Commit graph

31 commits

Author SHA1 Message Date
Eric House
c567647a8d get rid of mapping of socket->game_connection, which will not work
once UDP sockets and/or per-device (not per-game) connections come
along.  Lots of changes, most not involving code flow but a couple
that did.  So far two gtk games can connect and exchange moves.
Haven't tested reconnection or store-and-forward.
2013-01-12 16:09:24 -08:00
Eric House
720f78d18a get rid of ivars used only for http UI 2011-01-04 21:43:10 -08:00
Eric House
1ff4d67bc0 block TERM and INT from all but the main thread. (Pretty much untested; doesn't fix hang-on-SIGINT.) 2010-10-04 20:03:00 -07:00
Andy2
e60495ff93 read, pass, store and display langCode. Not yet used to route
connections to crefs.
2010-09-10 01:59:37 -07:00
Eric House
90d505abea call accept() in main thread rather than in thread proc to fix
long-standing bug where main thread kept finding socket to be readable
and forking new threads to call accept() on it and then block forever.
2010-09-08 20:24:36 -07:00
Andy2
51ffdce185 comment out pthread_create failure log; seeing it too often and it's
just for the web view.
2010-07-26 18:37:44 -07:00
Eric House
5ea1f3b470 list newest crefs first 2010-07-15 18:13:01 -07:00
eehouse
8bb2fb9b09 track and display in web view the number of games actually joined
rather than the number attempted.
2010-05-28 02:31:27 +00:00
eehouse
c92d919934 log error from read 2010-05-26 02:25:58 +00:00
eehouse
7a279702c0 add sterrror to what's logged when pthread_create fails -- as is
happening often.
2010-05-20 04:28:07 +00:00
ehouse
a1be2fb8fc add ports relay is listening on to http display 2009-12-16 02:43:52 +00:00
ehouse
015b0d42d8 include title in head with summary readable in tab 2009-12-08 14:51:03 +00:00
ehouse
8e0dad43c7 get rid of overlogged message 2009-11-08 21:25:43 +00:00
ehouse
0e43675abf Address problems matching [re]connections to games: first, go back to
setting connName when all in a game are present.  Second, have every
host include in connections a random number.  That number is made part
of the connName and in general used to test whether a host belongs in
a particular game.  Add this "seed" to web interface.  Means new
versions for relay protocol and game stream format.  Latter is handled
correctly so older games can be opened.
2009-09-26 14:37:49 +00:00
ehouse
ffacbcb36a Move "For" column left. 2009-09-19 04:59:19 +00:00
ehouse
45bdccd4e8 Format time more compactly 2009-09-18 03:50:01 +00:00
ehouse
a9e8f5b493 shorten column headings; don't assign cid until game is full. 2009-09-17 03:42:12 +00:00
ehouse
135048a3cf Extend name change to relay's web interface 2009-09-14 03:31:54 +00:00
ehouse
2a569df97f For privacy, don't show host IP unless connection is local. 2009-08-30 15:16:06 +00:00
ehouse
b15665e041 serve http view from cached data and make cache refresh rate
configurable.  Should make it harder to attack the relay on http port.
2009-08-21 12:32:57 +00:00
ehouse
acbf8180ef add missing lock(); track and display uptime of daemon child as well as parent 2009-07-31 12:56:04 +00:00
ehouse
ba97f096dc make css file for http interface configurable; fix bug where
connections arriving too close together would wind up with different
crefs (using new mutex).
2009-07-30 12:49:21 +00:00
ehouse
4a5d74a0af rename state to take up less space in browser; add number of respawns
to status display.
2009-07-29 04:25:21 +00:00
ehouse
8be31357ad track per-cref lifetime and display it via http 2009-07-28 05:41:15 +00:00
ehouse
8284799abe Fix crashes resulting from deleting cref instances in one thread while
another wanted to operate on them.  The root problem is that you can't
dispose of a mutex while somebody's blocking on it.  So now the
locking mutexes live inside the cref class.  When the lock owner
realizes the cref needs to die, it sets a flag and it's moved to a
recycled list.  A thread blocking on the mutex will then get it, but
checks the flag and releases it immediately if it's being recycled.
(Also improve the http interface a bit.)  With these changes I've run
31K (and counting) games against the relay without a crash or deadlock
(using sim_real.sh.)  The main problem that remains is that sometimes
two games using the same cookie wind up with two crefs (and so never
connect.)
2009-07-28 05:15:26 +00:00
ehouse
8a0d963c95 include abbreviated uptime in stat row 2009-07-16 02:56:25 +00:00
ehouse
c5e73fd725 Add to http display number of games currently being hosted. 2009-07-13 03:01:22 +00:00
ehouse
2ef16d44ca Include number of games played in html output; don't report closed
sockets found while reporting closed sockets (to avoid deadlock);
remove sockets from crefmgr's map when closing them so new connections
using same (re-used) socket aren't treated as belonging to open games.
2009-07-06 01:50:51 +00:00
ehouse
3469dc7bf3 Make refresh interval configurable. 2009-03-02 05:29:06 +00:00
ehouse
9a8abb770d in web console list hosts present rather than just the count 2009-02-28 19:35:32 +00:00
ehouse
3bf116c936 Add an http interface (read-only web console). 2009-02-28 16:15:59 +00:00