Commit graph

11 commits

Author SHA1 Message Date
ehouse
5410f1f9f7 move CE_MAXDICTS to header 2006-04-30 19:45:48 +00:00
ehouse
1c4f0a47b7 When unable to open a dictionary whose path has been saved, look for
it elsewhere in the set of possible directories.  This should help
ease the transition to there being a limited number of places where
dicts can be, since games saved previously will still work after the
dicts they reference have been moved.  Also, clean up callbacks making
their return values consistent: true means done.
2006-04-25 04:25:08 +00:00
ehouse
9acbe29bf5 Replace generic "no dictionaries found" warning with list of directories searched and URL from which to download. 2006-04-24 04:34:42 +00:00
ehouse
e8a18f10de rewrite ceLocateNDicts to do recursive searches from a list of
directories stored in resources.  On device this is currently
"\Program Files\Crosswords" and "\SD Card".  (Just "." for win32.)
Later may need to restrict on the card too.  Still to do: make "no
dicts found" Alert list the places searched.
2006-04-22 14:05:09 +00:00
ehouse
25b1fb4ecf ceLocateNDicts now takes a callback. Use that to build menu of dicts
rather than call OpenFile, which doesn't let you browse much of the
file system on CE.  Heading for installing dicts in Program Files so
users never have to worry about them.
2006-04-19 04:56:00 +00:00
ehouse
76c6a56f93 Rewrite dictionary location code so that it can more effeciently
produce a list of dictionaries.  The API has changed slightly, but the
new ability isn't used yet.
2006-04-16 05:12:52 +00:00
ehouse
dcd31cd092 update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
0b96f001a5 fix syntax error 2005-11-27 20:04:46 +00:00
ehouse
b14562e883 Refactor ce_dictionary_make so that it returns NULL rather than an
broken dict when the file's missing or corrupt.
2005-06-30 01:36:51 +00:00
ehouse
1154250de3 add bname 2004-12-18 01:02:54 +00:00
ehouse
a4c3922d6e first checkin from personal archive 2003-11-20 16:26:35 +00:00