Eric House
a4a135b953
up CV version for testing
2016-01-01 19:30:35 -08:00
Eric House
dd242c3ff5
make undo ratio operate on 1/1000 scale -- and even with this it's
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overwhelming when more than 40 clients are running.
2015-12-30 21:23:29 -08:00
Eric House
0a91f852cc
add commented-out flag
2015-12-30 05:59:52 -08:00
Eric House
4ed843a529
start UDP at 100% by default since all clients will be that way now
2015-12-29 19:01:15 -08:00
Eric House
e3d6cb74fc
for some reason log files are now considered binary by grep, so -a option's needed
2015-12-29 18:59:52 -08:00
Eric House
6d7123c27a
fix curses app for standalone games (at least to not crash)
2015-08-19 06:05:18 -07:00
Eric House
8f7267b3ec
add index of sending player to chat transmission, and on receiving
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side translate that into showing the sender's name in
notification. Not yet done: replacing silly "not me" in chat listing
with same, but now it should be easy.
2015-08-12 07:36:36 -07:00
Eric House
0bb51e8b93
show a toast when hint can't find anything, on the principle that user
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should see some response to every action.
Conflicts:
xwords4/android/XWords4/archive/R.java
2015-07-26 12:09:15 -07:00
Eric House
d479486521
change defaults so a with-games-ui/udp game interface comes up by
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default.
2015-06-26 07:35:24 -07:00
Eric House
49dc8e7d10
print index of game being killed so easier to find it in the list of
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tiles-per-game
2015-05-17 11:53:48 -07:00
Eric House
e66260950e
change final score formatting so it can be properly localized.
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Note: because the substitution is done in common code I can't use the
positional specifiers (%1$s vs %s) and so this breaks the generated
"translations". The scripts that do the generation need to be fixed to
understand the formatted="false" attribute.
2015-05-13 07:51:32 -07:00
Eric House
09b36814bd
fix to be able to open android xwdb files again. For the record,
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here's a command that works, providing the game's wordlist and rowid:
run --game-db-file /tmp/xwdb --game-db-id 799809255 --dict-dir \
/var/www/and_wordlists/English --dict-name TWL06_2to15.xwd
2015-04-07 20:22:48 -07:00
Eric House
5f33d99c2e
toward making full use of getQuantityString(): add util method to pass
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quantity through to java world, use it, convert English <string>
resources to <plurals> (using python script) based on parallel changes
in French, and modify callsites to call getQuantityString() where
R.string.xxx became R.plurals.xxx.
2015-03-18 21:23:30 -07:00
Eric House
6d8f13df9e
Merge remote-tracking branch 'sf/android_branch' into android_multi2
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# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-02-19 06:45:11 -08:00
Eric House
59bf77c871
fix occasional assert by increasing buffer size
2015-02-19 06:39:32 -08:00
Eric House
ad6be1bb7e
add debug-only "tag" to open games so logging can more easily track
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what's going on when multiple participants in a single game are on the
same device. But for a couple of strings passed into the jni the
changes are only in DEBUG code.
2015-02-09 19:15:43 -08:00
Eric House
acf5a01374
Fix assertion failure: comms_msgProcessed() must be called whenever
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comms_checkIncomingStream() is
2015-02-08 11:29:27 -08:00
Eric House
17307f910b
fix problem with misdelivered message forever locking out future
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messages: when comms thinks a message is an init but server drops it,
give comms that info so it can remove it and give the next one a
chance.
2015-02-07 13:24:09 -08:00
Eric House
cf3c219b69
fix non-DEBUG compile
2015-02-07 12:54:46 -08:00
Eric House
4701fe2b90
pass in number of devices already connected so forceChannel can be set
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more correctly; put up alert when device rejects an invitation as a
duplicate.
2015-01-03 09:50:07 -08:00
Eric House
28bfa3c904
make forceChannel part of CurGameInfo rather than comms, since Android
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needs to save it there on receipt of an invitation (doesn't create
full game with comms until later.) Passes discon2 tests and seems to
work on a single Android device. (Haven't tested inviting on Android
yet.)
