Commit graph

1410 commits

Author SHA1 Message Date
Eric House
a65e1dfa79 add menus for small-screen devices to provide functionality others get
from toolbar.
2012-06-19 06:11:16 -07:00
Eric House
5d9381e1bc change text of menu from hide rack to show rack depending on hidden state 2012-06-19 06:11:16 -07:00
Eric House
78dfd6267c include trayVisState in GameStateInfo on the java side 2012-06-19 06:11:16 -07:00
Eric House
b78ea03ea6 add board layout for small case that doesn't include toolbar or
exchange-state buttons, and check for presence of Views that may now
be missing.  With this checkin small screen devices don't have access
to toolbar functionality -- new and expanded menu will be required for
them.
2012-06-19 06:11:16 -07:00
Eric House
1e9928e7f3 add commented-out toString() for debugging 2012-06-19 06:11:16 -07:00
Eric House
d7f576d6b7 fix board dimensioning for small (needs-scrolling) screens. Since this
effects larger screens needs some testing.
2012-06-19 06:11:16 -07:00
Eric House
27ddc355ed don't bother cloning message when it'll be passed to multiple games.
Clone was too late, and there's no chance of modification of the
contents.
2012-05-30 06:54:30 -07:00
Eric House
a03dc80205 tweak method for clarity -- no behavior change 2012-05-30 06:52:08 -07:00
Eric House
2db02f9aa5 fix delegated dialogs to clear state before issuing dismiss callback
so that callback can set up another dialog without tripping an assert,
then move SMS invite dialog chaining from on-click callback to
on-dismiss.
2012-05-23 07:16:27 -07:00
Eric House
622afa4d98 track what games we've sent died notices for and don't repeat. Fixes
infinite message flood occurring when a packet was received after
games had been deleted on both devices.
2012-05-21 21:47:09 -07:00
Eric House
e80417e806 don't draw separate icon in games list elements for needs-sync relay
game -- since that state no longer really exists.
2012-05-21 21:23:13 -07:00
Eric House
adac3abcc6 fix bug where all notifications wound up launching the same game
because all their PendingIntents were the same by passing a unique
resultCode on creation.
2012-05-21 06:46:37 -07:00
Eric House
f56b09980c include game name in notification text 2012-05-21 06:40:52 -07:00
Eric House
469f63f96f log when more than one game found with a given ID. 2012-05-20 10:33:26 -07:00
Eric House
1ca36044a0 allow for possibility that there's more than one game on device with
one gameID.  Currently this should only happen when a device is
playing via SMS against itself -- i.e. when I'm debugging or a user is
playing around.  It hasn't been tested and may not work to the extent
that a game like that can actually work and so may want to be backed
out later.
2012-05-20 10:24:37 -07:00
Eric House
211318f2ef remove logging 2012-05-18 21:23:09 -07:00
Eric House
47a5ab65df use broadcast receiver for status PendingIntents from SendTextMessage,
and pass up new MultiService messages on success or failure.  In
response to these, post SMS status icons on board.  Still need to come
up with an initial status, notice radio ups/downs, etc.  And design icons!
2012-05-18 07:55:10 -07:00
Eric House
9ba663ab98 implement util_phoneNumbersSame in java and call telephony's number
compare method.  Skip the java call when the numbers are
strcmp-identical.
2012-05-18 07:41:46 -07:00
Eric House
60c3a5bf64 use green_border to frame remote players whose turn it is. 2012-05-18 06:54:05 -07:00
Eric House
3a54aa0ebc add util_informUndo() that gets called, and puts up a dialog, after
remote device has performed an undo on a committed turn.
2012-05-14 07:01:02 -07:00
Eric House
10ad59247a don't remove undo menuitem for networked games -- should be safe to
use now.
2012-05-11 07:26:49 -07:00
Eric House
013d9c689b fix bug introduced with dictionary lookup of words played that meant
trades didn't get reported as remote moves -- it just became your turn
without notice.
