Eric House
6f07098cf3
return succes from server_initClientConnection()
2014-09-14 13:42:11 -07:00
Eric House
5500d36cde
add and use dict manager that caches, using refcount, dicts across games. Allows multiple games to be opened, and open at the same time, with only one instance of a dict ever created. Works on linux; not used or tested yet on Android.
2014-03-09 19:12:21 -07:00
Eric House
a7c114e3f9
refcount dicts. Model "owns" its copy and so increments the refcount when gaining one and decrements the count on any being replaced (and on all on exit). This is setting up the real change, which is to let the java world wrap dicts in objects that hang onto them until they're destroyed, which should fix problems where dicts are referenced after they've been destroyed.
2014-03-08 20:57:27 -08:00
Eric House
e34cc9007d
fix problems with opening and using wordlists on 64-bit linux by
...
making XP_U32 32 rather than 64 bits. Duh. Do same on Android jni just
in case.
2014-01-07 06:58:20 -08:00
Eric House
35c12eb7bb
add --ask-timeout param
2013-12-30 07:08:43 -08:00
Eric House
6d84dfea7e
cleanup: remove '2' from function and struct names
2013-12-30 07:08:42 -08:00
Eric House
ebdf5ed492
fix to compile on 64-bit system (untested on 32-bit :-)
2013-12-27 19:13:54 -08:00
Eric House
6bdd939531
rename field
2013-12-17 20:02:31 -08:00
Eric House
8d20c33b76
snapshot: still not correctly recording return address
2013-12-16 08:06:29 -08:00
Eric House
2a56a0ba98
snapshot: more linux-sms stuff
2013-12-12 21:08:25 -08:00
Eric House
7cffa27a88
snapshot toward implementing fake-sms as per-device rather than per-game
2013-12-11 07:54:26 -08:00
Eric House
f0c5d1f865
toward improving bt support in gtk client: add scan button that only
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picks up devices currently open for discovery
2013-12-07 10:12:20 -08:00
Eric House
184ac28ebc
fix to compile, and in gtk case to work, when COMMON_LAYOUT defined
2013-11-03 12:15:53 -08:00
Eric House
2629c07256
Address problem with devids (e.g. GCM): until now when you got a new
...
devid you tossed your relayID and reregistered. Which meant any
existing messages meant for your relayID were orphaned, and any open
games didn't know who they belonged to until you reconnected to them
with your new relayID. So: modify the UDP protocol (though not on
Android yet) to include both relayID and devid with registration, with
one or the other an empty string if not present or not changed from
earlier. I can't fix existing clients that are dropping their
relayIDs, but when one does a re-connect without a relayID I can look
it up from the existing game record, then reuse it rather than issue a
new one. Better than nothing -- and that protocol will be obsolete
soon anyway.
2013-09-14 21:06:14 -07:00
Eric House
45998fd2c0
don't assert when packet size short is unexpectedly large. Not sure
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why this happens, but it's not a reason to abort a test.
2013-08-21 21:28:47 -07:00
Eric House
71ea59e7fb
separate whether app is using udp from whether it stores games in a
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sqlite3 db so that it can switch mid-game -- that being something that
needs testing.
2013-08-07 21:09:48 -07:00
Eric House
b9450589c8
add new commandline option --use-udp. Not yet used.
2013-08-06 21:10:42 -07:00
Eric House
6418513a6d
don't try to read from socket if == -1
2013-07-22 06:15:35 -07:00
Eric House
e6e7154c82
close socket rather than proceed with what looks like a bad packet/connection
2013-07-16 06:42:21 -07:00
Eric House
9db54a5461
make linux version's gameToken combine game's seed with rowid so we
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can test that the relay is keeping them straight
2013-07-11 20:01:17 -07:00
Eric House
5a20cc282c
fix so curses app works well enough that discon_ok2.sh script runs
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successfully. GTK mode is untested and certainly broken.
2013-07-09 18:10:41 -07:00
Eric House
f5696334a9
changes to get the merged code to compile but not included by git in the commit
2013-07-09 07:25:23 -07:00
Eric House
d50c808f96
Merge branch 'android_branch' into gtk_multigame
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
xwords4/common/comms.c
xwords4/linux/cursesmain.c
xwords4/linux/cursesmain.h
xwords4/linux/gtkmain.c
xwords4/linux/gtkmain.h
xwords4/linux/linuxmain.c
xwords4/linux/main.h
xwords4/linux/scripts/discon_ok2.sh
xwords4/relay/xwrelay.cpp
(Note: The curses app crashes on exit with mempool assertions, but that's a problem before the merge.)
