Commit graph

6677 commits

Author SHA1 Message Date
Eric House
2bfda1b56d function to print StackMoveType 2013-02-22 21:34:53 -08:00
Eric House
168ebeeb5b fix variable name misspelling 2013-02-22 21:10:46 -08:00
Eric House
7c937fd763 improve script a bit 2013-02-12 07:37:44 -08:00
Eric House
40470b491e update note for new version 2013-02-12 07:08:21 -08:00
Eric House
eafac8724e don't stop processing message referring to multiple games as soon as
one of them can't be found.
2013-02-08 20:58:09 -08:00
Eric House
6a1b86380e add missing files from gtk_multigame branch -- to fix broken compile 2013-02-04 21:33:35 -08:00
Eric House
5e0fd89c9e update with all relay/ changes from gtk_multigame. This is what the
live relay's running anyway.
2013-02-04 06:08:39 -08:00
Eric House
a18fb62b0f fix dialog not having custom OK button by not ignoring the param passed in. 2013-01-31 06:59:42 -08:00
Eric House
bf479c4334 Merge branch 'android_branch' into gtk_multigame 2013-01-30 08:03:48 -08:00
Eric House
660efa6380 rename script to be easier to type 2013-01-30 08:03:13 -08:00
Eric House
66a00bd76e make DlgState Parcelable rather than Serializable to work around what
seems to be a bug in the Blaze's OS.  (Requires that it be a
standalone class.)
2013-01-30 07:58:37 -08:00
Eric House
5e7fd39d66 always remove dialog state so we don't get confused 2013-01-29 21:59:42 -08:00
Eric House
0dc3856250 set initial rowID based on clock to avoid duplicates after an
uninstall/reinstall.
2013-01-29 19:02:53 -08:00
Eric House
d154efa441 rowid needs to be autoincrement to be useful as a token with new relay
protocol.  And you can't make it autoincrement except when creating a
table.  So add new column set equal to current rowid, then create a
new table and copy the old data into it.
2013-01-29 19:01:00 -08:00
Eric House
cdd40b0782 Merge remote-tracking branch 'origin/android_branch' into android_branch 2013-01-29 18:57:38 -08:00
Eric House
d88f66a890 record experiment with serialization -- no code change. 2013-01-29 18:57:03 -08:00
Eric House
d5842e79c2 use the new ANON devid type 2013-01-29 18:36:19 -08:00
Eric House
2cfa56c2d8 update to not require incomplete gcm module 2013-01-29 18:34:33 -08:00
Eric House
f3a063698c set initial rowID based on clock to avoid duplicates after an
uninstall/reinstall.
2013-01-29 08:01:14 -08:00
Eric House
c75ecef240 test deletion of games and generation of anonymous relayIDs 2013-01-29 07:42:10 -08:00
Eric House
9ee16adc3a add support for udp-based delete and anonymous (relay-provided) regIDs 2013-01-29 07:38:07 -08:00
Eric House
72e100ccac use autoincrement primary key, same as on Android 2013-01-28 07:02:33 -08:00
Eric House
d78a4979da HACK: if gi's notion of gameID is out of sync, force it in (logging
the fact).  I'm not sure why but this is required sometimes on
Android.
2013-01-28 07:01:49 -08:00
Eric House
339ec66844 Merge remote-tracking branch 'origin/gtk_multigame' into gtk_multigame 2013-01-28 06:53:17 -08:00
Eric House
3e723c72c5 call comms_stop() before closing (removing from memory) a game. 2013-01-28 06:52:32 -08:00
Eric House
1546b15997 rowid needs to be autoincrement to be useful as a token with new relay
protocol.  And you can't make it autoincrement except when creating a
table.  So add new column set equal to current rowid, then create a
new table and copy the old data into it.
2013-01-28 06:51:39 -08:00
Eric House
d1621c8d4b track and log all packetIDs and acks, including number (but not type)
of unacked packets.
2013-01-27 21:29:36 -08:00
Eric House
4aee75aeab ack all packets from clients; log acks. This is for debugging and may
not need to stay.
2013-01-27 21:26:27 -08:00
Eric House
302ac9d55c script to list who's attached to the db 2013-01-27 08:30:02 -08:00
Eric House
82dc986c79 remove bad asserts and unused variable 2013-01-26 21:49:17 -08:00
Eric House
cc69901632 reset to null in loop in case exit due to exceeding retry count 2013-01-26 21:17:46 -08:00
Eric House
a9b459ea2e log rather than assert 2013-01-26 21:16:48 -08:00
Eric House
06bc80fcc9 let's make 1 the default number of threads 2013-01-26 20:59:27 -08:00
Eric House
cba04e4b95 Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/relay/xwrelay.cpp
2013-01-26 20:20:54 -08:00
Eric House
3be45a67f7 fix erroneous asserts: it's uncommon but ok for a device to get
assigne a second connname.  (Cause: failure of relay to receive the
device's ACK.)
