Eric House
923d41e0ee
fix to compile when DEBUG not set
2013-07-07 13:17:26 -07:00
Eric House
4b5af7ebdf
don't try to read from socket after it's been closed
2013-07-04 12:37:55 -07:00
Eric House
6cd3ebd780
improve logging
2013-07-02 18:31:02 -07:00
Eric House
0ac5d6d9e2
don't send more than three unanswered chats per boot -- to avoid
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filling up the queues in a way that doesn't reflect real use.
2013-07-02 18:30:23 -07:00
Eric House
dd48cea912
don't log string before it's initialized
2013-07-02 07:26:32 -07:00
Eric House
9fca3792cf
don't pile on chat messages when relay isn't even connected: it's an
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unfair test that doesn't duplicate what users will likely do.
2013-07-02 05:53:58 -07:00
Eric House
9ceb1615b3
replace tabs with spaces
2013-06-30 17:24:33 -07:00
Eric House
070590b3c2
cleanup
2013-06-30 08:34:09 -07:00
Eric House
b506a91068
add commandline params
2013-06-30 08:33:58 -07:00
Eric House
195f873ab0
tweak logging
2013-06-30 07:37:35 -07:00
Eric House
6fbf2d4a8b
use g_compute_checksum_for_data, removing self-written equivalent
2013-06-30 07:36:56 -07:00
Eric House
7efbfab0e5
fix crash in debug version: len of data to be summed needs to be 32 bits!
2013-06-30 06:50:57 -07:00
Eric House
1a73ab26ac
tweak logging
2013-06-28 20:33:27 -07:00
Eric House
17eda4e5e1
move md5sum code into separate function that relay can copy
2013-06-28 20:33:12 -07:00
Eric House
6c756533e3
fix double-dispose crash (but there's still a memory leak)
2013-06-28 20:32:19 -07:00
Eric House
5c284fe6b0
test PID is live before killing it
2013-06-28 18:55:19 -07:00
Eric House
292982a4b4
when splitting packet, queue them and send on timer rather than
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sleeping the main thread.
2013-06-27 07:00:36 -07:00
Eric House
0bb4f5b0f5
fix occasional memory leak
2013-06-26 00:41:16 -07:00
Eric House
8324b9c770
fix compile error by making HELP another command.
2013-06-26 00:39:58 -07:00
Eric House
7967966982
Merge remote-tracking branch 'origin/android_branch' into local_fix_relay
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Conflicts:
xwords4/linux/linuxmain.c
xwords4/linux/main.h
2013-06-25 06:18:43 -07:00
Eric House
5612bb000b
quick hack to allow testing intermix of chat with normal moves
2013-06-24 18:37:49 -07:00
Eric House
5842654418
fix pattern
2013-06-24 07:30:38 -07:00
Eric House
aca3a96b54
fix pattern so ended games are detected
2013-06-24 07:18:53 -07:00
Eric House
bc6922cb8b
add option to split tcp packets to test whether relay can handle reassembly.
2013-06-24 06:33:06 -07:00
Eric House
5e22508ff7
kill existing xwords instances as part of --clean-start
2013-06-21 06:58:20 -07:00
Eric House
6446819466
use nice to give the relay a fighting chance
2013-06-21 05:41:23 -07:00
Eric House
5bec10048b
add --clean-start option to speed testing
2013-06-20 06:45:51 -07:00
Eric House
5da4936e43
report unexpected received packet size as an error
2013-06-17 06:42:21 -07:00
Eric House
c8f584dad2
don't listen on stdin if it's been closed
2013-06-10 06:15:36 -07:00
Eric House
d41c1a4ca8
add new param so pending text can be drawn differently when it's not
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the player's turn.
2013-05-30 07:17:13 -07:00
Eric House
72a78100b1
fix compile error in non-debug version
2013-05-27 16:18:11 -07:00
Eric House
ffa983db94
use pipe to quit from signal handler since calling g_main_loop_quit()
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doesn't work with more recent glib versions (and has always been a bad idea)
2013-05-24 21:19:20 -07:00
Eric House
4d96b695e6
toward having commandline params show up as defaults in new game dialog
2013-05-10 07:19:32 -07:00
Eric House
79a212c985
don't put up dict change dialog (which blocks) unless names are
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different.
2013-05-09 21:37:58 -07:00
Eric House
d74814a806
part of previous (merge) commit that got left out -- files not saved.
2013-05-09 06:33:19 -07:00
Eric House
7d8cddb31f
Merge branch 'android_branch' into gtk_multigame
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Conflicts:
xwords4/linux/gtkmain.c
xwords4/linux/linuxmain.c
xwords4/relay/xwrelay.cpp
2013-05-08 07:37:55 -07:00
Eric House
3e9bb1c6b9
fix leak: dispose struct before overwriting it
2013-05-08 06:38:52 -07:00
Eric House
66d42fe5f2
fix a couple of leaks
2013-05-07 07:07:10 -07:00
Eric House
5a026ffda3
merge android_wordlists (local branch)
2013-05-01 06:39:31 -07:00
Eric House
541fc546ab
remove that bit from flags -- since we already do the right thing for it.
