ehouse
b40d8e3f2d
Don't pass new bitmaps struct to draw code uninitialized
2009-01-14 12:51:55 +00:00
ehouse
bf0d27388a
change draw api so all available bitmaps (only 2 in current format)
...
can be passed for tile and cell drawing
2009-01-13 12:57:56 +00:00
ehouse
47f6ab7da3
Implement, with help from glib base64 source, routines to turn binary
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into SMS-compatible strings and back. This should ensure that the
format is cross-platform.
2009-01-05 02:08:55 +00:00
ehouse
bf77466ea0
cleanup. SMS, not BT, is the default conType for other than Palm.
2009-01-05 02:07:30 +00:00
ehouse
ad9d0b7ee1
Remove newlines from debug statements.
2009-01-05 01:59:04 +00:00
ehouse
73c32f0441
New stream version makes standalone and multi-device build formats the
...
same so new Wince can open files saved by current version. Tweaks to
build with relay and heartbeat turned on.
2009-01-03 23:54:25 +00:00
ehouse
227a58d115
Since there's now a flag indicating whether to show the value of a
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tile, make value unsigned. Adjust/fix platforms. Add cmdline flag to
linux apps for hiding values.
2008-12-29 03:09:35 +00:00
ehouse
fa4adbfcea
Add support to gtk app for tranport over "sms", with files containing
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base64-encoded data as the messages. Make necessary changes to comms.
This is the foundation for doing real SMS transport on handhelds.
Currently a full robot game works for two gtk clients provided the
server is launched first.
2008-12-29 01:35:29 +00:00
ehouse
23b07772c0
invalCellsUnderRect didn't work for rects not intersecting board; fix.
2008-12-16 05:30:25 +00:00
ehouse
3e749c898c
Indicate tiles whose values should be hidden with a new bit rather
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than a negative value.
2008-12-13 07:32:53 +00:00
ehouse
6c9c013f1a
fix occasional crash: null-out ptrs after deleting what they point to.
2008-12-11 13:42:21 +00:00
ehouse
07e3b26e60
Quash some compile-time warnings. snprintf instead of sprintf.
2008-12-06 15:59:30 +00:00
ehouse
4529e564e4
Pass string for tile even when it has a bitmap. Let platform decide which to use.
2008-12-04 06:13:59 +00:00
ehouse
28638c4f23
When hideTileValues changes, inval all tray tiles.
2008-12-03 13:38:54 +00:00
ehouse
206b56a50a
Don't draw hint rect, or start drag to change it, if hints are disallowed.
2008-12-01 13:06:37 +00:00
ehouse
7fd26c39fc
When tray overlaps board yet is hidden, should not be on top except
...
when focussed. Remember state before gained focus, and restore it
when loses.
2008-12-01 13:04:14 +00:00
ehouse
8a81089d22
When tray overlaps board yet is hidden, should not be on top except
...
when focussed. Remember state before gained focus, and restore it
when loses.
2008-12-01 13:03:42 +00:00
ehouse
e9beb2fc79
a bit of cleanup
2008-11-22 19:43:47 +00:00
ehouse
bbe53cd273
Fix bug: when using hint limits to restrict first move on empty board
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limits were ignored for the vertical search. Fix is to make
special-case treatment of first move more integrated so special limits
code isn't needed.
2008-11-22 19:32:42 +00:00
ehouse
239227ada3
hide focus when pen used, but remember where it was (don't set to
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OBJ_NONE) so can replace it when focus keys used again.
2008-11-22 16:37:29 +00:00
ehouse
e1cf1573b0
fix inval of focussed tile to take divider into account.
2008-11-20 05:12:48 +00:00
ehouse
c65d2cf574
add getters
2008-11-10 16:01:46 +00:00
ehouse
2dac68f3e8
Don't assert when unknown key seen; just ignore.
2008-11-08 16:19:04 +00:00
ehouse
e26a01dd62
New Ubuntu has a stricter compiler...
2008-11-06 03:16:09 +00:00
ehouse
8492bc7c7a
Don't skip over occupied tiles when moving cursor unless alt key is
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down. Smartphone doesn't have an alt key, and this
simplier-to-understand behavior should be the default.
