Commit graph

2664 commits

Author SHA1 Message Date
Eric House
3a1b39f827 more of the (conflicted) merge from android_branch. These may be
changes I need to make to get what git produced to compile and so not
what it included in the previous commit.
2012-12-18 06:36:30 -08:00
Eric House
8a58492389 Merge branch 'android_branch' into android_groups
Conflicts:
	xwords4/android/XWords4/res/values/strings.xml
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DBUtils.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GameListAdapter.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GamesList.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2012-12-18 06:35:07 -08:00
Eric House
8cb9d3d66b turn debug back on 2012-12-18 05:56:14 -08:00
Eric House
6988b14247 no need for redraw in onWindowFocusChanged 2012-12-18 05:40:25 -08:00
Eric House
9d7d0aca2b cleanup: logging and unused imports 2012-12-16 20:14:15 -08:00
Eric House
60adf36718 fix typo 2012-12-16 15:14:33 -08:00
Eric House
e38b99c0c8 set DEBUG to false for release 2012-12-16 15:14:04 -08:00
Eric House
51a5e80a26 mention attachment in invite email text 2012-12-16 15:13:36 -08:00
Eric House
3c4f266b8f work around problems locating GameListItems when it's time to
invalidate them by adding static list of those needing invalidating
and checking it in a new onDraw override.
2012-12-14 18:46:54 -08:00
Eric House
646ec65d66 wrap elapsed time logging in its own debug flag and turn off. 2012-12-14 18:23:33 -08:00
Eric House
8125c451cd in GamesList, save rowid of launched game and inval it afterwards so
scores etc. get updated.
2012-12-14 07:26:13 -08:00
Eric House
028899a9c4 no need to set action on local intent 2012-12-14 07:24:26 -08:00
Eric House
322a65ee41 in several places where lock() was being called without a timeout, add
one, and fail gracefully when a timeout occurs.
2012-12-13 20:22:11 -08:00
Eric House
7a1de73fb7 remove unused file 2012-12-13 20:18:36 -08:00
Eric House
85953c64dd move GameLock into its own file 2012-12-13 18:47:55 -08:00
Eric House
f989dad63c tweak changed descriptions 2012-12-13 07:11:51 -08:00
Eric House
6060d5e8bd Fix hangs when receiving relay messages in background for open game by
adding a static feedMessages method like the one used by SMS and BT
games.  For that to work, rowid and relayid need to be fetched and
tracked together -- so do that in RelayService.
2012-12-13 06:57:12 -08:00
Eric House
91ac04b896 remove logging 2012-12-13 06:32:57 -08:00
Eric House
b71046e5aa lock, rather than tryLock, game when feeding it messages. Otherwise
messages are dropped e.g. when UI's loading a summary in GameListItem.
2012-12-12 07:13:25 -08:00
Eric House
db8364c285 return empty array rather than null when query succeeds but produces
no result.
2012-12-12 06:43:18 -08:00
Eric House
69f868722f cancel any notification for game when resetting it 2012-12-12 06:41:56 -08:00
Eric House
eee954e705 list changes for next release 2012-12-11 19:15:15 -08:00
Eric House
575d5e9745 reduce time we'll wait for a summary to unlock when loading it for games list. 2012-12-11 19:11:23 -08:00
Eric House
01d17fe0c5 redraw full list after resetting a game in case position changes 2012-12-11 19:10:05 -08:00
Eric House
7246ae28c6 clear the cache after loading a new DB so will redraw correctly in list 2012-12-11 19:09:33 -08:00
Eric House
b2bd6ce662 add and use preference for square rack tiles, removing code that alternated for testing purposes. 2012-12-11 07:25:43 -08:00
Eric House
877225f59d rename interface; no code change 2012-12-10 18:20:44 -08:00
Eric House
f599ca8be4 make tiles square based on rowid so people can see both 2012-12-10 07:54:42 -08:00
Eric House
d820554ffb change game list item strategy since it turns out adapter's findView()
doesn't pass in the previous representation of a given item for
recycling: move async loading of summary into GameListItem class, and
use getChildAt() to invalidate a single list (rather than reloading
the whole list) whereever possible.  Still need to dump the list
whenever the number of items changes since we're depending on DBUtils
to determine the order and have no way to reshuffle existing items.