2013-01-26 18:56:53 -08:00
Eric House
2fdcea54f5 fix logging of sockets 2013-01-26 18:55:55 -08:00
Eric House
7ecf57c556 increase size of buffer for incoming proxy packets, since now that I
have 50+ saved network games requests for moves are that big.  (This
is a temporary fix.)
2013-01-26 18:48:57 -08:00
Eric House
4b335ab464 make function static 2013-01-26 18:36:40 -08:00
Eric House
b324a382e2 I've seen read() return 0 after being told there's something on the
socket.  So in that case loop and try again five time -- in case the
docs are wrong that 0 means EOF?  Hmmm.
2013-01-26 11:58:48 -08:00
Eric House
88b20769f9 increase buffer size 2013-01-26 11:56:29 -08:00
Eric House
2aba3c0ce1 load dict early enough to have lang available to comms when it first connects. 2013-01-26 11:56:20 -08:00
Eric House
336e3cd289 handle all three types of message in a single thread, punting all
synchronization issues to a future point where the load demands it.
2013-01-26 11:54:48 -08:00
Eric House
9e1d09648d fix log statement 2013-01-26 11:04:20 -08:00
Eric House
8cb0a8a7a7 fix crash on startup (as done already on gtk branch) 2013-01-26 09:23:44 -08:00
Eric House
7ee402d2ae move callback into queueelem so same queue can service udp and tcp (eventually) 2013-01-25 07:19:44 -08:00
Eric House
4417591b06 debug pref to disable GCM so new stuff can be tested on-device 2013-01-25 07:17:00 -08:00
Eric House
83441c65ef debug pref to disable GCM so new stuff can be tested on-device 2013-01-25 07:16:38 -08:00
Eric House
f91af77438 always try starting UDP threads in case Service has been stopped;
implement transportSend in RelayMsgSink since relay-connection packets
need it.
2013-01-25 06:22:37 -08:00
Eric House
c8b3050c8d fix duplicate key that was getting lots of extra games created 2013-01-25 06:20:32 -08:00
Eric House
23b7e5a2eb fix syntax error in query 2013-01-24 21:11:15 -08:00
Eric House
2e0ff09cf9 fix memory leak and uninstall idle proc on the way out 2013-01-24 21:10:41 -08:00
Eric House
af58e7c4e1 comment 2013-01-24 20:27:56 -08:00
Eric House
084643ca82 don't include dead-game messages when fetching for devices 2013-01-24 20:27:36 -08:00
Eric House
7253cfa313 assert that map.insert() is actually doing something in those cases
where I expect it to.
2013-01-24 19:34:20 -08:00
Eric House
036c908b72 remove token from XWPDEV_HAVEMSGS message 2013-01-24 19:33:33 -08:00
Eric House
5f2d628855 update protocol description 2013-01-24 19:33:02 -08:00
Eric House
55c117c9fc fix assert by nulling out variable 2013-01-24 19:25:32 -08:00
Eric House
481e50aaae don't bother pushing do-we-ack decision out of static method 2013-01-24 19:23:05 -08:00
Eric House
498498a2bf remove gameToken param from XWPDEV_HAVEMSGS message since it's for the
whole device rather than one game on it.
2013-01-24 19:20:35 -08:00
Eric House
0fad19e38a make it possible to mix udp and non-udp games (which currently crashes the relay very rarely) 2013-01-24 18:56:10 -08:00
Eric House
481f344ff4 fix failure to clean up on exit 2013-01-24 08:08:53 -08:00
Eric House
cbb82eb5e8 add --via-udp option -- which causes app to crash because the memory
leak detector is working
2013-01-24 08:00:53 -08:00
Eric House
9f3250cb3f make curses version use udp socket when --db param passed. There's no
UI for the DB and the assumption is only one game will be stored but
this should let the test script be modified to test the new protocol.
2013-01-24 07:49:49 -08:00
Eric House
c465a0bb0c add loop to print when packets haven't been ack'd 2013-01-24 07:43:24 -08:00
Eric House
da4d841220 use per-device UDP rather than per-board TCP to communicate with
relay, including latest UDP protocol and acking changes.  Basically
works (in emulator at least) but there are problems especially with
initial game creation.
