Commit graph

5689 commits

Author SHA1 Message Date
Eric House
b78ea03ea6 add board layout for small case that doesn't include toolbar or
exchange-state buttons, and check for presence of Views that may now
be missing.  With this checkin small screen devices don't have access
to toolbar functionality -- new and expanded menu will be required for
them.
2012-06-19 06:11:16 -07:00
Eric House
1e9928e7f3 add commented-out toString() for debugging 2012-06-19 06:11:16 -07:00
Eric House
d7f576d6b7 fix board dimensioning for small (needs-scrolling) screens. Since this
effects larger screens needs some testing.
2012-06-19 06:11:16 -07:00
Eric House
00102ec20a include stylesheet in generated index.html 2012-06-19 06:11:15 -07:00
Eric House
a38c275663 back to building for android-7 2012-05-30 21:23:53 -07:00
Eric House
27ddc355ed don't bother cloning message when it'll be passed to multiple games.
Clone was too late, and there's no chance of modification of the
contents.
2012-05-30 06:54:30 -07:00
Eric House
a03dc80205 tweak method for clarity -- no behavior change 2012-05-30 06:52:08 -07:00
Eric House
42f2612e67 turn on HASH_STREAM to match Android 2012-05-30 06:51:26 -07:00
Eric House
a0336ebb01 turn on new HASH_STREAM feature 2012-05-29 07:26:51 -07:00
Eric House
65f90b2d86 up version number and add changes 2012-05-29 07:26:24 -07:00
Eric House
821add6df5 fix to compile when HASH_STREAM not defined 2012-05-29 07:19:19 -07:00
Eric House
ac23e7e950 define HASH_STREAM to enable new algorithm 2012-05-28 15:58:00 -07:00
Eric House
240d308d07 move nperdevice and ntotal side-by-side 2012-05-28 11:08:43 -07:00
Eric House
adadc9c90c use new hash algorithm for new stream version, old for previous
versions.  Tested upgrade scenario from b44: works.
2012-05-28 11:07:59 -07:00
Eric House
b343034cc2 add ability to pass params only to new version of app so that test of
upgrade from old to new needn't skip test of new features.
2012-05-28 11:04:39 -07:00
Eric House
e36635944e fix to make two-device games much more common than four-device ones 2012-05-27 19:05:27 -07:00
Eric House
0b1a9a67fe add param to server_handleUndo to prevent it from undoing all moves in
robot-vs-robot game, which is the wrong thing to do during a test
simulating play.
2012-05-24 22:25:30 -07:00
Eric House
0cb217496e cleanup 2012-05-24 22:22:00 -07:00
Eric House
5309da9845 add --undo-pct option that passes through to curses client 2012-05-24 22:17:10 -07:00
Eric House
9354e0e0cd fix off-by-one error in stream_copyBits that seems to have been
responsible for HASH_STREAM not working.
2012-05-24 22:16:22 -07:00
Eric House
fd7a25ba3c makefile for just-released DISC2 wordlist for Catalan 2012-05-23 20:04:11 -07:00
Eric House
cd89885cd2 add new periodic (one-second) timer, and commandline option that sets
what percent of the times that timer fires will result in a move being
undone.  Will be used to interject random out-of-order undos into
games played for testing.  (Currently the tests fail when this is
enabled; I need to fix that.)
2012-05-23 19:58:03 -07:00
Eric House
2db02f9aa5 fix delegated dialogs to clear state before issuing dismiss callback
so that callback can set up another dialog without tripping an assert,
then move SMS invite dialog chaining from on-click callback to
on-dismiss.
2012-05-23 07:16:27 -07:00
Eric House
60e1d50f43 add stream_copyBits, and use it to hash the move stack -- commented
out via conditional compile as it still doesn't work in all cases.
