Commit graph

575 commits

Author SHA1 Message Date
ehouse
b77f9c437c Fix size test for bitmap caching 2009-01-14 13:27:56 +00:00
ehouse
cacf676bfd Get rid of unused parameter 2009-01-14 13:02:08 +00:00
ehouse
140ac0a597 Use new api. Use small for cell and large for tile still, but now
create and cache an actual HBITMAP, and prefer it to letters.  This is
needed for Catalan where "L-L" will never fit.  Still to be done:
prefer letters to bitmap where they'll actually fit (devices where
tiles drawn wider), and position better in tray.  May also want to
allow scaling.
2009-01-13 13:11:05 +00:00
ehouse
5b8c6844a5 cleanup: get rid of confusing but harmless * 2009-01-13 13:03:59 +00:00
ehouse
4939cf1785 Turn on and enable UI for relay and sms transport. relay doensn't
work, at least on win32 where threading code is broken, and former is
completely stubbed out.
2009-01-05 14:13:40 +00:00
ehouse
8a47aa177d Always use GetForegroundWindow to find parent 2009-01-05 14:06:52 +00:00
ehouse
4fbb1c9662 add controls for sms connecting 2009-01-05 14:05:56 +00:00
ehouse
f06d08a793 Fix to compile with relay enabled and not STANDALONE_ONLY. Verified
that win32 build can open games saved by previous version, but nothing
else (e.g. use of network or even dialogs to set up relay connection
parameters.)
2009-01-04 00:00:45 +00:00
ehouse
227a58d115 Since there's now a flag indicating whether to show the value of a
tile, make value unsigned.  Adjust/fix platforms.  Add cmdline flag to
linux apps for hiding values.
2008-12-29 03:09:35 +00:00
ehouse
7737f55ca8 rename variables; fix compiler warning. 2008-12-20 04:25:41 +00:00
ehouse
8e2e71a3b7 When values are hidden, draw letters as large as possible in the tile. 2008-12-13 07:34:16 +00:00
ehouse
6453f49e67 App name and game name don't fit most titlebars, so use app name only
when game has none yet.
2008-12-13 07:29:47 +00:00
ehouse
3ab61e4264 Use Ok for stringbox, Done for Saved games dialog; next release to be
rc1, not b7
2008-12-13 04:39:06 +00:00
ehouse
554b204cf5 Provide default player names in game info dialog rather than when
creating the very first game to fix bug where creating a game with n+m
players from a saved game with n yields m blank default names.
2008-12-12 13:42:52 +00:00
ehouse
08cf93d526 Make tray tiles one pixel taller, extending all the way to bottom of
screen.
2008-12-12 13:40:41 +00:00
ehouse
a0a96fe020 Back out change: button to dismiss Saved games dialog is "Done" again,
not "Ok".
2008-12-12 05:28:53 +00:00
ehouse
d0222385fb Warn when unable to open a saved game (generally when an older version
of the app tries to open game saved by newer version.)
2008-12-11 13:48:59 +00:00
ehouse
4baa620298 Don't open saved games dialog unless current game has a name:
cancelling name request cancels saved games dlg too.
2008-12-08 05:51:21 +00:00
ehouse
481374936d Don't remove extension if there's isn't one (fixes new segfault.) 2008-12-08 05:50:25 +00:00
ehouse
ad459c8a0a Add appropriate icon flags to all uses of MessageBox; remove a couple
of unnecessary Cancel buttons.
2008-12-07 16:24:26 +00:00
ehouse
ae9c6f1fe3 Fix other sites putting up dialogs claiming main window as parent when
it isn't.
2008-12-07 05:21:13 +00:00
ehouse
670d0be212 Don't let smartphone users set hintlimits checkbox, and explain
why. Fix bug calling MessageBox with main window ptr from dialog.
Include name of preexisting file when warning user who enters it while
saving/renaming.
2008-12-07 01:30:18 +00:00
ehouse
44188ee1af up version to b7 2008-12-06 22:21:38 +00:00
ehouse
4748e0dc9f Use SetBkMode to prevent overlapping tile face/value pairs from
erasing each other.
2008-12-06 22:14:40 +00:00
ehouse
fb9ea8b64f Mods to saved games dialog: allow to rename the current game; after
renaming or duplicating a game, make that new name the one initially
selected in the listbox; remove sorting code relying on OS to sort
when CBS_SORT set.