2013-07-09 07:18:00 -07:00
Eric House
4b5af7ebdf
don't try to read from socket after it's been closed
2013-07-04 12:37:55 -07:00
Eric House
6cd3ebd780
improve logging
2013-07-02 18:31:02 -07:00
Eric House
9fca3792cf
don't pile on chat messages when relay isn't even connected: it's an
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unfair test that doesn't duplicate what users will likely do.
2013-07-02 05:53:58 -07:00
Eric House
6c756533e3
fix double-dispose crash (but there's still a memory leak)
2013-06-28 20:32:19 -07:00
Eric House
292982a4b4
when splitting packet, queue them and send on timer rather than
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sleeping the main thread.
2013-06-27 07:00:36 -07:00
Eric House
8324b9c770
fix compile error by making HELP another command.
2013-06-26 00:39:58 -07:00
Eric House
7967966982
Merge remote-tracking branch 'origin/android_branch' into local_fix_relay
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Conflicts:
xwords4/linux/linuxmain.c
xwords4/linux/main.h
2013-06-25 06:18:43 -07:00
Eric House
5612bb000b
quick hack to allow testing intermix of chat with normal moves
2013-06-24 18:37:49 -07:00
Eric House
bc6922cb8b
add option to split tcp packets to test whether relay can handle reassembly.
2013-06-24 06:33:06 -07:00
Eric House
5da4936e43
report unexpected received packet size as an error
2013-06-17 06:42:21 -07:00
Eric House
c8f584dad2
don't listen on stdin if it's been closed
2013-06-10 06:15:36 -07:00
Eric House
4d96b695e6
toward having commandline params show up as defaults in new game dialog
2013-05-10 07:19:32 -07:00
Eric House
d74814a806
part of previous (merge) commit that got left out -- files not saved.
2013-05-09 06:33:19 -07:00
Eric House
7d8cddb31f
Merge branch 'android_branch' into gtk_multigame
...
Conflicts:
xwords4/linux/gtkmain.c
xwords4/linux/linuxmain.c
xwords4/relay/xwrelay.cpp
2013-05-08 07:37:55 -07:00
Eric House
3e9bb1c6b9
fix leak: dispose struct before overwriting it
2013-05-08 06:38:52 -07:00
Eric House
66d42fe5f2
fix a couple of leaks
2013-05-07 07:07:10 -07:00
Eric House
195e6bfad3
add option to dump an .xwd file, meant to replace dawg2dict.pl which
...
is becoming a pain to maintain.
2013-04-09 21:10:40 -07:00
Eric House
07cfdad699
fix to support synonyms within specials too -- for linux only so far.
...
Seems to work, though the dawg2dict.pl script is broken.
2013-04-09 07:43:04 -07:00
Eric House
3a628f4375
load new-format dict into linux client, display default faces
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correctly, and search using alternate as well as default faces. Next:
support for alternate specials.
2013-04-06 11:43:57 -07:00
Eric House
c75ecef240
test deletion of games and generation of anonymous relayIDs
2013-01-29 07:42:10 -08:00
Eric House
4b335ab464
make function static
2013-01-26 18:36:40 -08:00
Eric House
b324a382e2
I've seen read() return 0 after being told there's something on the
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socket. So in that case loop and try again five time -- in case the
docs are wrong that 0 means EOF? Hmmm.
2013-01-26 11:58:48 -08:00
Eric House
9f3250cb3f
make curses version use udp socket when --db param passed. There's no
...
UI for the DB and the assumption is only one game will be stored but
this should let the test script be modified to test the new protocol.
2013-01-24 07:49:49 -08:00
Eric House
12f70154a0
changes for includes-messageID-please-ack protocol addition
2013-01-23 07:43:58 -08:00
Eric House
f06d129c24
change env variable name; provided inital board size and dict choices
2013-01-20 09:53:26 -08:00
Eric House
1519a00004
toward being able to handle messages received for closed game.
...
Receipt seems to work but send in that state doesn't.
2013-01-18 07:49:00 -08:00
Eric House
a6784464ff
first set of networking changes testing per-device communication with
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relay on behalf of a number of games. Works as long as all the games
are open.
2013-01-16 06:46:33 -08:00
Eric House
dddb135b9d
add more columns, and update each time game is saved
2013-01-09 06:30:52 -08:00
Eric House
fac3e6b678
fix gtk version to correctly implement util_setIsServer (which only
...
Android did so far) by calling server_initClientConnection(). Now
relay games work with both started as hosts. (GTK UI prevents
starting one as a guest; cmdline is required for that, if it still
works.)
