Commit graph

1681 commits

Author SHA1 Message Date
Eric House
9a7946de36 fix stall showing up in curses test app
Duplicate messages early on, which happened only in the test script
but could have anywhere, broke connectivity. So don't kill address
records when a duplicate shows up. Dupes only escape message ID
checking early (before channel is established). I used to remove
address records when a message was rejected, but don't understand why
so removed that, though asserts show it's not mattering except for
those early messages.
2022-11-18 11:09:22 -08:00
Eric House
4cfc781cd7 remove assert (until I figure out why firing) 2022-11-18 11:09:22 -08:00
Eric House
f2b707ed4d add assert to test where param is unnecessary 2022-11-18 11:09:22 -08:00
Eric House
75eaadaddb cleanup -- belongs on main 2022-11-18 11:09:22 -08:00
Eric House
5a5a8e7db8 make games connect after creation from invitation 2022-11-18 11:09:22 -08:00
Eric House
3923a2d9a6 check for duplicate invites; don't create if found
Add dutil proc haveGame() and use it to detect duplicate
invitations. I'm passing, but ignoring on android, the channel, which
means that for now you can't invite yourself and on-device testing
requires having CrossWords and CrossDbg or a second user.
2022-11-18 11:09:22 -08:00
Eric House
980ba68297 fix stuff crashing android 2022-11-18 11:09:22 -08:00
Eric House
7587653541 fix memory leaks; get curses using new invite resp. code 2022-11-18 11:09:22 -08:00
Eric House
766554d3f5 snapshot: rematch and invitation handling most work from common
But curses will crash, duplicates and missing dicts aren't handled,
etc.
2022-11-18 11:09:22 -08:00
Eric House
8a64d53f61 cleanup 2022-11-18 11:09:22 -08:00
Eric House
6b29ee92e6 tweaks to game_makeRematch 2022-11-18 11:09:22 -08:00
Eric House
b9c6551e8b merge android_branch changes to comms_make
Not tested at all on android
2022-11-18 11:09:22 -08:00
Eric House
d1a9c07adc fix so invites work, at least in simple case 2022-11-18 11:09:22 -08:00
Eric House
10bbab88bf tweak
There's an assertion I need to remove or understand here.
2022-11-18 11:09:22 -08:00
Eric House
98184b9e47 fix to compile and allow invites too late
The curses test scripts keep sending invitations, so don't assert
that's not true.
2022-11-18 11:09:22 -08:00
Eric House
61faf1a730 support comparing SMS addresses too 2022-11-18 11:09:22 -08:00
Eric House
b4e197f8af snapshot: mqtt invites for gtk work via comms
Merge that won't compile, but I want it to start fromp
2022-11-18 11:09:22 -08:00
Eric House
fad2c7b3c1 add assert and a debugging aid 2022-10-06 08:45:03 -07:00
Eric House
5c40f175bb work around old unstarted games where gi only was saved
I think....
2022-10-06 08:45:03 -07:00
Eric House
e55212df9f improve new game creation
There was some confusion around host and self addresses, where they're
created, default values, removing conTypes from defaults that are not
in received host addr, etc. I left in some asserts to help understand
if code that seems wrong but hard to fix is still getting called.
2022-09-14 21:37:44 -07:00
Eric House
ce579213b1 fix asserts 2022-09-06 20:38:56 -07:00
Eric House
674c811a09 pass addresses to game on creation
Current networking, based on invitations rather than a relay that
plays matchmaker, allows host to know its address when a game is
created, and for guest to know its host's address in
addition. Enforcing this makes inviting and rematching in common
code (coming soon) easier. Big change on Android is I used to create a
new game prior to passing it to GameConfigDelegate, but now I have to
wait for user to configure (including choosing how to communicate)
before I can create it.
2022-09-06 18:21:53 -07:00
Eric House
881b9a92ad cleanup 2022-09-06 11:40:09 -07:00
Eric House
381b014b8b change name for clarity 2022-09-06 11:40:09 -07:00
Eric House
4996d3fe89 improve comms address tracking (breaks android for now)
Remove legacy relay-inspired logic around comms addressing. Now when a
device creates a game it's required to provide its "self address," and
if it's a client, the address of the host (which it presumably got
through the invitation in response to which the game is being
created.) Then as registration messages come in from clients, the host
gathers their addresses as always.
