Commit graph

193 commits

Author SHA1 Message Date
eehouse
a7c9159b81 fix init of other colors (new was missing) 2010-04-17 04:19:16 +00:00
eehouse
a6a421f550 add preference for empty cell color, which other platforms have. This
change makes the pref editable and persistent, but doesn't use it to
draw.
2010-04-17 04:17:49 +00:00
eehouse
7827fab1d3 log the various lifecycle methods, including onStop and onDestroy that
are now overridden only for for logging
2010-04-17 04:17:12 +00:00
eehouse
d247ef6ccd tell view about zoom preference every time focus is gained. This
fixes problems where doesn't have right setting after orientation
change.
2010-04-17 04:16:45 +00:00
eehouse
afcf669be3 only update volkeys pref after pref window's gone away rather than on
every focus gain.
2010-04-17 04:15:57 +00:00
eehouse
98d4da136e don't pass null CommonPrefs instance to jni. Fixes crash when closing
prefs window that was on top of board.
05d8b4c383a5520ce1e0691f25e3af89f69b7cf5 introduced this change by
switching to making multiple calls to unload game.
2010-04-17 04:15:36 +00:00
eehouse
95ddf7ddd4 add preference controlling whether volume keys or a
ZoomButtonsController is used to support zooming.  Default is the more
discoverable ZoomButtonsController.
2010-04-15 03:34:03 +00:00
eehouse
a9a4a99243 reset dims on start to force relayout and init of board rect in common
code: scroll changes there require init after load since board dims
aren't part of what's saved.
2010-04-15 02:17:12 +00:00
eehouse
3da04d092d move constant 2010-04-15 02:16:59 +00:00
eehouse
7a5b2e10c3 changes, previously committed, to take advantage of new zoom API: hook
up to volume key and to ZoomButtonsController, pass from UI thread to
JNI thread and back, dis/enable buttons based on zoomability, and
remove zoom submenu.
2010-04-15 02:16:30 +00:00
eehouse
7f7af21ff4 make 2nd player robot by default (previously committed) 2010-04-15 02:16:06 +00:00
eehouse
43d53bceb8 fix compile command 2010-04-08 04:19:51 +00:00
eehouse
0d7b074b72 minimal changes to get zoomin/out working, which they do. But board
coords are off and probably other fixup is needed.
2010-04-08 04:16:16 +00:00
eehouse
bf0f217460 fix confirm-changes-that-lose-turns logic so doesn't require
confirmation if no moves yet made.
2010-04-08 04:13:41 +00:00
eehouse
1deda80a9c add ok/cancel to relay/sms config dialog 2010-04-08 04:13:23 +00:00
eehouse
f1f5b63a0d put ok/cancel buttons back on player edit dialog. Just feels better
that way.
2010-04-08 04:12:51 +00:00
eehouse
ea07f92b28 don't show remaining tiles when <= 0 2010-04-08 04:12:26 +00:00
eehouse
97569ae6d0 add advanced pref to hold dict download url; use it. 2010-04-08 04:12:08 +00:00
eehouse
27f65ba39d open connection to relay in the network thread, not in UI thread. It
can block for a while.
2010-04-08 04:11:39 +00:00
eehouse
cbb7f5ff4f move game shutdown into onPause and startup from onCreate to onStart
and onResume so that state's been saved by the time GamesList gets
focus again and wants to display it.  This requires that startup be
ingnored when game's already loaded and that some code test for null
game ptr before acting.
2010-04-08 04:11:15 +00:00
eehouse
af0c088464 close cursor to avoid exceptions in finalize 2010-04-08 04:10:42 +00:00
eehouse
df473199f9 fix sql syntax error 2010-04-08 04:10:10 +00:00
eehouse
812262e41d add basic framework to collect metadata prior to saving open game
(e.g. number of moves) and display it in game list.  What to save and
how to display it still not finalized but it works.
