ehouse
ad78ec1fd8
Rewrite of checkIncomingStream to be cleaner and fix bug with initial messages getting dropped
...
while heartbeat feature was enabled. Fixed the problem on Linux, but experience on Treo650
is still better without HB feature, so turning it off on Palm. This seems ready for beta,
but will test a bit more.
2007-12-05 06:33:37 +00:00
ehouse
7929865ad9
Comments only.
2007-12-05 06:31:30 +00:00
ehouse
d5d29adc0c
Change util function to use signed type; other cleanup to compile with various features.
2007-12-05 06:28:51 +00:00
ehouse
e4c2143aed
Fix dialog title; send heartbeat based on when connected even if no
...
messages yet received; reset bt connection on palm in two stages;
remove unused param. Change version number for beta.
2007-12-03 01:20:32 +00:00
ehouse
f0e21dbd86
Fix bug showing remote/robot moves only on host to include client too.
2007-12-02 22:07:24 +00:00
ehouse
5457ea1b59
replace all __FUNCTION__ with __func__
2007-12-02 19:13:25 +00:00
ehouse
e1d5632a7b
Re-add direct-via-ip transport, and implement for linux in order to
...
better test heartbeats. Fix so can play against Palm over BT.
Assertions failing on Linux when reset, but it's otherwise done.
2007-11-26 02:58:25 +00:00
ehouse
6e71f8197e
Add file and line number to debug version of realloc and free.
2007-11-22 05:04:40 +00:00
ehouse
4c8cf98d24
Add and set a compile-time option so comms will set a periodic timer
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and use it to send and check for heartbeats over any transport.
Caller must supply a reset proc which is called when heartbeat hasn't
been received in too long. No changes required to comms protocol, but
that means the heartbeat interval is fixed at compile time: can't be
negotiated, and the two ends had better agree. Currently tested with
linux host and PalmOS guest, where only the first heartbeat failure is
recovered from. So there's some debugging to be done still.
2007-11-18 23:43:27 +00:00
ehouse
41936fe18a
Byte-swap psm field to callback on ARM: now both client and host work. Move SDP-related constants out where linux can use too.
2007-11-03 22:04:06 +00:00
ehouse
ef31e3688c
fix log_hex to print nibbles in right order.
2007-09-27 02:56:35 +00:00
ehouse
473d506611
add logging to help catch a recurring assertion
2007-09-15 13:46:59 +00:00
ehouse
eeafb5c4f2
reset in/out var before each call to util_askPassword
2007-06-10 14:54:47 +00:00
ehouse
edfdda6fd2
Fix so compiles curses-only, and so curses cell can be 2x1 (for square board)
2007-06-01 02:08:04 +00:00
ehouse
dd7a5c8104
type name change only
2007-05-26 14:14:01 +00:00
ehouse
eeebeca542
substitute macro for common sizeof(x)/sizeof(x[0]) pattern; no generated code change
2007-05-26 14:03:07 +00:00
ehouse
45d5bb6260
Hide tray on turn transitions when more than one non-robot local player present in game.
2007-05-20 20:46:29 +00:00
ehouse
aa3d3bc76c
Fix bug where arrow gets placed in wrong cell when tapping on tentative tiles to remove them while board is flipped.
2007-05-18 04:09:10 +00:00
ehouse
f832959480
Up version for ship; build LocalizedStrIncludes.h per-platform;
...
include language in all platform obj directory names
2007-05-13 21:06:42 +00:00
ehouse
2bba51f95a
cleanup (no change to generated code): remove old owner_hash code; replace empty formal lists with void.
2007-04-14 16:27:19 +00:00
ehouse
13803e2596
When showing cell values, also show tile values if the don't-show tile values preference is set.
2007-04-06 01:41:16 +00:00
ehouse
ad4fd26d88
fix bug where arrow replaces tile at edge of board by returning false
...
from figureNextLoc unless an empty space found.
2007-04-03 03:36:14 +00:00
ehouse
dfc2d679e0
Don't call comms_start while opening game. Caller may still consider
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another game open.
2007-03-18 23:55:58 +00:00
ehouse
242e71f04a
What I meant to check in. Need to save first....
2007-03-18 23:38:53 +00:00
ehouse
a4fb5a6d5a
Always send BT reconnet message, even if there are messages to resend.
...
Fixes failure to reconnect when opening a saved BT game where the
other device is waiting and will need to resend.
2007-03-18 23:38:19 +00:00
ehouse
aad182c2e3
turn stringFromStream into macro to aid logging for leak detection. Debug builds only effected.