2013-01-08 07:28:30 -08:00
Eric House
76f3bb3413
fix curses version so discon_ok2 tests work again.
2013-01-07 20:40:46 -08:00
Eric House
565b742971
snapshot -- connects to relay but doesn't play yet.
2013-01-07 08:00:47 -08:00
Eric House
469e656464
track open games so don't double-open and can close all on quit
2013-01-07 06:36:34 -08:00
Eric House
f88387da80
lots of changes to separate game data from app data so several games
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can be open at once. (curses version is almost certainly broken)
2013-01-07 06:10:44 -08:00
Eric House
b61ed7b631
opening saved games and saving of changes now work.
2013-01-05 21:01:26 -08:00
Eric House
e0dc83ed70
rest of what I just meant to commit.
2013-01-05 16:08:47 -08:00
Eric House
4af30c534c
snapshot. New game button works and game gets saved in DB. Next: display and open from DB.
2013-01-05 16:08:19 -08:00
Eric House
093fc4d1fa
cleanup
2012-11-13 07:23:07 -08:00
Eric House
1316ae4b67
Fix relay devid protocol to deal with case where client submits a
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ID_TYPE_RELAY id that's not in the devices table (as has happened when
a device switches relay URLs during testing, but might also happen if
I have to delete an entry from the devices table.) In that case,
return ID_TYPE_NONE to the client, which will be its clue to delete
its ID_TYPE_RELAY id and submit the platform-specific id again.
Note: android won't compile this revision thanks to util.h change
2012-11-10 15:05:44 -08:00
Eric House
59937b8514
modify how devids are handled on the relay and the protocol through
...
which they're communicated to the device. Device is expected to have
a platform-specific notion of ID which the relay stores in a new
devices table and indexes with a 32-bit number which is returned to
the device -- which is encouraged but not required to use it in lieu
of the longer ID in future communications. Modify linux client and
test script to use the relay-supplied id. Some of this is commented
out for now.
2012-11-03 10:58:01 -07:00
Eric House
3469975d2a
add, still disabled by compile-time flags, code to transmit device ID
...
(e.g. ID Android devices get via GCM) to relay and to associate it
there with messages that need to be delivered.
2012-10-30 07:01:47 -07:00
Eric House
b097e0825e
fix linux crash do to casting problem
2012-10-26 06:49:15 -07:00
Eric House
c69dbda36f
add new game_changeDict() and enough gtk code to test it.
2012-10-23 19:06:00 -07:00
Eric House
4cf595e939
on commandline, only allow assignment of per-player dicts to local
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players. I don't know what happens when a player's position is
changed when its game is a guest and the hosts rearranges players.
Which is why on Android I'm moving to allowing per-player dicts only
on local-only games.
2012-10-14 19:10:42 -07:00
Eric House
25a1ee451b
resolve links if required to get the actual name of the dict
2012-10-12 20:50:34 -07:00
Eric House
e90c5ee94f
pass index of resigning player into util_notifyGameOver. Not yet
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passed into java.
2012-10-09 05:31:12 -07:00
Eric House
968340f665
Fix release-build warnings that new compiler flags.
2012-10-07 11:43:50 -07:00
Eric House
140c982d41
merge from android_branch
2012-09-24 07:39:44 -07:00
Eric House
761f93dd7e
use new mem_stream_make_sized
2012-09-11 19:07:00 -07:00
Eric House
75474e1891
Add option to pretend save failed a random pct of time. Point it to
...
test fix for problem on Android, but right now turning this on breaks
networking.
2012-09-11 07:26:17 -07:00
Eric House
0ccc2331b5
address bug where message was getting ACK'd by a device that failed to
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save what it had ACK'd leaving the game permanently broken. Do that
by adding a new method game_saveSucceeded() called after the client
claims to have committed bytes returned by game_writeToStream() to
disk. In that method comms updates the value it'll use in subseqent
ACKs.
2012-09-10 07:31:45 -07:00
Eric House
9340db36c1
disallow opening android DBs when not configured correctly.
2012-09-09 15:48:57 -07:00
Eric House
270a19f3aa
Revert "first of a set of changes to communicate to clients dictionary being"
...
This reverts commit b7a0f1489b
, which I didn't mean to check in on this branch.
2012-09-03 21:34:51 -07:00
Eric House
ea4d805d5f
first of a set of changes to communicate to clients dictionary being
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used by server. Clients need to care if e.g. the server's disallowing
phonies based on its dict. Can only be sent if client is of latest
version. In that case, common code calls into new util function. In
future changes, BoardActivity's implemention of the callback will need
to check if the server's choice of dict is available, and if not offer
to download it. Once it's available, will want to install it.