2012-05-09 18:22:05 -07:00
Eric House
f6ba94735d move BT and SMS listener installation behind if_supported tests 2012-05-09 07:09:15 -07:00
Eric House
75247e59df fix confusing log message 2012-04-26 19:12:13 -07:00
Eric House
b68b8aa0d0 for extra safety, move message hash into header where it can be part
of test whether message should be deleteted from sms inbox.
2012-04-24 07:19:52 -07:00
Eric House
9035f901b1 fix NPE for non-SMS case 2012-04-23 21:46:27 -07:00
Eric House
6930da9686 add warning about unlimited SMS plans that's triggered whenever a new
number is added to the list of possible invitees.
2012-04-23 20:07:44 -07:00
Eric House
010fae495b fix compile error 2012-04-23 07:37:02 -07:00
Eric House
2082b40d4a look up names from phones rather than store them separately 2012-04-23 07:32:42 -07:00
Eric House
f7c9e0cc16 use name in summary where available 2012-04-23 07:31:33 -07:00
Eric House
b2a1fefd26 synchronize access to phone-to-name hash 2012-04-23 06:55:00 -07:00
Eric House
07c1d68321 syntax error! 2012-04-23 06:54:23 -07:00
Eric House
97cb3863a6 name constant -- no code change 2012-04-23 06:34:00 -07:00
Eric House
02443d26a9 catch oob exception when older version receives enum not in values() array 2012-04-23 06:30:20 -07:00
Eric House
b34e741e30 add param to phoneToContact controlling whether phone number is
returned when name can't be found.
2012-04-23 06:16:06 -07:00
Eric House
d5076e2167 make a couple of methods private 2012-04-23 06:14:02 -07:00
Eric House
a98f9ef12f refactor; don't rely on otherwise unused i-var. 2012-04-23 06:13:05 -07:00
Eric House
a72dbdd8dd add static to cache phone->name mapping 2012-04-21 22:16:47 -07:00
Eric House
3af20f1d5a look up name for phone number in contacts and use in game config.
Will want to use elsewhere.  May want to cache depending on speed.
2012-04-19 00:37:37 -07:00
Eric House
e5758766f7 test for null comment 2012-04-19 00:36:51 -07:00
Eric House
fd18d8c95a add boolean param to jni version of comms_resendAll() to ack
afterwards.  Saves some extra jni calls.  Then make comms_ackAny()
separately-useable, and use from BoardActivity after receiving
SMS messages.
2012-04-19 00:03:22 -07:00
Eric House
033a69be8d to make it easier to tell games apart, print the number[s] of the
remote device[s] as part of summary view and in game config screen
(read-only).  Use same field in summaries table for remote phone
numbers and bt addresses.
2012-04-18 23:23:36 -07:00
Eric House
d6ad17ad58 don't crash if relayID null 2012-04-18 23:07:14 -07:00
Eric House
8713b9e148 don't crash when relayID is null 2012-04-18 23:05:28 -07:00
Eric House
b4416f3abe add missing private keyword 2012-04-18 23:04:55 -07:00
Eric House
d67614cd69 send ack after creating game on receipt of SMS invitation. Thought
about starting up the game so it could connect, but that'd make it
impossible to change any settings, e.g. player name, on the accepting
end.
2012-04-17 21:46:57 -07:00
Eric House
019a053df0 give move-made notifications ids based on the games they belong to so
that there can be more than one, then use those ids to dismiss them if
the game's opened other than through the notifications.
2012-04-17 20:08:37 -07:00
Eric House
3d60ee701e honor setting for toast showing messages sent and received 2012-04-17 19:23:15 -07:00
Eric House
1134f71b7b use new comms_ackAny() call to send ACKs at points where currently
resendAll is being called.  Dramatically reduces SMS message count
when app is being relaunched and backgrounded between turns.
2012-04-14 18:00:43 -07:00
Eric House
0e4abccc41 clean up, and try to keep contacts checked while the count available
is not in excess of the number needed.  Makes it easier to use early
on.
2012-04-12 23:24:13 -07:00