2010-04-08 04:09:50 +00:00
eehouse
aa8b6ac7e6 get rid of warning-generating copyright symbol 2010-04-08 04:09:11 +00:00
eehouse
2d740bd4b0 remove unused file 2010-03-28 23:39:10 +00:00
eehouse
b07808e8db add copyright notice; turn logging back on for jni code 2010-03-28 23:38:53 +00:00
eehouse
ec96b0dd0d start comms after giving CommsTransport a handler for any network
activity.  This might fix a very rare race condition.
2010-03-28 16:09:46 +00:00
eehouse
6325c3dc63 remove old comment 2010-03-28 16:09:19 +00:00
eehouse
13b46297e0 Separate life of socket from that of selector: close socket if must
but don't exit the thread and be ready to reopen.  Fixes bug where
wouldn't reconnect to relay if died and then came back.
2010-03-25 04:53:44 +00:00
eehouse
f71430dc27 better logging of outgoing sms -- which still doesn't work in emulator
after new tools released.
2010-03-25 04:52:58 +00:00
eehouse
f430a84d75 add comms_transportFailed, and call when relay goes down. This makes
icon change correctly and comms start trying to reconnect, but the
loop in CommsTransport can't be restarted yet.
2010-03-25 04:51:55 +00:00
eehouse
55abf1116b get relay port from prefs and pass into jni 2010-03-25 04:50:19 +00:00
eehouse
077bc53e80 go back to having Ok and Cancel buttons: that's the way the built-in
prefs editors work.  Dismiss == Cancel, again following the built-in.
2010-03-25 04:48:03 +00:00
eehouse
02a96cdaa6 remove ability to edit host and port when configuring relay. Must use
prefs/advanced.
2010-03-21 03:13:16 +00:00
eehouse
786541e9ae pass default hostname in from platform code rather than compiling it
into jni; in java pull it from preferences and pass into jni.
2010-03-21 03:12:58 +00:00
eehouse
19f6ec62db add a color sample above the RGB sliders so changes appear in real
time.
2010-03-21 03:12:17 +00:00
eehouse
d68038b18b Remove ok button from color editor; when cancel chosen don't save changes. 2010-03-21 03:12:02 +00:00
eehouse
9466203844 use sliders instead of text fields for editing of colors, and store
them as ints.  This will probably cause older versions to crash.  Need
either to change the names of keys or warn with next release.
2010-03-21 03:11:49 +00:00
eehouse
b20296fbd2 First cut at a color prefs editor. 2010-03-21 03:11:29 +00:00
eehouse
e05b31585d get rid of logging 2010-03-21 03:11:09 +00:00
eehouse
62b586d322 close down jni thread before saving game to fix occasional assertion
fail occuring when draw and save were in the jni at the same time.
2010-03-21 03:10:00 +00:00
eehouse
5f6c8fd579 support passwords: save 'em when configuring player, and implement
askPassword in jni and java code.
2010-03-21 03:09:47 +00:00
eehouse
0943c24669 what I meant to check in: remove log message and commented code 2010-03-14 16:25:18 +00:00
eehouse
c293425d2e When cell background changes to show focus draw cell chars in normal
color rather than white.
2010-03-14 16:25:06 +00:00
eehouse
f28f5b80d3 include name of dict being downloaded in download progress dialog 2010-03-14 16:24:54 +00:00
eehouse
f5f54f53f4 increase size of miniwindow text and move linebreak in trading text so
still fits at larger size.
2010-03-14 16:24:37 +00:00
eehouse
6a3661d30e use XWListAdapter to get rid of duplicate methods 2010-03-14 05:02:08 +00:00
eehouse
7fadce15ef add menuitem to main games list view that brings up view of all
installed dicts.  Currently allows to delete them.  Later should allow
invoking a browser like DawgShow.
2010-03-14 05:01:55 +00:00
eehouse
626a7e4a32 rename list item class/layout to indicate more generic use 2010-03-14 05:01:33 +00:00
eehouse
78fb9e0092 new class that implements those functions in ListAdapter that are
always the same or depend on a single count variable.
2010-03-14 05:01:13 +00:00