2013-01-23 07:46:13 -08:00
Eric House
12f70154a0 changes for includes-messageID-please-ack protocol addition 2013-01-23 07:43:58 -08:00
Eric House
ce7cdab3f0 add msgid and acking to protocol -- maybe for debugging only. 2013-01-23 07:40:52 -08:00
Eric House
ff70e3fbc2 fix use of map.insert: check for existing key and overwrite value 2013-01-23 07:35:20 -08:00
Eric House
a3e4e31205 remove logging 2013-01-23 07:28:25 -08:00
Eric House
8c0984fb7a Merge remote-tracking branch 'origin/gtk_multigame' into gtk_multigame 2013-01-22 06:54:42 -08:00
Eric House
2d7977e4b5 fix test: unset TEXT column returns as "", not NULL. 2013-01-22 06:52:50 -08:00
Eric House
c839db4a25 disconnect from relay no matter what the state 2013-01-22 06:12:55 -08:00
Eric House
29acab1ef2 tweak display 2013-01-21 19:44:08 -08:00
Eric House
90b8f966f6 comment out unnecessary assert 2013-01-21 19:40:56 -08:00
Eric House
2744e8698c optionally (compile-time change for now) store message data as
b64-encoded TEXT instead of BYTEA, which on my laptop is getting
corrupted sometimes.
2013-01-21 19:40:20 -08:00
Eric House
d374d0f3d8 optionally (compile-time change for now) store message data as
b64-encoded TEXT instead of BYTEA, which on my laptop is getting
corrupted sometimes.
2013-01-21 19:39:57 -08:00
Eric House
ae9ec31863 don't call g_main_loop_quit() from inside signal handler: it doesn't
work on Ubuntu LTS at least.  Instead write to a "quit pipe" and exit
the loop from the pipe's reader back outside exception context.
2013-01-21 18:57:48 -08:00
Eric House
a6b3cb8cbe add new param JNIThread requires 2013-01-20 21:34:28 -08:00
Eric House
de7c29dcc7 add comms_stop() to jni and use it 2013-01-20 21:33:35 -08:00
Eric House
132a495c4f add explanatory comment 2013-01-20 21:32:19 -08:00
Eric House
991cc8f04c fail in main mode if udp socket not set 2013-01-20 21:03:43 -08:00
Eric House
e79b0bd3eb Merge branch 'gtk_multigame' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into gtk_multigame 2013-01-20 19:27:50 -08:00
Eric House
21570ec9b4 Merge remote-tracking branch 'origin/android_branch' into gtk_multigame 2013-01-20 19:27:25 -08:00
Eric House
3df0484e6a get maintenance mode message into an alert -- and create a new common
superclass for Service subclasses to reuse some code.
2013-01-20 16:07:38 -08:00
Eric House
fd2f4309f4 beginning of android changes to talk udp to the relay: sufficient to
get back (and log, not display) a message when the relay is in
maintenance mode.
2013-01-20 15:29:51 -08:00
Eric House
93ff4f4fcb handle the new length-plus-string format 2013-01-20 13:07:01 -08:00
Eric House
016b16a8b2 change relay alert message format to length-plus-string rather than
null-terminated for easier handling on the java end.
2013-01-20 13:06:34 -08:00
Eric House
3fc31a6fe1 new enum for alert 2013-01-20 10:04:24 -08:00
Eric House
9023440a88 reply with alert to any connection attempt when in maint mode 2013-01-20 10:03:20 -08:00
Eric House
f06d129c24 change env variable name; provided inital board size and dict choices 2013-01-20 09:53:26 -08:00
Eric House
b768d8fccc fall through to using hard-coded maxsocks value 2013-01-20 09:22:35 -08:00
Eric House
3dfb2e04e6 call comms_close in curses too to avoid new assert 2013-01-19 22:53:25 -08:00
Eric House
3313c776ab fix unregister sql error 2013-01-19 22:37:12 -08:00
Eric House
3bcf5d504b add a debug pref for turning on UDP-based networking (ignored so far) 2013-01-19 16:03:29 -08:00
Eric House
360602b3a0 fix compile failure: never meant to check this change in. 2013-01-19 16:02:58 -08:00
Eric House
6797e069bc Merge branch 'android_branch' into gtk_multigame 2013-01-19 15:56:16 -08:00
Eric House
54ad381749 Merge remote-tracking branch 'origin/android_branch' into android_branch 2013-01-19 15:54:40 -08:00
Eric House
0ef3549a4e handle (display) the relay's new error message 2013-01-19 15:18:36 -08:00
Eric House
65e9789c3f add mainentance mode, triggered by a commandline flag, that does
nothing but loop waiting for connections on the UDP socket and sending
them back the error message provided on the commandline.