2012-09-03 21:33:46 -07:00
Eric House
b7a0f1489b
first of a set of changes to communicate to clients dictionary being
...
used by server. Clients need to care if e.g. the server's disallowing
phonies based on its dict. Can only be sent if client is of latest
version. In that case, common code calls into new util function. In
future changes, BoardActivity's implemention of the callback will need
to check if the server's choice of dict is available, and if not offer
to download it. Once it's available, will want to install it.
2012-09-03 21:29:21 -07:00
Eric House
4cb848582e
fix edge cases in prefix matching
2012-08-28 07:35:11 -07:00
Eric House
145317426d
Fix prefix matching to accept letters constituting the first part of a
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digraph tile when at the end of a prefix so that e.g. GORIL in Catalan
will list GORIL·LA (rather than nothing since GORIL, ending with the L
tile, is not a prefix.)
2012-08-27 21:50:09 -07:00
Eric House
79be03ac66
splite lines to get under 80 columns; no code change
2012-08-27 07:06:40 -07:00
Eric House
a86ab69aec
don't store argv element in game data structure where it gets freed.
2012-08-22 07:35:18 -07:00
Eric House
c98bbe2b9a
use setsockopt to limit read() block time and so to prevent linux
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version from being unkillable when relay crashes at the wrong time.
2012-08-13 06:44:16 -07:00
Eric House
c49408d7e9
fix warnings compiling in release mode
2012-08-12 19:37:47 -07:00
Eric House
d25916ae5f
protect sqlite code with compile-time flag so easier to disable.
2012-07-29 08:37:08 -07:00
Eric House
08e5fbdcc2
add ability to open game in sqlite3 DB from an Android phone. It's
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read-only now: changes are not saved. But it works!
2012-07-26 20:44:33 -07:00
Eric House
0b1a9a67fe
add param to server_handleUndo to prevent it from undoing all moves in
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robot-vs-robot game, which is the wrong thing to do during a test
simulating play.
2012-05-24 22:25:30 -07:00
Eric House
cd89885cd2
add new periodic (one-second) timer, and commandline option that sets
...
what percent of the times that timer fires will result in a move being
undone. Will be used to interject random out-of-order undos into
games played for testing. (Currently the tests fail when this is
enabled; I need to fix that.)
2012-05-23 19:58:03 -07:00
Eric House
d1869a233c
fix so non-debug build builds
2012-05-22 19:18:04 -07:00
Eric House
d59b19514b
Merge branch 'android_branch' into android_bt
2012-05-03 21:44:35 -07:00
Eric House
09f9038cff
add option to have robot choose to trade tiles a configurable percent
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of the time. Meant to increase automated test coverage of trades.
2012-05-02 20:14:42 -07:00
Eric House
0755a9e781
add new util function that gets called when a game is opened to inform
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it if any players are missing. Idea's to allow for non-relay devices
the invitation opportunity that comes when a game connects to the
relay and learns that no other games have joined its room.
2012-02-09 05:19:03 -08:00
Eric House
0934f83106
add gameID to params passed to comms' sendproc, including passing
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through to java layer.
2012-01-25 18:27:37 -08:00
Andy2
2a34cd1e05
remove second param from server_do() -- it doesn't work anyway.
2011-12-21 18:45:05 -08:00
eehouse@eehouse.org
14bddb0e45
Merge branch 'android_branch' into send_in_background
2011-12-15 18:46:24 -08:00
Andy2
d6ce11b084
fix to compile with DEBUG off
2011-12-14 18:17:52 -08:00
Andy2
17edc79aaf
Merge branch 'android_branch' into send_in_background
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2011-12-06 19:56:10 -08:00
Andy2
b0470d5276
add new preference that when set prevents calculation and drawing of
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crosshairs.
2011-12-06 18:17:55 -08:00
Andy2
d37424ad7f
Merge branch 'android_branch' into send_in_background
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Conflicts:
xwords4/linux/linuxutl.h
2011-11-21 22:18:52 -08:00
Andy2
cc0105e14c
add param to dict_countWords in which it accumulates counts per word
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length. Shouldn't hurt speed too much if null passed.
2011-11-18 08:15:21 -08:00
Andy2
598be8b404
MAX_COLS -> MAX_COLS_DICT for dict-related stuff (since dicts are
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staying with fewer words for now.)
2011-11-18 07:56:02 -08:00