Commit graph

7 commits

Author SHA1 Message Date
ehouse
d860e63e16 UI compromise on juggle: force something to happen, so the user sees a
change, then juggle again so the outcome is random.  This works on Palm
because draws are not cached: if two players wind up not moving you still
see them move then move back.
2006-07-01 14:18:00 +00:00
ehouse
f4659b73b0 Use new xplatform newgame logic to replace palm's in newgame.c, and make other
changes (shifting util functions around) that follow from that.  Back
version number down to 4.1.5 since that'll be the next shipped from this
branch.  Add juggle button to newgame -- the whole point of this.
2006-06-22 04:57:08 +00:00
ehouse
dcd31cd092 update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
8e5f222fe6 modify ip-params dialog for new relay-based scheme, using new struct
fields and dialog objects.
2005-04-03 01:58:02 +00:00
ehouse
53be448688 Use macro. 2004-09-19 03:21:31 +00:00
ehouse
3475c93952 post prefsChangedEvent before newGameOkEvent 2003-11-30 18:55:29 +00:00
ehouse
7f17376766 checked in from personal archive 2003-11-16 19:23:48 +00:00