2022-09-06 11:40:09 -07:00
Eric House
1b9fd67e9f logging cleanup 2022-08-20 10:24:29 -07:00
Eric House
4106765d53 add some consts 2022-08-16 18:28:53 -07:00
Eric House
cd9ea8ce3f oops: don't revert the bug-fix change to server.c 2022-08-10 12:13:50 -07:00
Eric House
cb362618e9 revert move-reporting changes
They need more testing before the next release, and are fine except
for duplicate-mode play.
2022-08-10 13:33:18 -05:00
Eric House
0497a456e7 cleanup 2022-08-09 22:39:41 -05:00
Eric House
c00bbf8ef1 simplify move expl tracking; don't show for dup-mode robots
Removed a boolean that seemed unnecessary. Stopped showing
move-explanations for robots in duplicate mode. They were being shown
too early thanks to bad logic, but I don't think there's any call for
them at all. A robot's move is only interesting if it's the one that
wins the turn.
2022-08-04 16:03:07 -07:00
Eric House
818868bdb2 remove undo as an option for duplicate mode games 2022-08-03 19:54:53 -07:00
Eric House
e6d516ca1d remove assertion firing in dup mode
The assertion's clearly blocking testing, but I'm not sure it's not an
error for two move explanations to want to co-exist. For now they're
concatenated.
2022-08-01 13:05:19 -07:00
Eric House
10a2c5e4b7 fix assertion failure in dupe mode 2022-07-30 19:50:09 -07:00
Eric House
51abc98647 use same variable name throughout 2022-07-08 21:57:42 -07:00
Eric House
882c717add cleanup/fix compiler warning 2022-07-07 10:00:24 -07:00
Eric House
2dfc9129f3 add timestamp to saved msgs, modify mqtt header to include later
I want receiver to know when message was originally created. This adds
timestamp to messages and passes it via send proc. Client needs to
send it where possible. So far, MQTT format can't include it without
change, so I'm adding a new proto version. This change can read the
new version. Once that's well-enough distributed I can start sending
using it. Other transmission types than MQTT are for later.
2022-06-29 12:34:27 -07:00
Eric House
d24099f52b clean up Hex wordlist
Remove it from known set so it can be used to test. Get rid of
filenames having umlaut since that screws up URLs between Android and
nginx (not sure whose fault and not going there now.) Lang name should
be able to have an umlaut, but it gets used for filename for now so
fix later....
2022-06-05 14:38:33 -07:00
Eric House
7e591f39a5 log isoCode 2022-06-05 09:07:06 -07:00
Eric House
ba132bb23d Replace LangCode with ISOCode, linux and common side
This will break the Android build, but it's the order in which I
work...
2022-06-05 09:07:01 -07:00
Eric House
33b636b458 cleanup around lc code; add to JNI 2022-06-04 14:18:03 -07:00
Eric House
4190926c0a add isoCode to DictInfo, and load it 2022-06-04 14:18:00 -07:00
Eric House
0e665a990e add langName and isoCode to dict struct 2022-05-28 09:00:20 -07:00
Eric House
df1606c8fb use ifdef to remove relay-only params 2022-05-15 12:10:37 -07:00
Eric House
2937aed7e1 log caller/lineno when string in stream too long
I'm seeing it and so want it logged in the future
2022-05-13 18:15:25 -07:00
Eric House
5f4dd46f72 rip out most devid stuff 2022-05-10 20:54:26 -07:00
Eric House
babccc9e21 logf -> logff 2022-05-10 20:54:25 -07:00
Eric House
63b0d7c2fb always clear initial address and add MQTT 2022-05-10 20:54:25 -07:00
Eric House
0eaa71fce6 remove relay from linux client via conditional compile 2022-05-10 20:54:25 -07:00
Eric House
da23bfe23b add debug pref to not add mqtt to all games
I want it for testing that stuff like NBS (data SMS) works for more
than connecting. MQTT works so well nothing ever gets used once it's
there.
2022-05-09 15:10:15 -07:00