Commit graph

153 commits

Author SHA1 Message Date
Andy2
b02e0eb9cf actually list words: makes a better test. 2011-10-17 06:47:49 -07:00
Andy2
6793742f0f remove option to list all words played in a single lookup dialog, and
supporting code in the jni/common C.
2011-10-14 22:32:30 -07:00
Andy2
0e6b4d749f When pen held on committed tile on board, cons up list of all words
played that include that tile and pass to new util_cellSquareHeld()
method.  In java implementation of that method, use existing lookup
activity code to display list of words.  Enabled on the C side by a
compile-time flag in case it has problems.  Right now the time spent
saving a game before launching the lookup activity, and reloading it
after, is pretty apparent, but that's in emulator which is slow.
2011-10-13 19:14:08 -07:00
Andy2
0dfa69b1b2 implement pen timer with timeout, not idle. 2011-10-11 19:38:26 -07:00
Andy2
dc20b04a4c remove unused param (on the C/jni side) 2011-10-04 18:54:53 -07:00
Andy2
77b9fa11a5 improving lookup words experience: replace
util_userQuery(QUERY_ROBOT_MOVE) with new util_informMove(), into
which the number of words formed and the words themselves are passed.
The process of consing up the score explanation was already passing
over the model, so storing the words is very little effort, and will
save a call back into the model where the user actually wants to do
the lookup.
2011-10-02 16:21:09 -07:00
Andy2
35a0a3a291 passing pool into word-listing code a mistake as it put tiles back
when undoing and so the pool grew each time.  Fix, and remove server
API as it's unneeded.
2011-09-22 06:41:48 -07:00
Andy2
9eacdb3856 add server_listWordsPlayed, and implement via function in model.c that
uses existing stack and undo features to run a WordNotifierInfo over
some number of scoring passes to gather the words seen.  Seems to work
as tested from gtk version.  Now need to try from android....
2011-09-18 17:20:01 -07:00
Andy2
2d2f3e23fd change signature of util_playerScoreHeld(): pass player num rather
than formatted text. Client code can use new
model_getPlayersLastScore() or whatever else it wants to build text to
show the user.
2011-09-02 18:36:03 -07:00
Andy2
dadf41ad2e add "cancel trade" menu item 2011-09-02 06:38:30 -07:00
Andy2
c2150bc9ed get rid of util_setInTrade() 2011-09-02 06:14:29 -07:00
Eric House
c01981bc8f Make miniwindow stuff compile-time optional. The goal's to use native
features where they look better or are easier to manage, e.g. Toasts
and dialogs on Android.
2011-08-29 20:36:01 -07:00
Eric House
cbfdf992bd add compile-time option to allow passing game seed from commandline.
This should allow testing relay changes to deal better with duplicate
seeds.
2011-07-31 22:23:46 -07:00
Andy2
4c5c435fb5 add new parameter so client always gets notified on connection
including how many players are still missing.
2011-05-19 05:51:00 -07:00
Eric House
3cc105da0b add ability to dump board (model) as text, protected by ifdef that
will likely only get set on Linux.  Uses lower-case to designate
blanks.  For that and maybe string size assumptions is very broken for
non-ascii languages, including Spanish.
2011-04-13 06:45:22 -07:00
Andy2
3b7b4802a9 add ability to specify, track and use separate dictionaries for each
player.  Works for gtk client.  Compiles for Android but there's no UI
yet to specify more than one dict.  Management of dupicate dicts
without duplicating memory -- refcounting -- will be up to the
platforms.
2011-04-01 19:57:10 -07:00
Andy2
80e0edbf03 cleanup 2011-03-31 06:41:11 -07:00
Andy2
fc4fddb055 check if can hint (to refresh buttons) after enter/leaving trade mode 2011-03-08 07:41:16 -08:00
Andy2
bf0582f0aa make hint buttons en/disabled based on board_canHint() results. 2011-02-01 18:56:37 -08:00
Eric House
4bf613a006 move pipe handling code to where can be shared by curses and gtk -- but use from curses is untested. 2011-01-24 22:20:47 -08:00
Andy2
825cda9125 new feature for testing proxy: --with-pipe option causes linux client
to, instead of putting up UI, blocking on pipe and once it's readable
opening saved game and passing messages into it from pipe then saving
it when done.  Works, but requires gtk so far.