2007-03-18 23:31:51 +00:00
ehouse
fcb334375a
define XW_PSM in accord with palm guidelines. Doesn't seem to matter...
2007-03-17 15:33:16 +00:00
ehouse
a0919dcc54
Fix bug: scoreboard doesn't reflect connected state until some other
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event causes update. Fix by calling turnChangeListener any time turn
changes, including on initial set.
2007-02-27 02:48:51 +00:00
ehouse
c0b515457b
Cleanup: compile warning and to make logging easier.
2007-02-08 15:17:23 +00:00
ehouse
a424d54445
Add a one-byte header to BT messages so one device can signal another
...
that a new game's begun without dropping the connection. On Palm,
remove connection-drop on new game. With this change starting a new
game takes imperciptible time, down from 30 seconds.
2007-02-08 02:53:10 +00:00
ehouse
ff82dd61c0
Fix linked-list bug in removeFromQueue.
2007-02-07 11:58:01 +00:00
ehouse
3028c9e598
deal with case where guest begins new game but connects to host that's
...
running the old game: the host may reply, but guest must not take that
as evidence of a connection having been established: don't remove sent
messages (this isn't an ACK), and don't assert later on.
2007-02-06 05:49:45 +00:00
ehouse
183f0f716f
enable juggle button after role change
2007-02-06 05:47:20 +00:00
ehouse
9a61f5c38b
Add assert; don't call comms if has been set to null (fixes device
...
reset); fix failure to install connCB (removes need to manually resend
messages when client starts up first.)
2007-02-04 17:13:01 +00:00
ehouse
7c8b7294cd
add const to a bunch of char* decls in APIs and variables; no code change
2007-02-03 17:54:20 +00:00
ehouse
3f111c5657
name change only: Connectedness becomes DeviceRole
2007-02-02 08:34:37 +00:00
ehouse
ad77b04766
When role changes from client, where only local players are shown, to
...
host or standalone where all are shown, change the number shown
appropriately. The goal is to make the experience natural,
particularly for the common case where the players aren't changing.
Give up once user manually changes number shown.
2007-02-02 08:15:07 +00:00
ehouse
f441b22e78
cleanup: only one return per function.
2007-02-02 08:11:14 +00:00
ehouse
f56b170b2a
cleanup. No change in generated code.
2007-01-27 15:07:02 +00:00
ehouse
1486c764fb
use varargs for LOG_RETURNF macro
2007-01-27 15:04:57 +00:00
ehouse
1890fcac6b
forward declaration stops compiler warning
2007-01-27 15:04:19 +00:00
ehouse
ebeefe457f
check and flip before hiliting cells. Fixes bug with feedback on hint
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search on flipped board.
2007-01-23 04:09:26 +00:00
ehouse
a998e96de9
Tweak scroll-of-focussed-board inval code so we don't inval the whole
...
board, which looks crappy. Instead inval only what was previously a
border row, and pass a new param to draw_vertScrollBoard so the
platform can choose not to scroll cells that will just get overwritten
with different bits.
2007-01-21 22:59:29 +00:00
ehouse
15acf8c8bb
When scrolling a focussed board, inval everything. Otherwise border
...
cells scroll into the center drawn as border.
2007-01-21 18:05:25 +00:00
ehouse
6ed6fe4976
Change how flip works, keeping board data like invalFlags and limits
...
in sync with the board rather than the model and flipping coordinates
only in time to access the model or pass to engine. With that done,
drawing can skip any rows scrolled off-screen, and the board's
perimeter focus rect can be drawn and invalidated correctly on a
flipped, scrolled screen: zodiac, eventually.
2007-01-21 06:21:12 +00:00
ehouse
0a426b0876
Get rid of draw_eraseMiniWindow: just inval what's under it; make use
...
of CELL_ISCURSOR consistent: when focus not dived all elements have it
set (or only perimeter for board, settable at compile time); get rid
of draw_drawCursor since CELL_ISCURSOR is all that's needed;
2007-01-19 08:20:11 +00:00
ehouse
c01615e86b
reintroduce board_handleKey
2007-01-18 02:42:37 +00:00
ehouse
c02c3fec17
Set focusHasDived before invalidating so newly focussed object drawn correctly.
2007-01-16 02:42:58 +00:00
ehouse
1afe502436
Fix bugs in recent focus/key changes.
2007-01-12 03:37:30 +00:00
ehouse
f329966a8a
on keyDown, look at what keyUp will do and, if nothing, don't handle
...
the event. This lets focus transfer work as before there was keyDown.
2007-01-12 03:28:20 +00:00