2012-12-10 07:48:15 -08:00
Eric House
1bc8070bb1 disable Rematch button (for now) 2012-12-10 07:11:13 -08:00
Eric House
3a45db66cf cache array of rowids, and clear cache appropriately, rather than
query DB for all games every time.
2012-12-08 20:28:11 -08:00
Eric House
ce803a928c pass summary rather than have callee refetch it 2012-12-08 08:55:45 -08:00
Eric House
7efbd2697d rewrite list item logic. Use a single custom LinearLayout subclass
for both the loading and loaded phases, toggling its state once the
data's available.  Reuse it: pay attention to what's passed into
getView and only allocate when there's no existing View to reuse.
Stop caching Views, as that defeats Android list logic that might
limit in-memory representation to the subset that's visible on-screen,
instead tracking a set of rowids whose data is known to be good as a
way of quickly drawing when there's a refresh.
2012-12-08 08:47:53 -08:00
Eric House
93bf2a1b3e hard-code tiles drawn nearly-square, just to see what it looks like.
Making them exactly square would probably take a new jni call.  And if
I ship this it needs to be optional, controlled by a preference.
2012-12-05 19:15:20 -08:00
Eric House
e719c6e61d don't crash if for some reason json file can't be written 2012-12-05 08:15:48 -08:00
Eric House
6789a64b68 reduce redundant code (hopefully without adding too much confusion) 2012-12-05 08:14:55 -08:00
Eric House
af853098f2 use preferred SDK-8 API to look for downloads directory, and wrap it
in an interface loaded only when SDK>=8 to avoid load-time crash on
older devices.
2012-12-05 07:32:11 -08:00
Eric House
a035ef5623 attachment can come in as file or content scheme 2012-12-05 06:52:10 -08:00
Eric House
ac8c229e75 Fix attachments, at least for the one phone I've tested on. Requires
K-9 mail (Gmail doesn't allow opening attachments).  Trick was to drop
the file extension, since if present that seems to come ahead of mime
type for filtering.
2012-12-03 23:10:31 -08:00
Eric House
922f4a22f4 remove unneeded variable 2012-12-03 23:07:14 -08:00
Eric House
2c71c8425f pass the rematch request off to GamesList where it can create new
games without interference from locked current game.  Handle
standalone case by cloning and launching: easy.  Networked games will
be harder.
2012-12-03 08:30:29 -08:00
Eric House
c041792f83 move methods toward better encapsualtion (no behavior change) 2012-12-03 08:03:00 -08:00
Eric House
ad606cdec0 trying to figure out why games list is occasionally redrawing itself
all the time: add logging that activated only when XWApp's DEBUG flag
is set, and turn that flag on.  The latter change should be reversed
before the next release.
2012-12-03 06:53:15 -08:00
Eric House
a640f9d97b up version number and string 2012-12-03 06:51:50 -08:00
Eric House
da9c7a1afd comment out unused column 2012-12-02 21:39:33 -08:00
Eric House
bda0d51c7f add Rematch button to game over dialog -- which only puts up notImpl
toast so far.
2012-12-02 18:45:35 -08:00
Eric House
7621b909c3 hide a couple of message-related menuitems for standalone games 2012-12-02 18:19:52 -08:00
Eric House
9eea15185c set m_gameOver when it's first known. 2012-12-02 18:09:15 -08:00
Eric House
e5bb360537 When a game is over, show "Game over" dialog containing score summary
every time it's opened.  This is a quick way to get around it being a
bit hard to tell a board's in that state.
