ARM case show progress only
...
when non-zero.
2004-10-07 13:58:42 +00:00
ehouse
76ce9bae9c
put randomness back in; bring up as ARM by default
2004-10-05 02:29:31 +00:00
ehouse
4081b11c6f
remove dead field
2004-10-02 03:52:46 +00:00
ehouse
cceb68c831
separate highres support from screen resizing so can do only the former now
2004-10-01 01:40:47 +00:00
ehouse
c50fc5f37a
swap shorts in prefs; workaround wierd codegen/pose bug; put break
...
back where accidentally removed.
2004-09-29 13:23:06 +00:00
ehouse
7f17483c89
tweaks to aid ARM debugging
2004-09-24 01:33:48 +00:00