Commit graph

83 commits

Author SHA1 Message Date
Andy2
4a12f7a96f Revert "in attempt to work around non-random rand() in jni world, call back"
This reverts commit 99c92e779d.

Conflicts:

	xwords4/android/XWords4/jni/utilwrapper.c
2010-12-07 18:43:53 -08:00
Andy2
99c92e779d in attempt to work around non-random rand() in jni world, call back
into the java world by making it a util_ctxt function.  Do same on
linux to test.  We'll see how it is -- and can back this commit out if
there's no improvement.
2010-12-02 19:02:36 -08:00
Andy2
3d70da5a8d cleanup 2010-11-01 06:57:54 -07:00
Eric House
61b228f189 implement simple chat on top of current server-level protocol --
meaning it'll work on any tranport but relay doesn't know about it.
(If relay knew about it I could send a "shutting down for a minute"
message to every connected device, which would be cool.  But this is
easier.)  Written, BTW, enroute from Seattle with help from beer from
Chris in first class. :-)
2010-10-03 18:11:51 -07:00
Eric House
54611df679 nuke unused variable 2010-09-10 05:55:59 -07:00
Andy2
20312144dd tons of changes, still rough, snapshoted here: a gtk device vs device
game works to completion with both signing up as guests (no -s) with
one local and one remote player (identical commandlines.)  Not yet
tested: if any signs up as a host, reconnecting rather than
connecting, etc.  This is just a snapshot.
2010-09-10 01:30:40 -07:00
Andy2
3dba8ba13b Fix bug reported by user: if robot finishes a search but fails to find
a move it's still done with its turn and must trade or pass.
2010-08-24 18:38:12 -07:00
Andy2
992f45e1bf new feature: previous move. Modify engine to traverse the set of all
possible moves in either order both within a cached subset and when
building cached subsets.  Still a bit buggy (shows the same move twice
when moving backwards and reaches the top-scoring move) and not well
tested.
2010-07-07 05:27:57 -07:00
Andy2
80aa22b2d1 add common prefs field sortNewTiles and way to set on linux cmdline 2010-06-17 18:10:32 -07:00
Andy2
e0dd3701a0 Add model_sortTiles(); use it; fix some comments and const decls.
Sorting always happens now when tiles added; needs to be based on a
preference.
2010-06-17 06:43:16 -07:00
eehouse
f5ac51ae73 fix crash using older dict by using current stream version rather than
one from before gameSeconds was being preserved in the stream by
write_gi code.  I fixed this on a branch a week ago as well, so look
for a merge glitch.  Need now to confirm that I'm sending char lists
in initial connect message in the right (null-separated utf8) format.
2010-05-28 02:31:13 +00:00
eehouse
6d1c09e756 fix compile errors introduced by addition of const 2010-02-27 18:03:22 +00:00
eehouse
fc2e87e0c4 drop client connection when in the wrong state rather than asserting. 2010-02-11 13:29:28 +00:00
eehouse
41472c4984 assert have at least one remote player 2010-01-31 21:13:31 +00:00
ehouse
edde3e2fd5 cleanup 2009-09-26 14:33:52 +00:00
ehouse
a91fd28773 fix some warnings when building linux client without debugging but
with warnings as errors.
2009-09-20 21:51:29 +00:00
ehouse
e746e2bc5b Fix assertion failures 2009-07-31 13:03:38 +00:00
ehouse
184a154c52 New feature, meant for testing relay, makes robot skip random number
of seconds within specified range before making a move.  Working only
on gtk so far, and will probably never be used other than on linux
clients.
2009-07-09 12:43:51 +00:00
ehouse
669e423ca8 Use new dict API to get rid of XP_UCHAR4 type, replacing with const XP_UCHAR*. 2009-04-07 04:23:56 +00:00
ehouse
641ae18864 Use new dict api to support utf8 faces. 2009-04-05 19:20:22 +00:00
ehouse
926f5963a3 rename only: stream_putString to stream_catString. 2009-03-29 18:26:59 +00:00
ehouse
8d1289d3b7 Create type to hold array rather than passing array whose lenght is assumed. 2009-02-23 04:01:15 +00:00
ehouse
e32e231dd5 New stream version makes standalone and multi-device build formats the
