eehouse@eehouse.org
9f22b11f81
Merge remote branch 'origin/android_branch' into android_branch
2011-11-10 06:54:42 -08:00
Andy2
43a79a0b47
use undo/redo rather than copying stack to figure past move score.
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This may have been contributing to crashes, but the new code's more
effecient anyway.
2011-11-10 06:52:33 -08:00
Andy2
645695e358
improve logging, and fix mistyped variable found by inspection rather
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because of a problem.
2011-11-10 06:41:07 -08:00
Andy2
b9a7574925
fix emacs header comments; no code change
2011-11-10 06:39:36 -08:00
Andy2
af5c8a096f
don't pass a pointer to a tray inside the model to model code that
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will modify that tray! Fixes nasty random crash/assertion failure.
2011-11-10 06:35:05 -08:00
Eric House
268f018140
add dict sanity check that will, I hope, catch corrupt dicts.
2011-11-09 06:51:12 -08:00
Andy2
627410250f
reuse existing code in dict_countWords()
2011-11-03 06:18:53 -07:00
Andy2
5c995af38c
stop changing formats between internal and external structs
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(iterators); use internal format all the time for speed. Update linux
test code for new API.
2011-11-02 18:32:00 -07:00
Andy2
38867b2875
fix bug in debug free following debug realloc to smaller size
2011-11-02 04:38:39 -07:00
Andy2
eb2b139e48
add some consts and better test for null index data
2011-11-01 18:47:20 -07:00
Andy2
fc4a5c31f4
silence picky compiler
2011-10-31 21:11:52 -07:00
Andy2
0d4404d43b
add dict_getStartsWith(), and code to test it. Lots of cleanup and
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bugfixing of dictiter code as well.
2011-10-31 21:05:34 -07:00
Andy2
88f556356c
dict_tileForString -> dict_tilesForString
2011-10-31 20:56:48 -07:00
Andy2
69b1b4da27
break dict iteration stuff out into new files. No code change
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otherwise.
2011-10-31 18:30:55 -07:00
Andy2
1d34c26ebc
remove unneeded parama
2011-10-31 06:37:53 -07:00
Andy2
dc58d123d5
combine params into single struct
2011-10-31 06:34:21 -07:00
Andy2
8d228ae190
turn on face-up tile picking for Android (though there's no prefs UI
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to enable it for a game yet). In common code, break pick tile utils
method in two, one for blank and the other for tray tiles. In java,
implement dialog for picking the tiles. Works, though is a bit clumsy
to have the dialog come and go after every pick. Better would be a
dialog that stays up and accumulates picks -- but it'd have to know to
reduce the set of tile choices as letters are chosen. This'll do for
now.
2011-10-28 22:15:56 -07:00
Eric House
f6ff3e85c6
Merge remote branch 'origin/android_branch' into android_branch
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Conflicts:
xwords4/common/dictnry.c
xwords4/common/dictnry.h
xwords4/linux/linuxmain.c
2011-10-28 20:54:55 -07:00
Eric House
71450b02b3
use indexing (and add binary search) to double speed of getNthWord
2011-10-28 20:27:16 -07:00
Eric House
42d1a48a1d
don't include indices for prefixes that don't exist.
2011-10-26 22:25:21 -07:00
Eric House
412a58f6b9
make dict_makeIndex work for depth > 1.
2011-10-26 22:20:21 -07:00
Eric House
f2c4e39cd4
add dict_makeIndex(). Works, but only for depth==1 so far (A, not AA or AAA).
2011-10-26 07:10:50 -07:00
Andy2
fc973079dc
add first cut at dict_getNthWord. Works. Is slow.
2011-10-25 06:48:16 -07:00
Andy2
ac214236c4
add code to walk dict backwards as well, and test code that
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succesfully walks huge dicts in both directions turning out the same
list of words either way. Still compile-time disabled.
2011-10-24 18:27:16 -07:00
Andy2
7c7cd82e0a
add code to iterate over words in a dict. Works on Linux (iterating
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forward only) but disabled at compile time. Idea's to have a dict
browser. There was some simple refactoring in common code Android
uses, and that tests fine.
2011-10-21 18:51:33 -07:00
Andy2
4eee7f8aa7
Pass selected tiles into new util function, and from there into java
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world, so confirming query can include them.
2011-10-19 18:34:26 -07:00
Andy2
c2a7a5c347
fix crash: don't destroy stream if for some reason it's null. Not
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sure how that happens, but it does.
