Commit graph

2394 commits

Author SHA1 Message Date
ehouse
bc01341f95 When values are hidden, draw letters as large as possible in the tile. 2008-12-13 07:34:16 +00:00
ehouse
13001301ec Indicate tiles whose values should be hidden with a new bit rather
than a negative value.
2008-12-13 07:32:53 +00:00
ehouse
3666235462 App name and game name don't fit most titlebars, so use app name only
when game has none yet.
2008-12-13 07:29:47 +00:00
ehouse
dab2f23479 Use Ok for stringbox, Done for Saved games dialog; next release to be
rc1, not b7
2008-12-13 04:39:06 +00:00
ehouse
9e7bfe0ff7 Provide default player names in game info dialog rather than when
creating the very first game to fix bug where creating a game with n+m
players from a saved game with n yields m blank default names.
2008-12-12 13:42:52 +00:00
ehouse
59cd2a83d1 Make tray tiles one pixel taller, extending all the way to bottom of
screen.
2008-12-12 13:40:41 +00:00
ehouse
cb7b8bf84f Back out change: button to dismiss Saved games dialog is "Done" again,
not "Ok".
2008-12-12 05:28:53 +00:00
ehouse
e28363f369 Warn when unable to open a saved game (generally when an older version
of the app tries to open game saved by newer version.)
2008-12-11 13:48:59 +00:00
ehouse
37518415ea fix occasional crash: null-out ptrs after deleting what they point to. 2008-12-11 13:42:21 +00:00
ehouse
909bcb1dca Don't open saved games dialog unless current game has a name:
cancelling name request cancels saved games dlg too.
2008-12-08 05:51:21 +00:00
ehouse
5aa7289dfe Don't remove extension if there's isn't one (fixes new segfault.) 2008-12-08 05:50:25 +00:00
ehouse
19d8f307b1 Add appropriate icon flags to all uses of MessageBox; remove a couple
of unnecessary Cancel buttons.
2008-12-07 16:24:26 +00:00
ehouse
c38297711e Fix other sites putting up dialogs claiming main window as parent when
it isn't.
2008-12-07 05:21:13 +00:00
ehouse
c791010603 Don't let smartphone users set hintlimits checkbox, and explain
why. Fix bug calling MessageBox with main window ptr from dialog.
Include name of preexisting file when warning user who enters it while
saving/renaming.
2008-12-07 01:30:18 +00:00
ehouse
e37cfa6ce8 up version to b7 2008-12-06 22:21:38 +00:00
ehouse
c82fb50055 Use SetBkMode to prevent overlapping tile face/value pairs from
erasing each other.
2008-12-06 22:14:40 +00:00
ehouse
57197f8b2c Mods to saved games dialog: allow to rename the current game; after
renaming or duplicating a game, make that new name the one initially
selected in the listbox; remove sorting code relying on OS to sort
when CBS_SORT set.
2008-12-06 20:28:01 +00:00
ehouse
6da758b5fa set text color before drawing star bitmap to make color consistent;
add utility function for setting colors to reduce code size.
2008-12-06 16:22:43 +00:00
ehouse
af1ca9af84 Quash some compile-time warnings. snprintf instead of sprintf. 2008-12-06 15:59:30 +00:00
ehouse
5508ae4593 Add testcases for Treo-sized screens. 2008-12-04 06:17:14 +00:00
ehouse
a9fbd3c027 Ignore bitmap for tiles, using string instead. 2008-12-04 06:16:37 +00:00
ehouse
dbb8dd4713 Fix blank picker on PPC by making dropdown tall enough to drop. 2008-12-04 06:15:57 +00:00
ehouse
d3d3dd561f Pass string for tile even when it has a bitmap. Let platform decide which to use. 2008-12-04 06:13:59 +00:00
ehouse
088ab1451e Use minimum height for tile value; draw bitmaps (clipped) even if too large. 2008-12-03 13:42:30 +00:00
ehouse
62aca48673 Make Show values the left softkey after chosen once. 2008-12-03 13:40:07 +00:00
ehouse
7ae7b91e40 When hideTileValues changes, inval all tray tiles. 2008-12-03 13:38:54 +00:00
ehouse
1c6460f64a Add "Hide tile values" checkbox and support it. 2008-12-03 13:37:55 +00:00
ehouse
de6f6dcdef draw bitmaps larger when will fit; draw hint region border thicker and
in player color; rename constants.
