bytes to read from downloaded dictionary file -- because available()
will not always return the full size. I suspect this is why a German
user is crashing when using the very large 2_15 German dict.
to, instead of putting up UI, blocking on pipe and once it's readable
opening saved game and passing messages into it from pipe then saving
it when done. Works, but requires gtk so far.
swapping to view of the current player's board if the current player
is remote -- because then won't be able to swap back to own view until
it's your turn. Fixes annoyance in multi-device game on Android.
prevents race conditions that are turning up when I'm running multiple
threads -- by allowing me to really not be running multiple threads.
Tested with the usual script.
for setting "scheme". Implement that as changing potentially several
colors but only empty cell color for now. Remove prefs for whether
cell letters follow user colors (they always will) and the new one for
frame color -- it'll always be dark grey.
color; add pref for whether highlight is black-on-white or the
reverse; and remake the board arrow in white if the background is a
dark color. It's now possible to configure various colors so that
black empty cells looks good. Next need a single control to do it.
board, explaining what the arrow's for and how to move and disable it.
Implementation required passing XWActivity into BoardView so the
newbie hint method could be called on it.
version by adding them. Can't have them default to 'now' because
that's not supported for ADDs. Can't remove columns either, so at
some point I'll need to migrate to get rid of accumulated cruft.
Timestamps are not set nor read yet.
than as part of an exchange) and to remove feature where tapping empty
cell moves selected tile there. This is to address user confusion on
Android, and I'll ask for testing before putting this in the main
branch. This leaves only place-arrow-then-tap as an alternative to
drag-and-drop, and may annoy people. Worth trying: disable only the
automatic selection of another tile after the selected one is dropped.
unchanged and I'm trying to mimic the old per-game setting using the
new per-robot setting internally. Still need to change the UI to
allow move than just a boolean choice.