Commit graph

12 commits

Author SHA1 Message Date
Andy2
4c5c435fb5 add new parameter so client always gets notified on connection
including how many players are still missing.
2011-05-19 05:51:00 -07:00
Andy2
b115ce14ed add devOrder (= hostID) to params passed on connect. Fix to pass new
param from jni; use object to pass params into UI thread since there
are now too many for handler.
2010-10-29 06:34:39 -07:00
Andy2
645a042481 add room name to callback used when device connects: fix jni to compile 2010-10-28 18:46:28 -07:00
eehouse
5806aa0aca get rid of excess logging 2010-03-21 03:10:47 +00:00
eehouse
e73c6d1234 pass relayStatus an enum rather than an int 2010-03-08 06:15:37 +00:00
eehouse
cd0afbfae8 Create and pass enum into relayErrorProc 2010-02-17 14:37:53 +00:00
eehouse
885c9093fb Put up Toast messages on connecting to relay. 2010-02-14 17:23:07 +00:00
eehouse
c6b28e9416 turned on -Wall and fixed errors/warnings it reported 2010-02-12 07:13:42 +00:00
eehouse
bd611bb6f4 implement dictChanged. And so that utf8 dicts could be opened without
their games being drawn (no BoardActivity around) break the two
android-only callbacks out of UtilCtxt and into a new JNIUtils
interface that then requires new handing in C.
2010-02-11 13:27:09 +00:00
eehouse
cd89ede3c5 Work (but don't call into java world) when initialized with a null
instance of CommsTransport.
2010-02-09 14:20:16 +00:00
eehouse
49402ed218 Get comms info (host name, etc.) from user and pass it through to the
send proc.  Along the way, write jni code to instantiate a new object
including setting enums.  *Now* I'm ready for networking....
2010-01-30 20:06:06 +00:00
eehouse
4b9fa4d42a new "class" wraps TransportProcs 2010-01-30 14:33:28 +00:00