same so new Wince can open files saved by current version.  Tweaks to
build with relay and heartbeat turned on.
2009-01-03 23:54:25 +00:00
ehouse
ac5bbced8f mark debug-only formals and wrap in #defines to fix compile-time
warnings of clean wince build.
2008-10-11 17:58:43 +00:00
ehouse
a26f6ad658 flag unusued param to fix compile error; move code used only in
multi-device games inside ifdefs.
2008-10-11 17:30:35 +00:00
ehouse
fd805791e4 Quiet over-enthusiastic logging of state transitions. 2008-07-18 09:06:09 +00:00
ehouse
f749fdd560 Remove all tabs. No code changes. 2008-05-31 03:26:16 +00:00
ehouse
f90b6d35e8 Fix to compile and run standalone 2008-01-19 16:04:48 +00:00
ehouse
b4f2df5eb5 Log unusual case. 2008-01-07 01:19:47 +00:00
ehouse
40f7295802 test for duplicate initial client message and if so drop it; add const keyword; add assertion in addr comparion in attempt to learn why duplicates are getting through. 2007-12-31 20:00:13 +00:00
ehouse
8668420dd0 Don't end game when player has no tiles left in tray but still
tentative tiles on board.
2007-12-14 13:25:40 +00:00
ehouse
7929865ad9 Comments only. 2007-12-05 06:31:30 +00:00
ehouse
f0e21dbd86 Fix bug showing remote/robot moves only on host to include client too. 2007-12-02 22:07:24 +00:00
ehouse
5457ea1b59 replace all __FUNCTION__ with __func__ 2007-12-02 19:13:25 +00:00
ehouse
eeebeca542 substitute macro for common sizeof(x)/sizeof(x[0]) pattern; no generated code change 2007-05-26 14:03:07 +00:00
ehouse
13803e2596 When showing cell values, also show tile values if the don't-show tile values preference is set. 2007-04-06 01:41:16 +00:00
ehouse
aad182c2e3 turn stringFromStream into macro to aid logging for leak detection. Debug builds only effected. 2007-03-18 23:31:51 +00:00
ehouse
a0919dcc54 Fix bug: scoreboard doesn't reflect connected state until some other
event causes update.  Fix by calling turnChangeListener any time turn
changes, including on initial set.
2007-02-27 02:48:51 +00:00
ehouse
7c8b7294cd add const to a bunch of char* decls in APIs and variables; no code change 2007-02-03 17:54:20 +00:00
ehouse
130c0f5a92 Refactor to not return from middle of function. No behavior change. 2006-11-11 22:38:20 +00:00
ehouse
878acbc759 Fix opening games and messages saved by last shipping version on Palm
by checking version and loading new fields conditionally.  (Not yet
tested for current wince version.)
2006-10-05 01:17:03 +00:00
ehouse
b3af1d4d2a When a client registering n players with server, send the first n,
ignoring local flag which nwgamest doesn't set in client case.  When
resetting, destroy any engine allocated: plugs new leak.
2006-09-23 15:15:57 +00:00
ehouse
4029120fc6 do a better job of rejecting messages that have strayed in from a
different game; strutils syntax changes.
2006-09-15 07:34:39 +00:00
ehouse
0339de1de6 Check state before accepting post-connection messages; and always set
state when completing connection process.
2006-09-10 18:58:10 +00:00
ehouse
6b527014c8 when logging state transitions, don't unless there's a change 2006-09-02 05:29:59 +00:00
ehouse
4daabf6fe5 Set -Wunused-parameter for those versions of gcc that support it, and
deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)).  There
should be NO change in function in spite of the large number of files.
2006-08-16 13:44:44 +00:00
ehouse
abad0c7fd0 Get rid of hard-coded tile number limit in server_formatRemainingTiles 2006-05-23 01:52:20 +00:00
ehouse
778e68e4dd Increase size of buffer used to accumulate letters for "tiles left"
dialog.  French has 15 "E"s, and the old buffer size allowed an
overflow (crash) when at least 13 of any letter were left.
2006-05-21 01:54:48 +00:00
ehouse
ef6ebe6bac Add, and use, stream_putString. Saves 500 bytes on win32. 2006-04-25 13:31:15 +00:00
ehouse
6b140d641b fix b5 crasher: check for stream equivalence with the older version
now that current version's been upped.  Rename old version to better
indicate when it was current.
2006-03-04 06:12:38 +00:00