2012-12-02 18:02:27 -08:00
Eric House
9007331fb0 cleanup, and suggest accepting Android's make-default offer 2012-12-01 21:13:04 -08:00
Eric House
0d0146cb17 additional changes required post-merge to compile 2012-12-01 10:53:55 -08:00
Eric House
c4e638bd84 Merge branch 'android_branch' into android_groups
Conflicts:
	xwords4/android/XWords4/res/values/strings.xml
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DBHelper.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GamesList.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2012-12-01 10:52:42 -08:00
Eric House
38e6eac3a1 improve page users see when opening invite from new device on an old one. 2012-12-01 10:10:28 -08:00
Eric House
dd882ba9d4 first cut at script old clients will see responding to new-style invitations 2012-12-01 09:34:21 -08:00
Eric House
0394579b7c cleanup (and use factored-out updateRow a couple of additional places) 2012-11-30 19:58:23 -08:00
Eric House
795e05f544 update with changes and next steps 2012-11-30 19:57:46 -08:00
Eric House
13b7877a80 put name of file being downloaded in progress dialog 2012-11-30 08:08:45 -08:00
Eric House
74fec9d3d3 disable attachments as part of invitations -- for now. 2012-11-30 07:50:10 -08:00
Eric House
8b5ec28120 SMS play logs too much: remove non-error logging. 2012-11-30 07:22:16 -08:00
Eric House
32d7daf2b5 warn about duplicate games not just when there's exactly one, and
include the most recent create time in the warning.
2012-11-30 07:13:00 -08:00
Eric House
95062fb967 log missing dicts 2012-11-30 07:12:07 -08:00
Eric House
ab0fb918ee open json attachment and from it create a new game. Works, but there
are enough problems with attachements I may turn them off.
2012-11-30 06:21:18 -08:00
Eric House
f4dc8a6b41 snapshot of code and intent filter that gets an attachment into an
email and launches Crosswords when the attachment is opened.
Shouldn't, or at least shouldn't launch ONLY Crosswords, as the mime
type's not in the filter, but it does.
2012-11-29 08:19:07 -08:00
Eric House
9f5a64ee50 don't try to use null gamePtr. Happens when relay moves arrive for a
game whose dict has been deleted.
2012-11-29 06:20:45 -08:00
Eric House
bffb231d13 improve download-or-cancel messages 2012-11-28 21:07:03 -08:00
Eric House
8250447eca launch game after successfully downloading dict it's missing 2012-11-28 20:41:08 -08:00
Eric House
4bae56e631 use rowid as notification id for all types of games, and cancel when
games deleted.
2012-11-28 19:32:50 -08:00
Eric House
19333e33ac fix confirmation of duplicate game from invite. Along the way
dramatically simplify how new game intents are passed around.
2012-11-28 19:17:29 -08:00
Eric House
6f620ebc44 move prefix into resources two since it's repeated. 2012-11-28 06:30:35 -08:00
Eric House
baa790a8c3 remove debugging code; make Intent content details private to class. 2012-11-28 06:06:42 -08:00
Eric House
cd197e4530 use Class instance for synchronization of static methods rather than
creating an object only for that purpose.
2012-11-27 18:55:08 -08:00
Eric House
3cc92e99ca fix uri format error that was causing install to fail 2012-11-27 18:48:05 -08:00
Eric House
7c5a59beb3 remind self of Blaze's download directory 2012-11-27 18:31:14 -08:00
Eric House
bf970b6dd9 remove some logging 2012-11-27 07:53:48 -08:00
Eric House
c39d434ffa add logging giving size and md5sum of downloaded .apk. 2012-11-27 07:22:03 -08:00
Eric House
441cc53740 Remove debug preference for setting host in invite emails, replacing
it with a string resource.  The value passed in invites must match the
string hard-coded in the AndroidManifest so there's no point in making
it runtime-configurable.
2012-11-27 07:04:47 -08:00
Eric House
f3ecfa569a get rid of the second URL in invites that's meant for those without
the app installed.  It's confusing, especially in SMS case, and the
page they see when they don't have the app installed can explain how
to install it.