2014-12-29 07:39:28 -08:00
Eric House
3209fc1b74
log sqlite error codes as strings in attempt to track down the
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occasional assertions failure.
2014-12-28 21:40:31 -08:00
Eric House
3b7afa4557
pass --server if not setting forceChannel
2014-12-28 21:39:11 -08:00
Eric House
897c4d5786
add param to force a client to connect to host requesting a particular
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channel. Works well enough that relay test script works. Not yet
integrated for let alone tested on Android.
2014-12-21 17:40:00 -08:00
Eric House
d81f022c78
Merge branch 'android_branch' into android_multi2
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Conflicts:
xwords4/linux/scripts/discon_ok2.sh
2014-12-15 16:48:10 -08:00
Eric House
30d2c84dcc
so tests can continue, comment out an assertion that indicates a relay
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bug that neverless doesn't prevent games from running to completion.
2014-12-15 16:43:24 -08:00
Eric House
eb5ae9edd3
declare as little-a array so key will be listed in numeric order
2014-12-15 16:41:15 -08:00
Eric House
45ef4fcb65
add --dup-packets calling through to linux client
2014-12-15 16:14:59 -08:00
Eric House
4835afbe4a
simplify and print in order
2014-12-15 15:29:37 -08:00
Eric House
7560156351
summarize the number of tiles left every 20 passes to give better view
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into games' progress
2014-12-15 15:11:29 -08:00
Eric House
1eb7d01be5
add option to turn on duplicate packets -- which fires an assert on
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the relay instantly.
2014-12-11 20:23:51 -08:00
Eric House
00d19eada6
log a few more message checksums
2014-12-10 07:48:51 -08:00
Eric House
9ff7cd1ff9
comment out dead code so I stop trying to debug it
2014-12-10 07:47:36 -08:00
Eric House
97092e361c
update grepped string to match changes in logging
2014-12-08 06:23:18 -08:00
Eric House
f84f9aa85f
include timestamp of switch to UDP -- in case it needs to be
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correlated with logs
2014-12-08 06:20:47 -08:00
Eric House
b2b60d6c48
add commandline params that disable comms types on game creation so
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relay not connecting initally can be tested.
2014-12-02 06:49:35 -08:00
Eric House
4b30d98bd0
fix to compile with DEBUG off
2014-11-20 07:16:37 -08:00
Eric House
fbea67e479
don't kill relay when bluetooth turned off: pass comms type into
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comms_transportFailed()
2014-11-20 07:12:25 -08:00
Eric House
c008f55133
add invite button only if I'm a host and am missing players
2014-11-12 06:52:40 -08:00
Eric House
552ab8fa48
fix assertion (leaving the confusion in the code about tracking the
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open relay socket)
2014-11-11 07:36:55 -08:00
Eric House
ba44863381
add simple tell() as wrapper on ask()
2014-11-11 07:35:56 -08:00
Eric House
10a960930c
collect number to be invited. (Not tested: whether a number other than 1 works)
2014-11-11 07:35:14 -08:00
Eric House
ba6151c385
remove param that causes assert to fire
2014-11-10 07:31:51 -08:00
Eric House
c704b7ff4f
remove dead code
2014-11-10 07:31:33 -08:00
Eric House
786d775878
don't pass null address
2014-11-07 20:25:13 -08:00
Eric House
70f4541bbe
Merge branch 'android_branch' into android_multi2
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Conflicts:
xwords4/common/comms.c
2014-11-06 20:09:20 -08:00
Eric House
a34a859d18
log channelNo more consistently
2014-11-06 18:44:19 -08:00
Eric House
540d3e9622
wire disabling checkboxes into comms. They work -- and show that
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multi-addressing needs debugging still.
2014-11-06 06:35:28 -08:00
Eric House
b1de8663d6
fix to compile with DEBUG undefined
2014-11-06 06:32:00 -08:00
Eric House
3d9ee4b9f9
use app define, not relay's
2014-11-05 21:45:14 -08:00