2008-12-06 20:28:01 +00:00
ehouse
6693565ad5 set text color before drawing star bitmap to make color consistent;
add utility function for setting colors to reduce code size.
2008-12-06 16:22:43 +00:00
ehouse
07e3b26e60 Quash some compile-time warnings. snprintf instead of sprintf. 2008-12-06 15:59:30 +00:00
ehouse
03d12bacd3 Add testcases for Treo-sized screens. 2008-12-04 06:17:14 +00:00
ehouse
8f3da7e899 Ignore bitmap for tiles, using string instead. 2008-12-04 06:16:37 +00:00
ehouse
d285f5eb10 Fix blank picker on PPC by making dropdown tall enough to drop. 2008-12-04 06:15:57 +00:00
ehouse
1dd8363c3f Use minimum height for tile value; draw bitmaps (clipped) even if too large. 2008-12-03 13:42:30 +00:00
ehouse
ca53a3a74c Make Show values the left softkey after chosen once. 2008-12-03 13:40:07 +00:00
ehouse
9565744473 Add "Hide tile values" checkbox and support it. 2008-12-03 13:37:55 +00:00
ehouse
9bb510bfd7 draw bitmaps larger when will fit; draw hint region border thicker and
in player color; rename constants.
2008-12-02 13:47:18 +00:00
ehouse
d6cb58f9cd Lots of little tweaks to dialog item locations. Also, don't make
phonies combo/list box sorted since that screws up order of choices.
2008-12-01 13:19:14 +00:00
ehouse
f4ab972e03 add (unused) missing defines for IME stuff, which can't work until I
figure out how to test for presence of qwerty keyboard
2008-12-01 13:16:58 +00:00
ehouse
1fb1c28ed8 if scrollbar has focus when removed due to screen resize, don't
continue to draw indicator rects in focus color
2008-12-01 13:11:58 +00:00
ehouse
13bf595a76 update readme 2008-11-22 16:49:55 +00:00
ehouse
7125fb097c remove redundant set of #defines for whether we're compiling for desktop or wince 2008-11-22 16:43:55 +00:00
ehouse
0652a85acd When fewer than 4 players shown in game info dialog, move controls
higher that are below player rows. On some screen sizes this prevents
those items from being off-screen. Note that this requires use of
DM_RESETSCROLL message to get Smartphone to recalc scroll info and
that DM_RESETSCROLL is not yet defined in cegcc.
2008-11-18 12:36:27 +00:00
ehouse
2a517c3d32 Fix timer positioning; provide default values for w32 height & width;
put up dialog on assertion failures now that they're uncommon.
2008-11-13 05:46:21 +00:00
ehouse
2ce70b6e7b up beta version 2008-11-12 04:55:54 +00:00
ehouse
17b139b2c7 Add checkmarks to four menuitems to show state; add fullScreen
menuitem to w32 version and give it something to do.
2008-11-10 18:49:26 +00:00
ehouse
7d3048bb55 Speed up font calculation by interleaving width and height
constraints; simplify pending score display by using %dp rather than
trying to fit two strings in the many possible sizes of tiles.
2008-11-08 16:25:49 +00:00
ehouse
455940731d fix release build compile error. 2008-11-06 06:30:30 +00:00
ehouse
0ba1e3b122 When finding font to fit height, optionally force it to fit width as
well.  Mechanism used for Rem only so far, but will work for score too
as long as we don't need it to shrink font as score gets longer.
Current impl worries about height first, then width; would be better
to look at both simultaneously to reach the goal more quickly.
2008-11-02 23:17:38 +00:00
ehouse
fb61cb7ea0 Fix bug making glyphs from random garbage; when narrowing in on
correct font size, compute based on ratio from what we have rather
than just reducing by one each pass.
2008-11-02 04:17:42 +00:00
ehouse
48d0492338 For win32 builds, locate files relative to ./ 2008-11-02 04:15:10 +00:00
ehouse
ff2bef6711 bug: choosing hint menu also chooses commit-turn if focus happens to
be on 7th tile.  Problem is that OS sends key up after handling menu.
Fix is to track when we've seen a keyDown, and drop keyUp events when
we haven't.
2008-10-31 04:36:44 +00:00
ehouse
288e58373d show non-dived focus as tray with background and perimeter tiles with
background rather than opaque border.  Looks better on a range of
screen sizes.
2008-10-31 04:33:20 +00:00