2012-11-27 07:02:44 -08:00
Eric House
30377908df Use the downloader with an infinite progress indicator instead of the
status-bar notifier (which is removed) for dict downloads.
2012-11-26 20:19:25 -08:00
Eric House
b1f54a67ed end path prefix with a /; otherwise Crosswords gets launched to browse
the wordlist directory.
2012-11-26 20:14:32 -08:00
Eric House
b433438022 add message via GCM to check for wordlist/app upgrades 2012-11-26 18:47:35 -08:00
Eric House
e590db5f3f merge in the db part of 82c39489f0
(android_groups branch, local only right now), but not the UI part
since it won't make the next release.
2012-11-26 08:05:05 -08:00
Eric House
a39cc44d56 Merge branch 'android_branch' into android_groups 2012-11-26 07:41:20 -08:00
Eric House
9130c8da50 download and install upgrade .apk files where possible. Download is
via the existing DictImportActivity, which should also be used for
dict upgrade downloads to keep the UI consistent.
2012-11-26 07:40:45 -08:00
Eric House
302ad04ef9 use recommended intent filtering to allow Crosswords to launch in
response to http URLs, removing need for custom scheme and one step
from the invitation process.
2012-11-26 05:41:42 -08:00
Eric House
6f3881d53d don't crash on malformed invite URL 2012-11-26 03:08:54 -08:00
Eric House
ac435b7857 Merge branch 'android_branch' into android_groups
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GamesList.java
2012-11-25 14:11:04 -08:00
Eric House
63b29a2cb2 Revert "add read-only debug prefs giving GCM and relay device IDs."
This reverts commit 5019d3960b.
2012-11-25 13:55:02 -08:00
Eric House
f82e5bd0e9 add code to deal with Amazon, which I falsely identified as having
broken custom schemes.  I'm leaving it in, unreachable, to have a record.
2012-11-25 12:30:25 -08:00
Eric House
d7bb869a5b rewrite to present a link rather than redirect, to attempt to present
the link only on Android devices, and to encourage users to email me
if I'm wrong about their not being on a device.
2012-11-25 10:39:46 -08:00
Eric House
5019d3960b add read-only debug prefs giving GCM and relay device IDs. 2012-11-25 09:58:46 -08:00
Eric House
7d6e393007 use a different missing-dict explanation string when the name of the
inviter isn't known (relay case)
2012-11-25 09:58:14 -08:00
Eric House
2a1c028268 deal with case where relay invite arrives for a language that device
doesn't have support for.  Dictionary name is now included in the
invite, and if that's present offer to download it then launch game.
For previous versions that don't include the dict name, offer to
download from the language (though that isn't tested yet.)
2012-11-25 08:54:46 -08:00
Eric House
b2e329f670 pass along wl (dict) param if present 2012-11-25 08:53:15 -08:00
Eric House
a3e0d0ca1e recover from situation where game is created in response to an
invitation for a lang for which it has no dicts installed.  Shouldn't
happen, but on relay still can.
2012-11-22 13:03:32 -08:00
Eric House
9659f810dc work even if ENV variable unset 2012-11-22 08:20:08 -08:00
Eric House
0bea58b128 make it possible to build without knowing the GCM sender ID. 2012-11-22 08:13:06 -08:00
Eric House
daf5a89a0e remove unused imports (no code change) 2012-11-21 21:49:42 -08:00
Eric House
dcf239ca48 add newGroup menu for when button's hidden; add deleteAll menuitem to
set of debug-features (but this should probably not ship until
deleting is changed.)
2012-11-21 06:17:09 -08:00
Eric House
cf88b60c4b make the two buttons fill the screen, and use newly created style
for new_games layout too.
2012-11-20 19:11:39 -08:00
Eric House
a199dd2b92 when deleting a group's games do as when they're deleted individually:
get the lock, tell the relay, and THEN remove from DB.
