Eric House
9f5a64ee50
don't try to use null gamePtr. Happens when relay moves arrive for a
...
game whose dict has been deleted.
2012-11-29 06:20:45 -08:00
Eric House
bffb231d13
improve download-or-cancel messages
2012-11-28 21:07:03 -08:00
Eric House
8250447eca
launch game after successfully downloading dict it's missing
2012-11-28 20:41:08 -08:00
Eric House
4bae56e631
use rowid as notification id for all types of games, and cancel when
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games deleted.
2012-11-28 19:32:50 -08:00
Eric House
19333e33ac
fix confirmation of duplicate game from invite. Along the way
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dramatically simplify how new game intents are passed around.
2012-11-28 19:17:29 -08:00
Eric House
6f620ebc44
move prefix into resources two since it's repeated.
2012-11-28 06:30:35 -08:00
Eric House
baa790a8c3
remove debugging code; make Intent content details private to class.
2012-11-28 06:06:42 -08:00
Eric House
cd197e4530
use Class instance for synchronization of static methods rather than
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creating an object only for that purpose.
2012-11-27 18:55:08 -08:00
Eric House
3cc92e99ca
fix uri format error that was causing install to fail
2012-11-27 18:48:05 -08:00
Eric House
7c5a59beb3
remind self of Blaze's download directory
2012-11-27 18:31:14 -08:00
Eric House
bf970b6dd9
remove some logging
2012-11-27 07:53:48 -08:00
Eric House
c39d434ffa
add logging giving size and md5sum of downloaded .apk.
2012-11-27 07:22:03 -08:00
Eric House
441cc53740
Remove debug preference for setting host in invite emails, replacing
...
it with a string resource. The value passed in invites must match the
string hard-coded in the AndroidManifest so there's no point in making
it runtime-configurable.
2012-11-27 07:04:47 -08:00
Eric House
f3ecfa569a
get rid of the second URL in invites that's meant for those without
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the app installed. It's confusing, especially in SMS case, and the
page they see when they don't have the app installed can explain how
to install it.
2012-11-27 07:02:44 -08:00
Eric House
30377908df
Use the downloader with an infinite progress indicator instead of the
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status-bar notifier (which is removed) for dict downloads.
2012-11-26 20:19:25 -08:00
Eric House
b1f54a67ed
end path prefix with a /; otherwise Crosswords gets launched to browse
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the wordlist directory.
2012-11-26 20:14:32 -08:00
Eric House
b433438022
add message via GCM to check for wordlist/app upgrades
2012-11-26 18:47:35 -08:00
Eric House
e590db5f3f
merge in the db part of 82c39489f0
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(android_groups branch, local only right now), but not the UI part
since it won't make the next release.
2012-11-26 08:05:05 -08:00
Eric House
9130c8da50
download and install upgrade .apk files where possible. Download is
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via the existing DictImportActivity, which should also be used for
dict upgrade downloads to keep the UI consistent.
2012-11-26 07:40:45 -08:00
Eric House
302ad04ef9
use recommended intent filtering to allow Crosswords to launch in
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response to http URLs, removing need for custom scheme and one step
from the invitation process.
2012-11-26 05:41:42 -08:00
Eric House
6f3881d53d
don't crash on malformed invite URL
2012-11-26 03:08:54 -08:00
Eric House
63b29a2cb2
Revert "add read-only debug prefs giving GCM and relay device IDs."
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This reverts commit 5019d3960b
.
2012-11-25 13:55:02 -08:00
Eric House
5019d3960b
add read-only debug prefs giving GCM and relay device IDs.
2012-11-25 09:58:46 -08:00
Eric House
7d6e393007
use a different missing-dict explanation string when the name of the
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inviter isn't known (relay case)
2012-11-25 09:58:14 -08:00
Eric House
2a1c028268
deal with case where relay invite arrives for a language that device
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doesn't have support for. Dictionary name is now included in the
invite, and if that's present offer to download it then launch game.
For previous versions that don't include the dict name, offer to
download from the language (though that isn't tested yet.)
