ehouse
6827ab5d88
Unify signal handlers that do same thing; clean memory leaks and a
...
double-dispose.
2009-08-30 15:23:05 +00:00
ehouse
dd666472a3
Fix compiler warning in non-debug case.
2009-08-30 15:20:18 +00:00
ehouse
95a70862be
Lock cref before calling method that assumes lock.
2009-08-30 15:18:40 +00:00
ehouse
2a569df97f
For privacy, don't show host IP unless connection is local.
2009-08-30 15:16:06 +00:00
ehouse
1d2bd69251
Some fixup, e.g. missing or duplicated IDs, left from merge.
2009-08-29 16:10:56 +00:00
ehouse
1c8147c21c
Tweak to support non-ascii utf-8 chars from dicts. Seems to display
...
Catalan and Polish fine (on board.)
2009-08-29 16:09:58 +00:00
ehouse
d86d2b556a
Tweak to support non-ascii utf-8 chars from dicts. Seems to display
...
Catalan and Polish fine (on board.)
2009-08-29 16:09:24 +00:00
ehouse
9ae95366eb
merge in changes from 2546 to current HEAD on wince_42_branch to catch up with localizability. Tested only on win32 so far, where can switch locales and play via relay
2009-08-29 13:37:37 +00:00
ehouse
6a36c045b6
fix wince compile error
2009-08-29 13:06:48 +00:00
ehouse
d29b048504
timeout games after five minutes no matter what
2009-08-23 15:35:47 +00:00
ehouse
b15665e041
serve http view from cached data and make cache refresh rate
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configurable. Should make it harder to attack the relay on http port.
2009-08-21 12:32:57 +00:00
ehouse
bbaf924c4a
add obj dir and core files
2009-08-21 12:22:07 +00:00
ehouse
537de614b9
remove timer assert; log socket errors
2009-08-21 12:15:40 +00:00
ehouse
d9c3da1da7
svn:ignore
2009-08-21 12:02:59 +00:00
ehouse
dbf9daf71b
Fix problems reconnecting hosts where some but not all received the
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ALLHERE message and connName: change relay protocol so cookie is
included in RECONNECT message, and hostIDs are not assigned until
ALLHERE, and change host-to-game matching to use connName first but
fall back to cookie. This fixes nearly all cases failing to reconnect
after relay goes down.
2009-08-21 12:00:09 +00:00
ehouse
f5f5df990e
Drive hosts launched from list of local roles in anticipation of
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splitting tests between machines.
2009-08-21 03:31:34 +00:00
ehouse
493d3c226f
log when crash
2009-08-20 12:12:43 +00:00
ehouse
1264cacdc1
when one participant in a game crashes kill the rest so another can
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begin.
2009-08-20 11:56:33 +00:00
ehouse
53133839a4
don't log list of sockets by default
2009-08-20 03:50:40 +00:00
ehouse
e96becb05f
variable name change only (for clarity)
2009-08-13 12:59:55 +00:00
ehouse
522bd8636d
include timestamp in "game finished ok" output
2009-07-31 13:04:37 +00:00
ehouse
e746e2bc5b
Fix assertion failures
2009-07-31 13:03:38 +00:00
ehouse
fbd3559e3b
Fix assertion failures
2009-07-31 13:03:05 +00:00
ehouse
47d6d53419
make log file location configurable; remember start time as used for
...
permenent IDs on spawn rather than overall boot to avoid duplicating
cids.
2009-07-31 13:02:05 +00:00
ehouse
7077a11af6
pass .css file
2009-07-31 12:58:47 +00:00
ehouse
acbf8180ef
add missing lock(); track and display uptime of daemon child as well as parent
2009-07-31 12:56:04 +00:00
ehouse
80ccdd6d04
spelling...
2009-07-31 12:47:58 +00:00
ehouse
f537169db5
Assign 0 not NULL to pthread variables.
2009-07-31 12:43:04 +00:00
ehouse
bcc887c0b1
Need to remove before inserting. Todo: is there a replace?
2009-07-31 12:39:47 +00:00
ehouse
503db9cc6f
up copyright
2009-07-30 12:54:17 +00:00
ehouse
f35f2fe696
add css file path
2009-07-30 12:52:05 +00:00
ehouse
ba97f096dc
make css file for http interface configurable; fix bug where
...
connections arriving too close together would wind up with different
crefs (using new mutex).
2009-07-30 12:49:21 +00:00
ehouse
631bf4b179
write to named file for use on ISP from cron
2009-07-30 12:46:40 +00:00
ehouse
2641ab6430
bug fix: mark after locking so will unlock in destructor
2009-07-30 12:39:45 +00:00
ehouse
7338a706cb
option to randomly kill xwords instances
2009-07-29 04:31:23 +00:00
ehouse
192fb50bf8
add SIGINT handler that calls quit (to save files). Listen for errors in poll.
2009-07-29 04:29:29 +00:00
ehouse
4a5d74a0af
rename state to take up less space in browser; add number of respawns
...
to status display.
2009-07-29 04:25:21 +00:00
ehouse
8be31357ad
track per-cref lifetime and display it via http
2009-07-28 05:41:15 +00:00
ehouse
9ab746d8ac
Include strerror output in a few socket-related error messages.
2009-07-28 05:17:44 +00:00
ehouse
8284799abe
Fix crashes resulting from deleting cref instances in one thread while
...
another wanted to operate on them. The root problem is that you can't
dispose of a mutex while somebody's blocking on it. So now the
locking mutexes live inside the cref class. When the lock owner
realizes the cref needs to die, it sets a flag and it's moved to a
recycled list. A thread blocking on the mutex will then get it, but
checks the flag and releases it immediately if it's being recycled.
(Also improve the http interface a bit.) With these changes I've run
31K (and counting) games against the relay without a crash or deadlock
(using sim_real.sh.) The main problem that remains is that sometimes
two games using the same cookie wind up with two crefs (and so never
connect.)
2009-07-28 05:15:26 +00:00
ehouse
0d03ed71bb
cleanup
2009-07-28 05:09:24 +00:00
ehouse
6b1cf247bf
Don't alloc storage for fds and log buffer each time through poll
...
loop; instead reuse and realloc when needs to grow.
2009-07-28 05:08:15 +00:00
ehouse
8c7c457a54
shorten state names so they take up less webpage space.
2009-07-28 05:06:25 +00:00
ehouse
62b7d3c3a4
Clean up gtk case and fix post-game log checking.
2009-07-28 05:02:09 +00:00
ehouse
3b62e04d07
don't use -lmcheck. It causes a lot of crashes in places where it
...
certainly looks as if nothing is wrong.
2009-07-28 05:00:18 +00:00
ehouse
dddd5e1dd8
clean up logging. I got some cores that suggest overflow. This fixes
...
that if indeed it was happening. Problems with sockets disappearing
while in poll may remain.
2009-07-16 04:43:33 +00:00
ehouse
19cff0f7c5
make all game ids (cookies) unique; fix success test
2009-07-16 04:36:30 +00:00
ehouse
0a0d4804dd
store keys and values as const char* instead of string since the
...
string code was involved in a lot of crashes.
2009-07-16 04:23:02 +00:00
ehouse
8a0d963c95
include abbreviated uptime in stat row
2009-07-16 02:56:25 +00:00
ehouse
c5e73fd725
Add to http display number of games currently being hosted.
2009-07-13 03:01:22 +00:00