2013-01-19 15:17:51 -08:00
Eric House
1bb9f9b1bf handle sending of messages generated by games opened only to receive
messages from relay.  And handle report that relayID is bad.
2013-01-19 14:37:49 -08:00
Eric House
63d3f70cdf more changes to storage and fetching of messages and to protocol so
presence of messages is reported on connect (as are bad relayIDs).
Now a game with a robot player in a "closed" game can continue.  Once
the next set of linux-side chances is committed.
2013-01-19 14:34:04 -08:00
Eric House
99307e45a0 queue incoming packets and process them in order in a separate thread 2013-01-18 19:56:21 -08:00
Eric House
1519a00004 toward being able to handle messages received for closed game.
Receipt seems to work but send in that state doesn't.
2013-01-18 07:49:00 -08:00
Eric House
c999bbae92 always test those last-minute pre-checkin cleanups 2013-01-18 07:22:56 -08:00
Eric House
3984d85795 oops -- prev checkin didn't compile 2013-01-18 07:12:26 -08:00
Eric House
1c5fef6a38 relay improvements for UDP connection: record addresses, prepare to
run in separate thread, etc.
2013-01-18 07:10:47 -08:00
Eric House
932778f700 stubbed-out thread manager for udp connection 2013-01-18 06:57:57 -08:00
Eric House
4163309dae Let's have just one set of signal handlers 2013-01-17 06:37:53 -08:00
Eric House
2f772c56b2 make gtk app a better test bed: add db and row to window titles,
implement delete button and multiple selections, etc.
2013-01-16 21:16:07 -08:00
Eric House
c33c50ee6b add deleteGame() 2013-01-16 21:11:35 -08:00
Eric House
a6784464ff first set of networking changes testing per-device communication with
relay on behalf of a number of games.  Works as long as all the games
are open.
2013-01-16 06:46:33 -08:00
Eric House
f6e7ece578 add comms_stop() and an assert to make sure it's called. Explicit
stop and a message to the relay when using a UDP socket makes up for
there being no notification of connection closing.
2013-01-16 06:31:09 -08:00
Eric House
a107365c88 change names of two types and variables of that type to make a common
pattern more sensible.  No code changes.
2013-01-15 19:04:20 -08:00
Eric House
7fec736947 add udp socket and protocol for use over it so that a device can
manage a single connection to the relay for all of its games.  Works
so far to the extent that the game's playable with all boards on the
same device (with checkins about to come) as long as all boards are
open.  (Client doesn't handle opening closed games yet.)
2013-01-15 18:41:17 -08:00
Eric House
5a51af489a Merge branch 'android_branch' into gtk_multigame 2013-01-13 10:41:14 -08:00
Eric House
dc0cfdf001 bug in recent changes: need to mark socket unused to avoid double removal 2013-01-13 10:37:47 -08:00
Eric House
98679c8363 cleanup: better encapsulation for AddrInfo 2013-01-13 10:14:06 -08:00
Eric House
c567647a8d get rid of mapping of socket->game_connection, which will not work
once UDP sockets and/or per-device (not per-game) connections come
along.  Lots of changes, most not involving code flow but a couple
that did.  So far two gtk games can connect and exchange moves.
Haven't tested reconnection or store-and-forward.
2013-01-12 16:09:24 -08:00
Eric House
33735ae7a5 Merge branch 'android_branch' into gtk_multigame 2013-01-11 20:48:44 -08:00
Eric House
b46df07237 Merge remote branch 'origin/android_branch' into android_branch 2013-01-11 20:48:04 -08:00
Eric House
6dcd7022d4 don't pass .css file in; it's ignored 2013-01-11 20:42:57 -08:00
Eric House
55514719be include thread ptr in hung threads logging; assert (restart) when hung for too long 2013-01-11 20:42:04 -08:00
Eric House
39d12d088a use usleep when waiting for cref to be available 2013-01-11 20:37:08 -08:00
Eric House
aed2b6135c Merge branch 'android_branch' into gtk_multigame 2013-01-10 21:10:48 -08:00
Eric House
2ccc297463 make number of sockets at which we assert/reboot configurable so tests
can be done with large numbers of clients.