2008-11-02 03:43:33 +00:00
ehouse
bf8c079db4
When tray's not revealed, cursor should travel over all tiles to be
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consistent with display of 7 tiles even if some are really on board.
2008-10-31 04:30:58 +00:00
ehouse
3b28583d0d
track focus on Rem: region of scoreboard in addition to players' score
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areas, pass into draw whether to show it highlighted, and fire a util
method when it's clicked on. Intent is that platforms show the
remaining tiles dialog.
2008-10-24 08:56:20 +00:00
ehouse
bc8ebcc1b2
use three bits for scoreboard cursor in anticipate of making Rem selectable.
2008-10-21 03:19:54 +00:00
ehouse
1fb537ba41
back out 2245: having scrollbar be focusable is a better way of allowing scrolling than overloading cursor movement; scroll cursor onscreen when diving and it is off
2008-10-20 02:23:17 +00:00
ehouse
e35a0c5e79
mark debug-only formals and wrap in #defines to fix compile-time
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warnings of clean wince build.
2008-10-11 17:58:43 +00:00
ehouse
8c6c177c99
flag unusued param to fix compile error; move code used only in
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multi-device games inside ifdefs.
2008-10-11 17:30:35 +00:00
ehouse
182db5a396
debug changes: change defines to remove gremlin-only code; add missing constants.
2008-10-11 16:46:08 +00:00
ehouse
b5acad0e35
fix bug: need to reset engine when divider moved via keys as well as
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when dragged.
2008-10-10 08:38:23 +00:00
ehouse
e01f8db17e
add function for logging location reached when debugging
2008-10-09 12:04:57 +00:00
ehouse
b5a823fd93
Fix crash when switching to game with same-language dict: inform draw
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even if tile sets the same since old is about to be destroyed.
2008-09-28 16:43:24 +00:00
ehouse
960fee16cc
Bug: tap on hidden tray doesn't reveal it (likely new). Fix by always
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reversing hidden tray on giving it focus and by finding tray to be
location of pen even when hidden (but only the part not under the
board.)
2008-09-27 16:59:04 +00:00
ehouse
42ad517e52
When moving cursor within board, scroll board if it's possible to do
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so, and only if it is not move the cursor (or if needed to keep it
visible after scroll.) This makes it easier for users to scroll --
but may not be needed if focussing scrolbar works.
2008-09-27 15:07:48 +00:00
ehouse
918c876e13
Require two key events to reveal tray and act on a tile; don't treat
...
divider as wider (to make it easier to tap on) when keyboard being
used to select.
2008-09-18 03:53:53 +00:00
ehouse
b72309f947
Had to comment out BLANKS_FIRST to compile new wince font code, so
...
assert that blank test catches only one tile per dict.
2008-09-09 12:20:09 +00:00
ehouse
13e521b879
Don't save dict as part of model. It's redundant as the platform code
...
already saves the name and passes the dict in.
2008-09-09 12:18:32 +00:00
ehouse
4ffeada868
call draw_dictChanged on load so draw can calc fonts immediately
2008-09-09 12:16:06 +00:00
ehouse
181e880d8d
Add listeners to model so board can be notified whenever dictionary
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changes. Pass dict into draw via new API, removing it from the
draw_begin calls.
2008-09-05 12:11:37 +00:00
ehouse
a2dfec2714
catch up with API changes. GTK to use this still needs to be fixed!
2008-08-30 13:54:47 +00:00
ehouse
6719c60ce1
fix newg_attrChanged to exit quickly when there's no change
2008-08-27 12:09:30 +00:00
ehouse
44f5d0a7c5
give serverRole a default value.
2008-08-27 12:08:07 +00:00
ehouse
db3fb12891
better leak debugging
2008-07-28 05:05:39 +00:00
ehouse
1452e12650
draw divider focussed when all of tray has focus
2008-07-28 05:04:34 +00:00
ehouse
32cad79f1c
Add feature lost when five-way drag of divider became possible: don't
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allow focus rect to stop on any empty tray slot but the leftmost.
2008-07-24 12:39:46 +00:00
ehouse
2803f239df
Put up dialog when user asks for hint and the feature's disabled.
2008-07-24 12:37:05 +00:00
ehouse
e399a7b755
Quiet over-enthusiastic logging of state transitions.
2008-07-18 09:06:09 +00:00