postEmptyEvent; pass transport type with incoming packets so they can
be rejected if not on expected channel (to stop IR, which is always
on, from injecting into a BT game); do BT work and fire timers even
when menu is down; don't let robot run until after board is drawn for
the first time; on startup, don't let robot run until after board is
drawn once. Up version to b3.
than main on top. focusOwner was saved based on front form but on
startup I tried to set it in the main form. This will need to be
merged into a branch based on the 4.2.1 release for a 4.2.1.
show connection type dialog unless more than IR is available and
supported, and then build the dropdown dynamically based on what's
compiled-in and available on the device. This means you don't see the
BT option at all if you don't have BT.
than two-way enabled state, but mostly about getting focus ring
working for five-way-equipped devices. Add fnav resources to the two
dialogs with gadgets, and code so the gadgets are included in the
focus rotation. The move to three-way means that disabled controls
can visible while excluded from the rotation. There's cleanup and
polish to be done still, and five-way navigation doesn't work for the
main form yet. No changes to bluetooth at all.
changes (shifting util functions around) that follow from that. Back
version number down to 4.1.5 since that'll be the next shipped from this
branch. Add juggle button to newgame -- the whole point of this.