2013-01-10 21:10:18 -08:00
Eric House
dddb135b9d add more columns, and update each time game is saved 2013-01-09 06:30:52 -08:00
Eric House
7437a71aa6 use string_printf 2013-01-09 06:29:12 -08:00
Eric House
fac3e6b678 fix gtk version to correctly implement util_setIsServer (which only
Android did so far) by calling server_initClientConnection().  Now
relay games work with both started as hosts.  (GTK UI prevents
starting one as a guest; cmdline is required for that, if it still
works.)
2013-01-08 07:28:30 -08:00
Eric House
5e2bfd20da add a checkbox -- which apparently won't interact until I "implement
the 'activate' virtual method".
2013-01-08 06:32:43 -08:00
Eric House
1cb959c86d type tree model column correctly 2013-01-07 20:51:59 -08:00
Eric House
76f3bb3413 fix curses version so discon_ok2 tests work again. 2013-01-07 20:40:46 -08:00
Eric House
565b742971 snapshot -- connects to relay but doesn't play yet. 2013-01-07 08:00:47 -08:00
Eric House
469e656464 track open games so don't double-open and can close all on quit 2013-01-07 06:36:34 -08:00
Eric House
f88387da80 lots of changes to separate game data from app data so several games
can be open at once.  (curses version is almost certainly broken)
2013-01-07 06:10:44 -08:00
Eric House
b61ed7b631 opening saved games and saving of changes now work. 2013-01-05 21:01:26 -08:00
Eric House
a8014a855b now games are displayed in lists. Next: open them. 2013-01-05 19:40:29 -08:00
Eric House
8238d45350 ignore the db 2013-01-05 19:37:05 -08:00
Eric House
e0dc83ed70 rest of what I just meant to commit. 2013-01-05 16:08:47 -08:00
Eric House
4af30c534c snapshot. New game button works and game gets saved in DB. Next: display and open from DB. 2013-01-05 16:08:19 -08:00
Eric House
63487dc5d0 assert gdk setup going ok 2013-01-03 08:18:35 -08:00
Eric House
f827bebf80 ignore .pyc file 2013-01-02 21:13:36 -08:00
Eric House
ad78129e74 changes made over the past couple of months toward tracking an
apparent thread leak.
2013-01-02 21:12:42 -08:00
Eric House
d34ac1f86d rewrite to work without gcm library (whose lack of support for some
documented params makes it impossible to try using them)
2013-01-02 21:08:10 -08:00
Eric House
f5b8bb7aae fix text to match there being multiple buttons 2013-01-01 23:26:31 -08:00
Eric House
2202c6c6bf up version strings and number 2013-01-01 22:33:31 -08:00
Eric House
c97ec6b1e9 up copyright year -- it's 2013 now 2013-01-01 22:33:19 -08:00
Eric House
05cee5ce09 further work supporting simultaneous dialogs: use
bundle.get/putSerializable() to save/restore dialog state
2013-01-01 22:27:14 -08:00
Eric House
af406d92dc Handle multiple dialogs at once: save dialog state by dialog ID (ok
since the OS won't track more than one at a time with the same ID) and
look it up that way when needed.  Get rid of onPrepareDialog() (and in
all my Activity subclasses) since it's now a requirement that all
DlgDelegate-managed dialogs remove themselves from the Activity on
dismissal so that onCreateDialog will always get called and
onPrepareDialog not be needed.
2013-01-01 21:45:37 -08:00
Eric House
8b2712bd9e always remove dialog on dismissal since each must have its on-dismiss
handler called with its own state.  Fixes assertion failure that was
happening the second time a dialog was used.  Next: find a
reproducible case where two dialogs want to be created at the same
time.
2012-12-31 07:08:41 -08:00
Eric House
d1941090c5 Merge branch 'android_branch' into fix_dlgdelegate 2012-12-31 06:25:49 -08:00
Eric House
049b3389a6 turn DEBUG back on 2012-12-29 18:49:13 -08:00
Eric House
bbf9e8e0df tweaks suggested by code review 2012-12-29 13:22:00 -08:00
Eric House
1faf60f667 move updateRow back where it was (prior to some merge); no code change 2012-12-29 12:50:02 -08:00
Eric House
90adcde164 move side padding around 2012-12-29 12:42:48 -08:00
Eric House
04a7f9c999 tweak text; fix misspelling 2012-12-29 12:30:01 -08:00
Eric House
05566b1833 add space before ) to protect against buggy email url parsers. 2012-12-29 12:24:13 -08:00
Eric House
e58e520f70 fix name/rename group dialog title 2012-12-29 11:53:18 -08:00
Eric House
498ca99020 deal with added groups too, and better with removed groups. 2012-12-29 11:36:51 -08:00
Eric House
8c4b878e21 preserve order of groups when removing one by removing it from list
rather than allowing list to be regenerated.