2012-11-20 19:03:39 -08:00
Eric House
3bff555bfd For move, make current group the default and warn whether there's only
one.
2012-11-20 18:34:26 -08:00
Eric House
19e7e27f1e fix so remembered expanded/contracted state is displayed 2012-11-20 07:40:33 -08:00
Eric House
fbfeae379d cache DB info on groups for better performance 2012-11-20 07:15:56 -08:00
Eric House
48dd3bb72e Merge branch 'android_branch' into android_groups 2012-11-20 07:02:27 -08:00
Eric House
04d839868d on launch to handle an invite for a game that seems to already exist,
instead launch that game -- for better feedback.
2012-11-20 06:24:23 -08:00
Eric House
b244adae1b fix transposed words 2012-11-20 06:22:29 -08:00
Eric House
f149391838 cleanup 2012-11-20 06:13:29 -08:00
Eric House
face24e915 make invite email text a bit easier to read 2012-11-20 06:10:57 -08:00
Eric House
cb70858583 up strings for next release (still a while out!) 2012-11-20 04:14:25 -08:00
Eric House
b827c82291 force refresh after delete 2012-11-19 21:23:19 -08:00
Eric House
be3cad96d7 tweak strings 2012-11-19 21:23:07 -08:00
Eric House
1994ea788e don't allow deleting default group. Wording needs fixing, or better
yet, replace the menuitem with greyed-out "is default group".  But
this works for now.
2012-11-19 19:28:26 -08:00
Eric House
82c39489f0 lots of changes toward grouping games in user-definable groups.
Creation and movement between work.  Deletion crashes.  Expansion
doesn't stick.  All's rough.
2012-11-19 07:41:15 -08:00
Eric House
2779139e75 add columns using data as well. Like pref commit, this does not change behavior. 2012-11-17 10:20:14 -08:00
Eric House
9ad41d5a3a use String[] data to build table-creation queries rather than huge
inline string concatenations.
2012-11-17 10:14:55 -08:00
Eric House
416db91312 experimental: always post notification on new moves received rather
than giving GamesList a chance to launch game directly.
2012-11-16 07:31:52 -08:00
Eric House
cefc13a2cd Docs say should allow GCM to reregister on app upgrade. And that the
registrar takes care of storing devid.  So app version when
registration arrives, and get from registrar except after an upgrade.
2012-11-15 21:44:56 -08:00
Eric House
9a4a8c7b26 use static to avoid querying OS for version over and over. 2012-11-15 21:41:51 -08:00
Eric House
f70a5bc6ee add getAppVersion() 2012-11-15 21:24:54 -08:00
Eric House
e1bc9876dd add to-do 2012-11-15 21:23:31 -08:00
Eric House
bda193029e add constructor in order to pass SENDER_ID to parent constructor,
as docs say to do
2012-11-15 21:14:45 -08:00
Eric House
f64de16ce3 catch and discard all exceptions that come when initing GCM. Fringe
devices may do anthing at that point.
2012-11-15 07:03:32 -08:00
Eric House
5afd93c5f5 fix NPE on Kindle 2012-11-15 06:42:27 -08:00
Eric House
c4df31892e Fix occasional infinite loop of devices sending and receiving the same
message over and over when getting updated by GCM.  The problem
occurred when one device had an un-ACKable initial message still in
its queue.  I call resendAll a lot, which caused that message to get
resent to the other game which then replied without being able to ACK
it so it remained to be sent again.  This would continue until users
moved forward in the game.  The fix is to add a backoff timer to
resendAll() so that it can't loop.  The timer is reset when an ackable
and new message is received, meaning there's been a change in what's
available to resend.  And since users calling resendAll manually
expect it to do something, add a force param that ignores the backoff.
seems to fix the problem (but needs a lot of testing.)
2012-11-13 21:25:03 -08:00
Eric House
ba11fcf8df don't bother checking for stream size of 0 in jni since comms does
that now.