2012-11-25 08:54:46 -08:00
Eric House
a3e0d0ca1e
recover from situation where game is created in response to an
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invitation for a lang for which it has no dicts installed. Shouldn't
happen, but on relay still can.
2012-11-22 13:03:32 -08:00
Eric House
0bea58b128
make it possible to build without knowing the GCM sender ID.
2012-11-22 08:13:06 -08:00
Eric House
daf5a89a0e
remove unused imports (no code change)
2012-11-21 21:49:42 -08:00
Eric House
04d839868d
on launch to handle an invite for a game that seems to already exist,
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instead launch that game -- for better feedback.
2012-11-20 06:24:23 -08:00
Eric House
b244adae1b
fix transposed words
2012-11-20 06:22:29 -08:00
Eric House
f149391838
cleanup
2012-11-20 06:13:29 -08:00
Eric House
face24e915
make invite email text a bit easier to read
2012-11-20 06:10:57 -08:00
Eric House
cb70858583
up strings for next release (still a while out!)
2012-11-20 04:14:25 -08:00
Eric House
2779139e75
add columns using data as well. Like pref commit, this does not change behavior.
2012-11-17 10:20:14 -08:00
Eric House
9ad41d5a3a
use String[] data to build table-creation queries rather than huge
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inline string concatenations.
2012-11-17 10:14:55 -08:00
Eric House
416db91312
experimental: always post notification on new moves received rather
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than giving GamesList a chance to launch game directly.
2012-11-16 07:31:52 -08:00
Eric House
cefc13a2cd
Docs say should allow GCM to reregister on app upgrade. And that the
...
registrar takes care of storing devid. So app version when
registration arrives, and get from registrar except after an upgrade.
2012-11-15 21:44:56 -08:00
Eric House
9a4a8c7b26
use static to avoid querying OS for version over and over.
2012-11-15 21:41:51 -08:00
Eric House
f70a5bc6ee
add getAppVersion()
2012-11-15 21:24:54 -08:00
Eric House
e1bc9876dd
add to-do
2012-11-15 21:23:31 -08:00
Eric House
bda193029e
add constructor in order to pass SENDER_ID to parent constructor,
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as docs say to do
2012-11-15 21:14:45 -08:00
Eric House
f64de16ce3
catch and discard all exceptions that come when initing GCM. Fringe
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devices may do anthing at that point.
2012-11-15 07:03:32 -08:00
Eric House
5afd93c5f5
fix NPE on Kindle
2012-11-15 06:42:27 -08:00
Eric House
c4df31892e
Fix occasional infinite loop of devices sending and receiving the same
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message over and over when getting updated by GCM. The problem
occurred when one device had an un-ACKable initial message still in
its queue. I call resendAll a lot, which caused that message to get
resent to the other game which then replied without being able to ACK
it so it remained to be sent again. This would continue until users
moved forward in the game. The fix is to add a backoff timer to
resendAll() so that it can't loop. The timer is reset when an ackable
and new message is received, meaning there's been a change in what's
available to resend. And since users calling resendAll manually
expect it to do something, add a force param that ignores the backoff.
seems to fix the problem (but needs a lot of testing.)
2012-11-13 21:25:03 -08:00
Eric House
ba11fcf8df
don't bother checking for stream size of 0 in jni since comms does
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that now.
2012-11-13 21:01:25 -08:00
Eric House
082e6a61f7
comment out unused command
2012-11-12 20:57:39 -08:00
Eric House
60814264e7
compile with XWFEATURE_COMMSACK turned off
2012-11-12 20:56:50 -08:00
Eric House
76c938cc67
fix to compile with API change; to drop relayid when it's rejected and
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to use register with the GCM id on next [re]connect; and to not leave
variable unintialized when unable to call into java world due to being
called without context.
2012-11-12 08:03:25 -08:00
Eric House
4f3c81417d
go back to logging devids for now
2012-11-12 08:01:24 -08:00
Eric House
ba733634cb
NPE: don't crash on first install
2012-11-09 06:57:37 -08:00