2012-12-29 09:35:44 -08:00
Eric House
674b6d3e8e don't let new group dialog present the last name chosen as default name 2012-12-29 09:18:17 -08:00
Eric House
78670e9650 fix bug: include wordlist name in bad word info passed into util function 2012-12-29 07:48:31 -08:00
Eric House
ad2b925a60 print wordlist name as part of error message 2012-12-29 07:47:44 -08:00
Eric House
ff3af7f095 add xml-non-strippable space between sentences 2012-12-29 07:47:12 -08:00
Eric House
c994b27c04 try grey background and italic text for list group views 2012-12-28 20:01:13 -08:00
Eric House
4d07046a99 make static GamesListItem method responsible for providing new instances. 2012-12-28 20:00:46 -08:00
Eric House
21e572acfc Revert "use WeakReference to cache GameListItems and to inval them"
(Reusing Views this way seems to cause the occasional failure to recognize a tap-on-item bug.)

This reverts commit edd712ac16.
2012-12-28 10:06:16 -08:00
Eric House
edd712ac16 use WeakReference to cache GameListItems and to inval them 2012-12-28 09:50:33 -08:00
Eric House
fb575949ac order games within group the same way all games used to be ordered,
and get rid of the old all-games-listing code since it's no longer
used.
2012-12-27 20:50:37 -08:00
Eric House
a6586b6131 docs say not to call cursor.close -- so don't. 2012-12-27 20:38:31 -08:00
Eric House
8bba5d6106 Revert "add POSITION column to groups table, unused as yet"
This reverts commit 7be6a182f0.
2012-12-26 19:35:21 -08:00
Eric House
68026fef3e disable (but don't hide) group context menus that can't do anything. 2012-12-26 19:31:24 -08:00
Eric House
0d9f1a3ba7 add move-up and move-down menuitems so group order can be controlled
by user.  Store position as array of rowids in preferences, and make
game info hashed by rowid rather than name.
2012-12-26 18:55:15 -08:00
Eric House
0a7fcb2de4 remove deleteAll menuitem 2012-12-22 23:21:01 -08:00
Eric House
7be6a182f0 add POSITION column to groups table, unused as yet 2012-12-22 22:59:08 -08:00
Eric House
3ce379588b indent game list items to make them easier to tell from group items 2012-12-22 22:54:10 -08:00
Eric House
110df3c1ba Merge branch 'android_branch' into fix_dlgdelegate 2012-12-21 23:03:22 -08:00
Eric House
a594a77673 Merge branch 'android_branch' into android_groups 2012-12-21 18:06:48 -08:00
Eric House
2461b526a5 move check for updates into async task 2012-12-21 18:06:27 -08:00
Eric House
e8c3c304ab Fix so when child is invalidated its group/parent also is. Now when
an invisible child gets a network game message that changes its expiry
rendering and it's the one the group is showing, the group will follow.
2012-12-21 17:31:37 -08:00
Eric House
3436a71d65 new string for dialog title (forgot this last checkin) 2012-12-21 17:29:44 -08:00
Eric House
d33f44ea24 Merge branch 'android_branch' into android_groups 2012-12-21 17:15:30 -08:00
Eric House
1998da45de don't save game when it hasn't changed -- when saved bytes are
identical with those we started with.
2012-12-21 17:14:55 -08:00
Eric House
2375f86f61 improve move-to-group dialog: add title and disabled Move button when
radio is current group.
2012-12-21 17:06:04 -08:00
Eric House
a3b24be661 clear background drawable when no longer a local turn 2012-12-21 06:20:58 -08:00
Eric House
1743382e1f cleanup: combine files that belong together 2012-12-20 21:55:57 -08:00
Eric House
db829337f5 up version strings etc. 2012-12-20 21:51:38 -08:00
Eric House
7f9898f317 don't include expiry in group header when expanded 2012-12-19 20:49:02 -08:00
Eric House
ed0bb5b31e minimum to get game list group headers reflecting the most urgent move
expiry info of a contained game: local if there is one, otherwise
remote.  Still need to hide it when expanded, update, etc.