2011-01-23 21:52:26 -08:00
Andy2
fc8cac3b6a handle new device-gone message by posting timed-out dialog. 2010-11-11 06:43:36 -08:00
Andy2
2d9851902c replace chat menuitem with chat button enabled using comms_canChat() 2010-11-01 06:55:37 -07:00
Andy2
ab708e4db1 add devOrder (= hostID) to params passed on connect. Make linux apps compile after API change. 2010-10-29 06:32:18 -07:00
Andy2
7e0bcee6d2 add room name to callback used when device connects: fix linux to compile 2010-10-28 18:46:07 -07:00
Andy2
a13bb34419 plug memory leak 2010-10-04 22:14:44 -07:00
Eric House
14fd1f9023 add test code for chat feature: display incoming chat and send via
menu.  Sent message is hard-coded for now; should fix that.
2010-10-03 18:13:48 -07:00
Andy2
00cdbc97d3 Install a no-op TERM handler at first then replace later with one that
just exits main loop.  Do cleanup/file saving on exit from mainloop.
Fixes occasional crash where TERM came in before we were setup to
cleanup.
2010-09-20 04:55:35 -07:00
Andy2
452e3fc86b timeout in milliseconds instead of seconds 2010-09-16 04:46:04 -07:00
Andy2
fa50bd00f1 timeout final scores alert 2010-09-16 03:42:57 -07:00
Andy2
0d7165f881 add ability to run gtk from newrelay.sh. Trying to run 50 instances
crashes the relay as ACKs take too long to come back.
2010-09-16 01:44:54 -07:00
Eric House
9fc39a55ed add params to set public-room-related booleans; add timeout option on
modal dialogs so gtk version can run unattended.
2010-09-14 21:13:45 -07:00
Andy2
34a94f23a0 fix error message to not specify host or guest 2010-09-10 01:24:42 -07:00
Andy2
6dc21ae7a8 pass (hard-coded) param controlling non-turn board switching 2010-07-17 06:22:42 -07:00
Andy2
6484a2fb9b fix to compile (with or without KEYBOARD_NAV undefined) 2010-07-09 06:50:39 -07:00
Andy2
4425ff838c add buttons (gtk) to test new prev-move feature; modify to fit new api
(curses).
2010-07-07 05:29:04 -07:00
Andy2
3452666231 use board_canTogglePending to disable button 2010-07-03 11:39:10 -07:00
Andy2
592d99ba80 add new button and handler to test redo of undone pending moves. 2010-07-02 18:53:37 -07:00
Andy2
e150db29ee use board_canFlip() to prototype disabling flip button when useless. 2010-06-30 20:25:56 -07:00
Andy2
80aa22b2d1 add common prefs field sortNewTiles and way to set on linux cmdline 2010-06-17 18:10:32 -07:00
eehouse
f514717428 Change board_zoom to indicate direction only of zoom, not number of
cols.  When figuring internal dimensions zoom out as needed to meet
maxSize value.  This fixes problem where rotating a zoomed portrait
board to landscape leaves cells bigger than they can be made by
zooming, but then the desired zoom has been changed and stored and so
on return to portrait cells are smaller/less zoomed.  Need to see if I
can live with that.
2010-06-05 03:40:23 +00:00
eehouse
a80d874e9d change api for board_zoom and change callers. No effect on java and
no behavior change.
2010-06-05 03:39:06 +00:00
eehouse
a2d2b0adbd quick hack to enable/disable zoom buttons so can debug board.c w/out
android.
2010-06-05 03:38:40 +00:00
eehouse
e1d956ac09 catch up with board_setPos API change. 2010-06-03 04:58:02 +00:00
eehouse
04835a09e1 add missing params so compiles 2010-04-23 09:32:14 +00:00
eehouse
ad2c725a58 always install scrollbar because zooming can require it after the
fact.
2010-04-15 02:16:40 +00:00
eehouse
1950e38bda remove bogus assert and logging 2010-04-08 04:15:08 +00:00
eehouse
d263b47a56 lots of changes, still rough, to allow zooming in and out on board.
Includes ability to scroll horizontally by dragging.  Board init API
changes to specify board width and max height instead of cell
dimensions, so now board owns task of picking cell size.  If the
number of cells does not evenly divide into a board dimension then the
extra pixels are distributed among some columns/rows in a way that
still allows bitblit-based scroll implementations (though horizontal
scrolling at this point always does an invalAll()).  Not yet tested
with overlapping tray.  And still need to allow rows to be taller than
cols are wide if platform code has given the space.  Stream format
changes with this checkin.
2010-04-08 04:14:14 +00:00
eehouse
603462fc33 add option to skip modal dialog showing final game score (may prevent
curses version from becoming nonresponsive when used from playme.sh);
add menu command to curses version to resend messages.
2010-03-28 16:08:54 +00:00
eehouse
cb5cc975b3 add new params required for comms_getInitialAddr 2010-03-25 04:53:16 +00:00