2012-05-22 19:24:54 -07:00
Eric House
d1869a233c fix so non-debug build builds 2012-05-22 19:18:04 -07:00
Eric House
60aa0cb614 revert unintended commit 2012-05-21 21:49:02 -07:00
Eric House
622afa4d98 track what games we've sent died notices for and don't repeat. Fixes
infinite message flood occurring when a packet was received after
games had been deleted on both devices.
2012-05-21 21:47:09 -07:00
Eric House
5efaced84b Revert "Revert "track what games we've sent died notices for and don't repeat. Fixes""
This reverts commit 8fd1388b5f.
2012-05-21 21:45:30 -07:00
Eric House
8fd1388b5f Revert "track what games we've sent died notices for and don't repeat. Fixes"
This reverts commit 67715b653a.
2012-05-21 21:44:51 -07:00
Eric House
67715b653a track what games we've sent died notices for and don't repeat. Fixes
infinite message flood occurring when a packet was received after
games had been deleted on both devices.
2012-05-21 21:27:22 -07:00
Eric House
e80417e806 don't draw separate icon in games list elements for needs-sync relay
game -- since that state no longer really exists.
2012-05-21 21:23:13 -07:00
Eric House
adac3abcc6 fix bug where all notifications wound up launching the same game
because all their PendingIntents were the same by passing a unique
resultCode on creation.
2012-05-21 06:46:37 -07:00
Eric House
f56b09980c include game name in notification text 2012-05-21 06:40:52 -07:00
Eric House
469f63f96f log when more than one game found with a given ID. 2012-05-20 10:33:26 -07:00
Eric House
1ca36044a0 allow for possibility that there's more than one game on device with
one gameID.  Currently this should only happen when a device is
playing via SMS against itself -- i.e. when I'm debugging or a user is
playing around.  It hasn't been tested and may not work to the extent
that a game like that can actually work and so may want to be backed
out later.
2012-05-20 10:24:37 -07:00
Eric House
3c4e01ef52 improve text clarity 2012-05-18 21:23:38 -07:00
Eric House
2564a660ad remove logging 2012-05-18 21:23:12 -07:00
Eric House
211318f2ef remove logging 2012-05-18 21:23:09 -07:00
Eric House
df0c5e4abf move plus button to middle, and fix so both text buttons wrap when
required on narrow screen.
2012-05-18 21:14:50 -07:00
Eric House
47a5ab65df use broadcast receiver for status PendingIntents from SendTextMessage,
and pass up new MultiService messages on success or failure.  In
response to these, post SMS status icons on board.  Still need to come
up with an initial status, notice radio ups/downs, etc.  And design icons!
2012-05-18 07:55:10 -07:00
Eric House
523d49ef04 stubs for sms status icons 2012-05-18 07:52:32 -07:00
Eric House
9ba663ab98 implement util_phoneNumbersSame in java and call telephony's number
compare method.  Skip the java call when the numbers are
strcmp-identical.
2012-05-18 07:41:46 -07:00
Eric House
867e9ffc2f implement stubbed-out util_phoneNumbersSame so that three-device SMS
games work in emulator.  May need to call into java to use Android's
more sophisticated phone number comparison to work on devices.
2012-05-18 07:17:21 -07:00
Eric House
60c3a5bf64 use green_border to frame remote players whose turn it is. 2012-05-18 06:54:05 -07:00
Eric House
091f927c8b add new file 2012-05-18 06:53:28 -07:00
Eric House
40843db7df rename 9-patch 2012-05-18 06:52:25 -07:00
Eric House
599d0630d3 built main app for same version as sms version 2012-05-18 06:22:23 -07:00
Eric House
81f830c0d4 drawable that creates a green frame around view -- to show it's remote
player's turn.
2012-05-18 06:22:06 -07:00
Eric House
3a54aa0ebc add util_informUndo() that gets called, and puts up a dialog, after
remote device has performed an undo on a committed turn.
2012-05-14 07:01:02 -07:00
Eric House
61453b8720 center gtk_ask window on parent window rather than on screen so can
tell which instance it belongs to
2012-05-14 06:58:54 -07:00