2012-12-19 20:45:58 -08:00
Eric House
7e302aae69 always show game count 2012-12-18 07:57:14 -08:00
Eric House
6690fdf122 derive from XWExpandableListActivity since it exists now 2012-12-18 07:56:48 -08:00
Eric House
9cbd76aae7 more cleanup; log info toward reuse of list items (looks unlikely) 2012-12-18 07:40:48 -08:00
Eric House
d583ec139d move all existing games into the curGames group 2012-12-18 07:08:57 -08:00
Eric House
24bddd1ff7 cleanup 2012-12-18 06:52:13 -08:00
Eric House
983a560294 expand groups in onCreate() 2012-12-18 06:51:43 -08:00
Eric House
3a1b39f827 more of the (conflicted) merge from android_branch. These may be
changes I need to make to get what git produced to compile and so not
what it included in the previous commit.
2012-12-18 06:36:30 -08:00
Eric House
8a58492389 Merge branch 'android_branch' into android_groups
Conflicts:
	xwords4/android/XWords4/res/values/strings.xml
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DBUtils.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GameListAdapter.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GamesList.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2012-12-18 06:35:07 -08:00
Eric House
8cb9d3d66b turn debug back on 2012-12-18 05:56:14 -08:00
Eric House
6988b14247 no need for redraw in onWindowFocusChanged 2012-12-18 05:40:25 -08:00
Eric House
9d7d0aca2b cleanup: logging and unused imports 2012-12-16 20:14:15 -08:00
Eric House
60adf36718 fix typo 2012-12-16 15:14:33 -08:00
Eric House
e38b99c0c8 set DEBUG to false for release 2012-12-16 15:14:04 -08:00
Eric House
51a5e80a26 mention attachment in invite email text 2012-12-16 15:13:36 -08:00
Eric House
3c4f266b8f work around problems locating GameListItems when it's time to
invalidate them by adding static list of those needing invalidating
and checking it in a new onDraw override.
2012-12-14 18:46:54 -08:00
Eric House
646ec65d66 wrap elapsed time logging in its own debug flag and turn off. 2012-12-14 18:23:33 -08:00
Eric House
8125c451cd in GamesList, save rowid of launched game and inval it afterwards so
scores etc. get updated.
2012-12-14 07:26:13 -08:00
Eric House
028899a9c4 no need to set action on local intent 2012-12-14 07:24:26 -08:00
Eric House
322a65ee41 in several places where lock() was being called without a timeout, add
one, and fail gracefully when a timeout occurs.
2012-12-13 20:22:11 -08:00
Eric House
7a1de73fb7 remove unused file 2012-12-13 20:18:36 -08:00
Eric House
85953c64dd move GameLock into its own file 2012-12-13 18:47:55 -08:00
Eric House
f989dad63c tweak changed descriptions 2012-12-13 07:11:51 -08:00
Eric House
6060d5e8bd Fix hangs when receiving relay messages in background for open game by
adding a static feedMessages method like the one used by SMS and BT
games.  For that to work, rowid and relayid need to be fetched and
tracked together -- so do that in RelayService.
2012-12-13 06:57:12 -08:00
Eric House
91ac04b896 remove logging 2012-12-13 06:32:57 -08:00
Eric House
b71046e5aa lock, rather than tryLock, game when feeding it messages. Otherwise
messages are dropped e.g. when UI's loading a summary in GameListItem.
2012-12-12 07:13:25 -08:00
Eric House
db8364c285 return empty array rather than null when query succeeds but produces
no result.
2012-12-12 06:43:18 -08:00
Eric House
69f868722f cancel any notification for game when resetting it 2012-12-12 06:41:56 -08:00
Eric House
eee954e705 list changes for next release 2012-12-11 19:15:15 -08:00
Eric House
575d5e9745 reduce time we'll wait for a summary to unlock when loading it for games list. 2012-12-11 19:11:23 -08:00
Eric House
01d17fe0c5 redraw full list after resetting a game in case position changes 2012-12-11 19:10:05 -08:00
Eric House
7246ae28c6 clear the cache after loading a new DB so will redraw correctly in list 2012-12-11 19:09:33 -08:00
Eric House
b2bd6ce662 add and use preference for square rack tiles, removing code that alternated for testing purposes. 2012-12-11 07:25:43 -08:00
Eric House
877225f59d rename interface; no code change 2012-12-10 18:20:44 -08:00
Eric House
f599ca8be4 make tiles square based on rowid so people can see both 2012-12-10 07:54:42 -08:00
Eric House
d820554ffb change game list item strategy since it turns out adapter's findView()
doesn't pass in the previous representation of a given item for
recycling: move async loading of summary into GameListItem class, and
use getChildAt() to invalidate a single list (rather than reloading
the whole list) whereever possible.  Still need to dump the list
whenever the number of items changes since we're depending on DBUtils
to determine the order and have no way to reshuffle existing items.