2012-11-13 21:01:25 -08:00
Eric House
082e6a61f7 comment out unused command 2012-11-12 20:57:39 -08:00
Eric House
60814264e7 compile with XWFEATURE_COMMSACK turned off 2012-11-12 20:56:50 -08:00
Eric House
76c938cc67 fix to compile with API change; to drop relayid when it's rejected and
to use register with the GCM id on next [re]connect; and to not leave
variable unintialized when unable to call into java world due to being
called without context.
2012-11-12 08:03:25 -08:00
Eric House
4f3c81417d go back to logging devids for now 2012-11-12 08:01:24 -08:00
Eric House
ba733634cb NPE: don't crash on first install 2012-11-09 06:57:37 -08:00
Eric House
ff16db5c10 remove logging 2012-11-08 20:09:16 -08:00
Eric House
0f21f849d9 fix crash attempting to download dict when there's no network, e.g. in
airplane mode.
2012-11-08 20:08:20 -08:00
Eric House
0ef7c8bf46 return TYPE_NONE on devices like Kindle that don't do GCM instead of
an empty string claiming to be a GCM ID.
2012-11-08 19:58:03 -08:00
Eric House
07123ac823 cleanup: remove logging and only check for messages when the json data
holds that command.
2012-11-08 19:54:09 -08:00
Eric House
5cbafb9f56 up version strings and code 2012-11-08 19:49:45 -08:00
Eric House
283045c649 revert previous trivial change 2012-11-08 19:23:52 -08:00
Eric House
49117927db start process of allowing DlgDelegate to handle more than one dialog
at a time.  Step one is to move all the data into a singleton.  Once
that seems to work (excepting in the cases that fire assertions or lead
to dropped dialogs now) move to using a queue of them.  Right now it crashes
with an assertion on dismissing the second dialog.
2012-11-08 19:05:23 -08:00
Eric House
3b1f6a695f don't show "can't do GCM" Toast on Kindle Fire 2012-11-08 06:38:35 -08:00
Eric House
aafcd5144a Better Kindle fix: don't even post message if SMS not supported. 2012-11-07 19:46:33 -08:00
Eric House
949b804f35 fix NPE on Kindle Fire, which has no SMS DB. Duh. 2012-11-07 19:43:08 -08:00
Eric House
1e13d6ac6c look for values in msg sent from server, including one that puts up a
message via a notification.
2012-11-06 19:09:15 -08:00
Eric House
39dbed2004 add missing util method (fixing crash) and with it wire up new devID
scheme: now relay-assigned shorter id will be saved and used for
future games.
2012-11-06 07:08:06 -08:00
Eric House
9981360c67 put back minsdk stuff accidentally removed in merge. 2012-11-05 06:55:54 -08:00
Eric House
41cfacfee4 don't crash on emulator (which doesn't have library required by GCM) 2012-11-05 06:20:55 -08:00
Eric House
03108f311a Merge branch 'android_branch' into android_gcm 2012-11-05 06:14:21 -08:00
Eric House
0376e25c26 Merge branch 'fix_beta_53' into android_branch 2012-11-05 05:43:33 -08:00
Eric House
bb2e3ffdb1 fix (by dropping second message) assert that there is no first
message.  This is a TEMPORARY fix.
2012-11-04 21:36:20 -08:00
Eric House
e8720ec419 add link to changelog 2012-11-04 17:53:42 -08:00
Eric House
3942a49cac Add a debug preference allowing to provide, or override, the download
dir.  This will let users work around bugs on devices like my Blaze 4G
where the OS gives the wrong path, and also allows testing.  Inval
DictUtil's dict cache eash time this is changed, so in effect adding a
wrong path pref hides all dicts in the Downloads dir.
2012-11-04 17:47:30 -08:00
Eric House
69108fd8a1 cleanup: import class to make declarations shorter. 2012-11-04 17:33:07 -08:00