2013-04-20 19:46:35 -07:00
Eric House
e4f52c5678
add assert and comment explaining why non-utf-8-aware hack is safe.
2013-04-18 07:15:14 -07:00
Eric House
2873d08974
fix memory leak
2013-04-13 16:49:20 -07:00
Eric House
195e6bfad3
add option to dump an .xwd file, meant to replace dawg2dict.pl which
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is becoming a pain to maintain.
2013-04-09 21:10:40 -07:00
Eric House
5912b76cb8
add option to dump an .xwd file, meant to replace dawg2dict.pl which
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is becoming a pain to maintain.
2013-04-09 21:05:35 -07:00
Eric House
07cfdad699
fix to support synonyms within specials too -- for linux only so far.
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Seems to work, though the dawg2dict.pl script is broken.
2013-04-09 07:43:04 -07:00
Eric House
3a628f4375
load new-format dict into linux client, display default faces
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correctly, and search using alternate as well as default faces. Next:
support for alternate specials.
2013-04-06 11:43:57 -07:00
Eric House
168ebeeb5b
fix variable name misspelling
2013-02-22 21:10:46 -08:00
Eric House
c75ecef240
test deletion of games and generation of anonymous relayIDs
2013-01-29 07:42:10 -08:00
Eric House
72e100ccac
use autoincrement primary key, same as on Android
2013-01-28 07:02:33 -08:00
Eric House
4b335ab464
make function static
2013-01-26 18:36:40 -08:00
Eric House
b324a382e2
I've seen read() return 0 after being told there's something on the
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socket. So in that case loop and try again five time -- in case the
docs are wrong that 0 means EOF? Hmmm.
2013-01-26 11:58:48 -08:00
Eric House
88b20769f9
increase buffer size
2013-01-26 11:56:29 -08:00
Eric House
2aba3c0ce1
load dict early enough to have lang available to comms when it first connects.
2013-01-26 11:56:20 -08:00
Eric House
2e0ff09cf9
fix memory leak and uninstall idle proc on the way out
2013-01-24 21:10:41 -08:00
Eric House
498498a2bf
remove gameToken param from XWPDEV_HAVEMSGS message since it's for the
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whole device rather than one game on it.
2013-01-24 19:20:35 -08:00
Eric House
0fad19e38a
make it possible to mix udp and non-udp games (which currently crashes the relay very rarely)
2013-01-24 18:56:10 -08:00
Eric House
481f344ff4
fix failure to clean up on exit
2013-01-24 08:08:53 -08:00
Eric House
cbb82eb5e8
add --via-udp option -- which causes app to crash because the memory
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leak detector is working
2013-01-24 08:00:53 -08:00
Eric House
9f3250cb3f
make curses version use udp socket when --db param passed. There's no
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UI for the DB and the assumption is only one game will be stored but
this should let the test script be modified to test the new protocol.
2013-01-24 07:49:49 -08:00
Eric House
12f70154a0
changes for includes-messageID-please-ack protocol addition
2013-01-23 07:43:58 -08:00
Eric House
ae9ec31863
don't call g_main_loop_quit() from inside signal handler: it doesn't
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work on Ubuntu LTS at least. Instead write to a "quit pipe" and exit
the loop from the pipe's reader back outside exception context.
2013-01-21 18:57:48 -08:00
Eric House
e79b0bd3eb
Merge branch 'gtk_multigame' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into gtk_multigame
2013-01-20 19:27:50 -08:00
Eric House
93ff4f4fcb
handle the new length-plus-string format
2013-01-20 13:07:01 -08:00
Eric House
3fc31a6fe1
new enum for alert
2013-01-20 10:04:24 -08:00
Eric House
f06d129c24
change env variable name; provided inital board size and dict choices
2013-01-20 09:53:26 -08:00
Eric House
3dfb2e04e6
call comms_close in curses too to avoid new assert
2013-01-19 22:53:25 -08:00
Eric House
0ef3549a4e
handle (display) the relay's new error message
2013-01-19 15:18:36 -08:00
Eric House
1bb9f9b1bf
handle sending of messages generated by games opened only to receive
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messages from relay. And handle report that relayID is bad.
2013-01-19 14:37:49 -08:00
Eric House
1519a00004
toward being able to handle messages received for closed game.
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Receipt seems to work but send in that state doesn't.
2013-01-18 07:49:00 -08:00
Eric House
4163309dae
Let's have just one set of signal handlers
2013-01-17 06:37:53 -08:00
Eric House
2f772c56b2
make gtk app a better test bed: add db and row to window titles,
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implement delete button and multiple selections, etc.
2013-01-16 21:16:07 -08:00
Eric House
c33c50ee6b
add deleteGame()
2013-01-16 21:11:35 -08:00
Eric House
a6784464ff
first set of networking changes testing per-device communication with
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relay on behalf of a number of games. Works as long as all the games
are open.