2011-10-18 21:29:40 -07:00
Andy2
652b7e703a
Remove difference between debug- and non-debug stream format.
2011-10-18 21:27:28 -07:00
Andy2
b31e829414
Remove file-format differences between debug and non-debug versions.
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Fix curses to compile non-debug.
2011-10-18 18:52:37 -07:00
Andy2
235259ef45
a bit more tuning of model_listWordsThrough()...
2011-10-17 18:26:04 -07:00
Andy2
3b7532aba8
improve stack_redo() to return the redone move, and use that to avoid
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making a copy of the move stack in model_listWordsThrough()
2011-10-17 18:16:19 -07:00
Andy2
9109396ae9
in model_listWordsThrough, only undo as much as needed to find the
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move tile that places a tile on the cell we're interested in.
2011-10-17 06:48:59 -07:00
Andy2
8062a027e7
cleanup: NULL's a legal value now.
2011-10-17 06:48:13 -07:00
Andy2
6793742f0f
remove option to list all words played in a single lookup dialog, and
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supporting code in the jni/common C.
2011-10-14 22:32:30 -07:00
Andy2
0e6b4d749f
When pen held on committed tile on board, cons up list of all words
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played that include that tile and pass to new util_cellSquareHeld()
method. In java implementation of that method, use existing lookup
activity code to display list of words. Enabled on the C side by a
compile-time flag in case it has problems. Right now the time spent
saving a game before launching the lookup activity, and reloading it
after, is pretty apparent, but that's in emulator which is slow.
2011-10-13 19:14:08 -07:00
Andy2
7449923328
log tiles left in pool -- makes progress of automated/test games
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easier to follow.
2011-10-13 19:10:13 -07:00
Eric House
f86b0dfcc5
fix to compile on x86 (with newer compiler that doesn't like unused variables)
2011-10-10 22:42:02 -07:00
Andy2
4bb61401bd
fix crash: src and dest stream params were reversed.
2011-10-10 22:24:44 -07:00
Andy2
d5ca5bbd0d
remove misplaced assert: in network games illegal words may well
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arrive.
2011-10-10 06:48:07 -07:00
Andy2
90f11abc37
add to game state passed into java world whether it's the cur selected
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player's turn, and use that to enable/disable Pass/Turn done button.
2011-10-05 06:36:01 -07:00
Andy2
dc20b04a4c
remove unused param (on the C/jni side)
2011-10-04 18:54:53 -07:00
Andy2
3ec97d5c07
Turn "Turn done" into "Pass" when the pending score is 0. To do that
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I had to pass the score into draw_trayBegin since
draw_drawPendingScore() isn't called until the first tile's placed.
Note: as long as I'm messinng with this menuitem it should be disabled
when it's not the player's turn.
2011-10-04 18:48:33 -07:00
Andy2
c04f981442
fix new word-list reporting to work for networked games too: create
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and save a second stream parallel to the existing one reporting the
move scoring. Requires bump in stream version.
2011-10-04 06:44:29 -07:00
Andy2
3cf1d07df3
optimization: set up word-tracking invariants on init rather than each
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time used
2011-10-04 06:21:02 -07:00
Andy2
77b9fa11a5
improving lookup words experience: replace
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util_userQuery(QUERY_ROBOT_MOVE) with new util_informMove(), into
which the number of words formed and the words themselves are passed.
The process of consing up the score explanation was already passing
over the model, so storing the words is very little effort, and will
save a call back into the model where the user actually wants to do
the lookup.
2011-10-02 16:21:09 -07:00
Andy2
35a0a3a291
passing pool into word-listing code a mistake as it put tiles back
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when undoing and so the pool grew each time. Fix, and remove server
API as it's unneeded.
2011-09-22 06:41:48 -07:00
Andy2
d000c430b9
thought there was an internal problem with pool and wrote debug-only
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code to check. There wasn't, and it's unused, but no point writing it
again.
2011-09-22 06:40:44 -07:00
Andy2
43e8bd7879
formatting only
2011-09-18 19:05:29 -07:00
Andy2
26ce5a119a
in model_getWordsPlayed, make '\n' a separator rather than a
...
terminator. Makes it easier to split in the Java world without
getting an extra empty word.
2011-09-18 19:05:00 -07:00
Andy2
9eacdb3856
add server_listWordsPlayed, and implement via function in model.c that
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uses existing stack and undo features to run a WordNotifierInfo over
some number of scoring passes to gather the words seen. Seems to work
as tested from gtk version. Now need to try from android....
2011-09-18 17:20:01 -07:00