three .png files from which it's built. Build now depends on icotool,
which is in Debian and so not a problem. The resulting .ico is
probably 3x the size built with winders tools, so eventually I should
fix icotool or nag its author.
SHGetSpecialFolderPath. Cache the result of calling it. Note that
mingw SHGetSpecialFolderPath headers define SHGetSpecialFolderPath as
SHGetSpecialFolderPathW which isn't in the library; hack around that.
that control does not have focus. Do that. And since I can't figure
out how to use APIs available in CE to find edit controls dynamically
each dialog proc has to pass its IDs in. May fix that later, in which
case ceDlgSetEdits() should be removed.
whether back key resulted in a focus undive, and if it didn't, quit
the app. Not quitting would best be done using SHNavigateBack, but
cegcc doesn't seem to have that. And even the default behavior,
without messing with back keys at all, is to minimize, which means you
can't delete the .exe later without soft reset. That may be my bug,
but for now we're exiting.
with focus color when the scrollbar has keyboard focus. This should
help users figure out how one-handed nav works. Better would be to
override background color of the scrollbar and draw it full-sized, but
I havne't figured out how. This is good enough for beta.
dimensions and one constant giving the minimum height of a cell.
Replaces a bunch of constants that didn't scale to different sized
screens well. Second, add the vertical scrollbar into the focus
rotation. Once I have it showing that it's focussed it'll be easier
to figure out how to scroll the screen.
side and erase them when they're invalidated. When seeking best-fit
font, pull glyphs to measure from dictionary rather than assuming
A-Z. Speed font measuring code by passing over all glyphs only once,
noting tallest and lowest-extending then measuring only those two as
smaller sizes are tried. This *may* make the process fast enough that
I don't need to cache the information across boots: need to try on
real hardware.
This gets rid of what's visible behind the board when it's not
full-screen width, but causes a lot of flashing. Better will be to
make board.c own an entire rectangle and to decide board dimensions
itself.