2012-12-10 07:48:15 -08:00
Eric House
1bc8070bb1 disable Rematch button (for now) 2012-12-10 07:11:13 -08:00
Eric House
3a45db66cf cache array of rowids, and clear cache appropriately, rather than
query DB for all games every time.
2012-12-08 20:28:11 -08:00
Eric House
ce803a928c pass summary rather than have callee refetch it 2012-12-08 08:55:45 -08:00
Eric House
7efbd2697d rewrite list item logic. Use a single custom LinearLayout subclass
for both the loading and loaded phases, toggling its state once the
data's available.  Reuse it: pay attention to what's passed into
getView and only allocate when there's no existing View to reuse.
Stop caching Views, as that defeats Android list logic that might
limit in-memory representation to the subset that's visible on-screen,
instead tracking a set of rowids whose data is known to be good as a
way of quickly drawing when there's a refresh.
2012-12-08 08:47:53 -08:00
Eric House
83b1d4c364 fix compiler warnings 2012-12-08 06:40:21 -08:00
Eric House
93bf2a1b3e hard-code tiles drawn nearly-square, just to see what it looks like.
Making them exactly square would probably take a new jni call.  And if
I ship this it needs to be optional, controlled by a preference.
2012-12-05 19:15:20 -08:00
Eric House
e719c6e61d don't crash if for some reason json file can't be written 2012-12-05 08:15:48 -08:00
Eric House
6789a64b68 reduce redundant code (hopefully without adding too much confusion) 2012-12-05 08:14:55 -08:00
Eric House
af853098f2 use preferred SDK-8 API to look for downloads directory, and wrap it
in an interface loaded only when SDK>=8 to avoid load-time crash on
older devices.
2012-12-05 07:32:11 -08:00
Eric House
a035ef5623 attachment can come in as file or content scheme 2012-12-05 06:52:10 -08:00
Eric House
ac8c229e75 Fix attachments, at least for the one phone I've tested on. Requires
K-9 mail (Gmail doesn't allow opening attachments).  Trick was to drop
the file extension, since if present that seems to come ahead of mime
type for filtering.
2012-12-03 23:10:31 -08:00
Eric House
922f4a22f4 remove unneeded variable 2012-12-03 23:07:14 -08:00
Eric House
2c71c8425f pass the rematch request off to GamesList where it can create new
games without interference from locked current game.  Handle
standalone case by cloning and launching: easy.  Networked games will
be harder.
2012-12-03 08:30:29 -08:00
Eric House
c041792f83 move methods toward better encapsualtion (no behavior change) 2012-12-03 08:03:00 -08:00
Eric House
ad606cdec0 trying to figure out why games list is occasionally redrawing itself
all the time: add logging that activated only when XWApp's DEBUG flag
is set, and turn that flag on.  The latter change should be reversed
before the next release.
2012-12-03 06:53:15 -08:00
Eric House
a640f9d97b up version number and string 2012-12-03 06:51:50 -08:00
Eric House
da9c7a1afd comment out unused column 2012-12-02 21:39:33 -08:00
Eric House
bda0d51c7f add Rematch button to game over dialog -- which only puts up notImpl
toast so far.
2012-12-02 18:45:35 -08:00
Eric House
7621b909c3 hide a couple of message-related menuitems for standalone games 2012-12-02 18:19:52 -08:00
Eric House
9eea15185c set m_gameOver when it's first known. 2012-12-02 18:09:15 -08:00
Eric House
e5bb360537 When a game is over, show "Game over" dialog containing score summary
every time it's opened.  This is a quick way to get around it being a
bit hard to tell a board's in that state.
2012-12-02 18:02:27 -08:00
Eric House
264118a5ff Merge remote-tracking branch 'origin/android_branch' into android_branch 2012-12-01 21:13:43 -08:00
Eric House
9007331fb0 cleanup, and suggest accepting Android's make-default offer 2012-12-01 21:13:04 -08:00
Eric House
e920fbcaff unregister (flag in db) devids google says are unregistered 2012-12-01 11:55:16 -08:00
Eric House
0d0146cb17 additional changes required post-merge to compile 2012-12-01 10:53:55 -08:00
Eric House
c4e638bd84 Merge branch 'android_branch' into android_groups
Conflicts:
	xwords4/android/XWords4/res/values/strings.xml
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DBHelper.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GamesList.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2012-12-01 10:52:42 -08:00
Eric House
2859ec9132 stime is the name of the column in actual use 2012-12-01 10:31:55 -08:00