2013-01-16 06:46:33 -08:00
Eric House
a107365c88
change names of two types and variables of that type to make a common
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pattern more sensible. No code changes.
2013-01-15 19:04:20 -08:00
Eric House
dddb135b9d
add more columns, and update each time game is saved
2013-01-09 06:30:52 -08:00
Eric House
fac3e6b678
fix gtk version to correctly implement util_setIsServer (which only
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Android did so far) by calling server_initClientConnection(). Now
relay games work with both started as hosts. (GTK UI prevents
starting one as a guest; cmdline is required for that, if it still
works.)
2013-01-08 07:28:30 -08:00
Eric House
5e2bfd20da
add a checkbox -- which apparently won't interact until I "implement
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the 'activate' virtual method".
2013-01-08 06:32:43 -08:00
Eric House
1cb959c86d
type tree model column correctly
2013-01-07 20:51:59 -08:00
Eric House
76f3bb3413
fix curses version so discon_ok2 tests work again.
2013-01-07 20:40:46 -08:00
Eric House
565b742971
snapshot -- connects to relay but doesn't play yet.
2013-01-07 08:00:47 -08:00
Eric House
469e656464
track open games so don't double-open and can close all on quit
2013-01-07 06:36:34 -08:00
Eric House
f88387da80
lots of changes to separate game data from app data so several games
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can be open at once. (curses version is almost certainly broken)
2013-01-07 06:10:44 -08:00
Eric House
b61ed7b631
opening saved games and saving of changes now work.
2013-01-05 21:01:26 -08:00
Eric House
a8014a855b
now games are displayed in lists. Next: open them.
2013-01-05 19:40:29 -08:00
Eric House
8238d45350
ignore the db
2013-01-05 19:37:05 -08:00
Eric House
e0dc83ed70
rest of what I just meant to commit.
2013-01-05 16:08:47 -08:00
Eric House
4af30c534c
snapshot. New game button works and game gets saved in DB. Next: display and open from DB.
2013-01-05 16:08:19 -08:00
Eric House
63487dc5d0
assert gdk setup going ok
2013-01-03 08:18:35 -08:00
Eric House
ad2b925a60
print wordlist name as part of error message
2012-12-29 07:47:44 -08:00
Eric House
9598ea3585
fix to compile post API change.
2012-11-13 21:32:42 -08:00
Eric House
c4df31892e
Fix occasional infinite loop of devices sending and receiving the same
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message over and over when getting updated by GCM. The problem
occurred when one device had an un-ACKable initial message still in
its queue. I call resendAll a lot, which caused that message to get
resent to the other game which then replied without being able to ACK
it so it remained to be sent again. This would continue until users
moved forward in the game. The fix is to add a backoff timer to
resendAll() so that it can't loop. The timer is reset when an ackable
and new message is received, meaning there's been a change in what's
available to resend. And since users calling resendAll manually
expect it to do something, add a force param that ignores the backoff.
seems to fix the problem (but needs a lot of testing.)
2012-11-13 21:25:03 -08:00
Eric House
093fc4d1fa
cleanup
2012-11-13 07:23:07 -08:00
Eric House
2908802017
try to make linux client mimic Android a bit better in saving after
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any network activity so messages get acked more quickly.
2012-11-13 06:15:36 -08:00
Eric House
6ca966f22a
make test script and linux client mimic case where relay regid is
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rejected by relay. Client re-registers and a new relay regid is
issued.
2012-11-12 07:27:20 -08:00
Eric House
1316ae4b67
Fix relay devid protocol to deal with case where client submits a
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ID_TYPE_RELAY id that's not in the devices table (as has happened when
a device switches relay URLs during testing, but might also happen if
I have to delete an entry from the devices table.) In that case,
return ID_TYPE_NONE to the client, which will be its clue to delete
its ID_TYPE_RELAY id and submit the platform-specific id again.
Note: android won't compile this revision thanks to util.h change
2012-11-10 15:05:44 -08:00
Eric House
b53412d98d
Fix to actually work. Grrr.
2012-11-10 14:52:10 -08:00
Eric House
b0f85e02df
use grep of app's help message to determine whether a param is
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supported so can test with older clients and not crash.
2012-11-09 06:55:38 -08:00
Eric House
03108f311a
Merge branch 'android_branch' into android_gcm
2012-11-05 06:14:21 -08:00
Eric House
59937b8514
modify how devids are handled on the relay and the protocol through
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which they're communicated to the device. Device is expected to have
a platform-specific notion of ID which the relay stores in a new
devices table and indexes with a 32-bit number which is returned to
the device -- which is encouraged but not required to use it in lieu
of the longer ID in future communications. Modify linux client and
test script to use the relay-supplied id. Some of this is commented
out for now.
2012-11-03 10:58:01 -07:00
Eric House
563422de02
turn on DEVID feature for linux
2012-11-02 05:35:56 -07:00