Eric House
a1d5553266
fix invite button disabling logic
2013-12-19 07:58:32 -08:00
Eric House
75b6ecc325
add missing util function
2013-12-19 07:57:59 -08:00
Eric House
79fae43100
enable invite and commit buttons based on game state
2013-12-19 06:59:34 -08:00
Eric House
0ad18efcff
fix memory leaks
2013-12-17 22:16:52 -08:00
Eric House
bece99bb98
load dict named in invite
2013-12-17 22:11:21 -08:00
Eric House
f45f3bacbf
fix so invitation results in a playable game (though dictionary is not
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yet available to invitation recipient)
2013-12-17 21:57:10 -08:00
Eric House
6bdd939531
rename field
2013-12-17 20:02:31 -08:00
Eric House
8d20c33b76
snapshot: still not correctly recording return address
2013-12-16 08:06:29 -08:00
Eric House
3c6ecb7ffa
ignore app
2013-12-12 21:10:44 -08:00
Eric House
2a56a0ba98
snapshot: more linux-sms stuff
2013-12-12 21:08:25 -08:00
Eric House
78d8c0398f
another snapshot: invites are received but don't create game correctly yet
2013-12-12 07:58:02 -08:00
Eric House
5f97f8197c
progress on inviting via SMS
2013-12-12 06:08:56 -08:00
Eric House
1b5bda5da8
don't turn on SMS if no phone
2013-12-11 08:04:47 -08:00
Eric House
cad6cb8075
log when inotify kicks off
2013-12-11 08:02:44 -08:00
Eric House
833a3384b3
remove assert; add empty invite button
2013-12-11 08:02:29 -08:00
Eric House
7cffa27a88
snapshot toward implementing fake-sms as per-device rather than per-game
2013-12-11 07:54:26 -08:00
Eric House
a4f274a1f4
preserve and use sms settings
2013-12-11 07:02:44 -08:00
Eric House
f0c5d1f865
toward improving bt support in gtk client: add scan button that only
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picks up devices currently open for discovery
2013-12-07 10:12:20 -08:00
Eric House
46a5f83bb1
shrink "netstat rect" to reasonable size
2013-11-16 18:25:09 -08:00
Eric House
dfdbd9a8a2
pass scoreWidth separately into formatting code so space can be left
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for network status icon.
2013-11-09 05:34:23 -08:00
Eric House
b61e580b40
ignore .db files
2013-11-07 07:32:15 -08:00
Eric House
a26dced506
drawing tray tiles can fail, e.g. when font info not yet available, so
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only clear bits when successful. Fixes problem where tray didn't get
drawn until tiles were somehow invalidated.
2013-11-07 07:29:54 -08:00
Eric House
9f1b0c5121
Specify relative height of scoreboard and tray in board_figureLayout,
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and allow those to be 0.
2013-11-04 06:19:33 -08:00
Eric House
f0b554213b
assert rect isn't too small to inset
2013-11-04 05:59:18 -08:00
Eric House
184ac28ebc
fix to compile, and in gtk case to work, when COMMON_LAYOUT defined
2013-11-03 12:15:53 -08:00
Eric House
88b380503e
add function, not compiled by default, to return bounding rect of all
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non-empty tiles. As a test, add menu that uses it to grey out that
region.
2013-10-27 21:51:30 -07:00
Eric House
fe8bb0932c
delete messages whose games have been deleted
2013-10-09 20:41:14 -07:00
Eric House
24509662e8
fix so standalone games don't crash!
2013-10-09 07:36:21 -07:00
Eric House
3b87c9562c
formatting
2013-10-01 07:50:00 -07:00
Eric House
4d4f76c8ae
assert not registering with RELAY_ID
2013-09-26 08:37:39 -07:00
Eric House
9169659c80
cleanup: let conversion to including devid and change in devid happen at different rates
2013-09-18 08:05:19 -07:00
Eric House
2629c07256
Address problem with devids (e.g. GCM): until now when you got a new
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devid you tossed your relayID and reregistered. Which meant any
existing messages meant for your relayID were orphaned, and any open
games didn't know who they belonged to until you reconnected to them
with your new relayID. So: modify the UDP protocol (though not on
Android yet) to include both relayID and devid with registration, with
one or the other an empty string if not present or not changed from
earlier. I can't fix existing clients that are dropping their
relayIDs, but when one does a re-connect without a relayID I can look
it up from the existing game record, then reuse it rather than issue a
new one. Better than nothing -- and that protocol will be obsolete
soon anyway.
2013-09-14 21:06:14 -07:00
Eric House
c115752852
supply in linux client, and look for and store on relay, os version
2013-09-07 16:17:31 -07:00
Eric House
b3342c6e8a
for --clean-start option, try not to remove games not created by this script.
2013-08-28 07:29:23 -07:00
Eric House
063b01d3d8
change most len-as-short+bytes strings to vli+bytes; add device model
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to what's passed for device registration, and store it in a new column
in devices table.
2013-08-25 21:20:26 -07:00
Eric House
d10e9f6235
use vlis for acks in both directions
2013-08-25 16:59:07 -07:00
Eric House
7e02db78db
change function name spelling
2013-08-25 16:14:42 -07:00
Eric House
91235f3be7
begin process of using variable-length-ints in udp protocol. Works
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between linux client and relay, but unrelased features of Android
client will be broken until fixed.
2013-08-25 12:34:35 -07:00
Eric House
45998fd2c0
don't assert when packet size short is unexpectedly large. Not sure
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why this happens, but it's not a reason to abort a test.
2013-08-21 21:28:47 -07:00
Eric House
2157706dcd
add client version and a desc string to devices DB and to reg info sent to relay
2013-08-20 08:09:45 -07:00
Eric House
47203437cc
register devices more often; add ctrl command to send text message to
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device if possible, otherwise to post it to the db (mostly for testing).
2013-08-17 14:55:19 -07:00
Eric House
8ad549d2bd
query on null db fails, doesn't assert
2013-08-16 19:15:28 -07:00
Eric House
42bbc946ae
quote variable and echo when switching to udp
2013-08-15 07:20:22 -07:00
Eric House
ae21b6f0d8
use new --use-udp flag and, by default, switch devices from tcp- to
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udp-based connections over time at a configurable rate.
2013-08-07 21:12:08 -07:00
Eric House
71ea59e7fb
separate whether app is using udp from whether it stores games in a
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sqlite3 db so that it can switch mid-game -- that being something that
needs testing.
2013-08-07 21:09:48 -07:00
Eric House
b9450589c8
add new commandline option --use-udp. Not yet used.
2013-08-06 21:10:42 -07:00
Eric House
da54b1e5fb
add keepalive timers
2013-08-02 08:01:16 -07:00
Eric House
63ad3a196b
debug build asserts that packet is meant for this device, but
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non-debug should drop those that aren't.
2013-07-29 07:30:46 -07:00
Eric House
d8a4b5ce29
include udp maxInterval, the number of seconds the relay's configured
...
to assume an address is still good when it hasn't heard from it, in
reg response reply, send that reply always, and read and log the new
field on clients. It will eventually be used to implement a
keepalive.
2013-07-29 07:27:30 -07:00
Eric House
6418513a6d
don't try to read from socket if == -1
2013-07-22 06:15:35 -07:00