2008-12-02 13:47:18 +00:00
ehouse
b3d3f80860 Lots of little tweaks to dialog item locations. Also, don't make
phonies combo/list box sorted since that screws up order of choices.
2008-12-01 13:19:14 +00:00
ehouse
3bb15ab093 add (unused) missing defines for IME stuff, which can't work until I
figure out how to test for presence of qwerty keyboard
2008-12-01 13:16:58 +00:00
ehouse
5c53620470 if scrollbar has focus when removed due to screen resize, don't
continue to draw indicator rects in focus color
2008-12-01 13:11:58 +00:00
ehouse
f8870da48f Don't draw hint rect, or start drag to change it, if hints are disallowed. 2008-12-01 13:06:37 +00:00
ehouse
438be9dd2a When tray overlaps board yet is hidden, should not be on top except
when focussed.  Remember state before gained focus, and restore it
when loses.
2008-12-01 13:04:14 +00:00
ehouse
b78a46e110 When tray overlaps board yet is hidden, should not be on top except
when focussed.  Remember state before gained focus, and restore it
when loses.
2008-12-01 13:03:42 +00:00
ehouse
ce2420840d a bit of cleanup 2008-11-22 19:43:47 +00:00
ehouse
6e9f5791d6 Fix bug: when using hint limits to restrict first move on empty board
limits were ignored for the vertical search.  Fix is to make
special-case treatment of first move more integrated so special limits
code isn't needed.
2008-11-22 19:32:42 +00:00
ehouse
b24f3d66a7 fix warning when DEBUG not defined 2008-11-22 17:14:08 +00:00
ehouse
7d9259f16a update readme 2008-11-22 16:49:55 +00:00
ehouse
44ae99a075 remove redundant set of #defines for whether we're compiling for desktop or wince 2008-11-22 16:43:55 +00:00
ehouse
5118e415c7 use a gharish color for focus so doesn't get lost 2008-11-22 16:37:58 +00:00
ehouse
542e441b69 hide focus when pen used, but remember where it was (don't set to
OBJ_NONE) so can replace it when focus keys used again.
2008-11-22 16:37:29 +00:00
ehouse
46b574b4e7 fix inval of focussed tile to take divider into account. 2008-11-20 05:12:48 +00:00
ehouse
68778333a4 finish rem: changes and fix crash: show Remaining tiles dialog and draw focussed 2008-11-19 05:08:57 +00:00
ehouse
5f27b1552c When fewer than 4 players shown in game info dialog, move controls
higher that are below player rows. On some screen sizes this prevents
those items from being off-screen. Note that this requires use of
DM_RESETSCROLL message to get Smartphone to recalc scroll info and
that DM_RESETSCROLL is not yet defined in cegcc.
2008-11-18 12:36:27 +00:00
ehouse
d4e2f5c07a Fix timer positioning; provide default values for w32 height & width;
put up dialog on assertion failures now that they're uncommon.
2008-11-13 05:46:21 +00:00
ehouse
a91aea537a up beta version 2008-11-12 04:55:54 +00:00
ehouse
ce82507db0 Add checkmarks to four menuitems to show state; add fullScreen
menuitem to w32 version and give it something to do.
2008-11-10 18:49:26 +00:00
ehouse
d4bc42b0a1 add getters 2008-11-10 16:01:46 +00:00
ehouse
e2cd0b5807 Speed up font calculation by interleaving width and height
constraints; simplify pending score display by using %dp rather than
trying to fit two strings in the many possible sizes of tiles.
2008-11-08 16:25:49 +00:00
ehouse
30df2166ab Don't assert when unknown key seen; just ignore. 2008-11-08 16:19:04 +00:00