Andy2
97d54c86eb
snapshot: track dictName per player in addition to per game. Not yet
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used yet; need to pass into jni next.
2011-04-08 06:50:08 -07:00
Andy2
fc4e454d92
bugfix: add background to set of colors restored.
2011-04-08 06:17:35 -07:00
Eric House
b5746eece9
color tray divider
2011-04-01 18:16:04 -07:00
Andy2
f64257752f
fix failure to draw timer in different player color when it has same
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value as previous timer, e.g. when you're tapping on players who
haven't had a turn yet. Note that without the test to prevent drawing
the same timer hints are broken -- device is too busy to make progress.
2011-04-01 07:49:31 -07:00
Andy2
6584c69df1
add and honor preference for board background color (e.g. scoreboard
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and tray when no tile present). This may allow a light-on-dark theme.
2011-04-01 07:17:11 -07:00
Andy2
a64bad0b73
just make network icon the height of scoreboard (not tested on tablet,
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the place where this was last changed)
2011-04-01 07:14:04 -07:00
Eric House
c30dd905a2
move getting user strings into impl so available in background. Fixes
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bug where trades were not reported when received from relay via proxy.
2011-03-31 18:11:36 -07:00
Andy2
21ab1d6d55
constants: toward beta 24
2011-03-30 18:58:06 -07:00
Eric House
1caddcf39b
no need to request orientation when it never changes
2011-03-15 06:17:00 -07:00
Eric House
bcf767d66e
fix NPE in race; no longer any need to set preferred orientation; do a
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bit of asserting trying to catch another race.
2011-03-14 18:34:00 -07:00
Andy2
58ff3189a0
remove layout and code allowing toolbar to be positioned in landscape
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mode.
2011-03-12 04:15:57 -08:00
Andy2
257d7cf094
set requested screen orientation. Seems to prevent going into
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landscape mode when keyboard opened.
2011-03-11 21:52:37 -08:00
Andy2
01fe8f6087
don't ping relay every time app is launched -- timer is enough.
2011-03-11 19:06:42 -08:00
Andy2
552a5ff6da
up constants for beta 23
2011-03-11 06:45:49 -08:00
Andy2
28f3ad316b
hide/show hint at top of games list via a preference rather than the
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number of games in the list, and modify hint text to point to the
prefs setting.
2011-03-11 06:44:25 -08:00
Andy2
d56ce42585
hide games-list hint when more than 2 games present, and add text to
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that effect so people aren't surprised.
2011-03-10 18:24:27 -08:00
Andy2
d9bb5197d4
Add two new menus to be available only when in trade mode. Hide and
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show them and another group depending on whether trading at the time.
To make that work, replace the individual calls made to dis/enable
toolbar buttons with a single jin call that takes a struct full of
booleans and make that struct available in BoardActivity where menus
are hidden/shown. Remove the individual calls from the jin interface.
2011-03-10 18:13:56 -08:00
Andy2
26a274ab0f
make the empty-list message a header instead since its instructions
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matter after there are games in the list. But hide it whenever there
are four or more games.
2011-03-09 18:42:06 -08:00
Andy2
8ef3aa51b2
Reverse sense of is-local bit so that on upgrade people don't see all
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their local players marked as remote.
2011-03-08 18:43:29 -08:00
Andy2
9acea8ec5a
fire a toast in response to "check relay" menu so people get sense of
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something being done. Firing from RelayService might be more honest
but is much harder.
2011-03-08 06:33:22 -08:00
Andy2
b441fdb56e
make hint text bigger and proportional to cell size.
2011-03-07 20:29:44 -08:00
Andy2
a6edcaadd9
zoom by five instead of four
2011-03-07 20:26:08 -08:00
Andy2
2f3a1b03f5
cleanup
2011-03-07 20:23:47 -08:00
Andy2
8c40628916
Support new error message about exchange being disallowed when no selection.
2011-03-07 06:40:11 -08:00
Andy2
0e86467ea1
use high-contrast for mini-window (same as arrow)
2011-03-05 23:21:38 -08:00
Andy2
58d29fbb26
a bit of cleanup: inval rather than replace
2011-03-05 15:38:03 -08:00
Andy2
81e3578dd5
Fix another recycled dialog message by making superclass dismiss
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listener adder available and using it.
2011-03-05 10:16:29 -08:00
Andy2
92a726aff3
call removeDialog() when dismissing blocking dialogs. Fixes reporting
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the same robot move every time.
2011-03-05 10:05:31 -08:00
Andy2
166bee6c82
always show game name (for now)
2011-03-04 21:33:26 -08:00
Andy2
b0b747f642
remove logging around GameLock
2011-03-04 18:53:47 -08:00
Andy2
997365bc20
new printStack() required for prev commit
2011-03-04 18:36:53 -08:00
Andy2
4cdafbd510
reduce the length of the sleep when waiting for lock; add code to
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capture stack trace at lock time that'll be printed out along with the
current thread's trace when I can't get a lock in one second. I'll
comment that out shortly but want it for debugging -- though it's
untested: can't repro any failure to lock now.
2011-03-04 18:36:33 -08:00
Andy2
2b28a4d27c
unlock GameLock before launching BoardActivity -- to fix a deadlock.
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Also do lock/unlock in onPause/onResume rather than onStart/Stop to
hold the lock for a shorter time.
2011-03-04 18:22:17 -08:00
Andy2
1b6d8ebed2
don't show game name if it's hidden in BoardActivity -- that is, use
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the same preference to govern both. Still to do: need to inval all
game list items when that preference changes.
2011-03-04 07:40:56 -08:00
Andy2
754d7b06ef
add boolean 'wait' to getSummary() allowing it to return null if it
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can't get a read lock. Fix GameListAdapter to handle that null.
2011-03-04 07:22:08 -08:00
Andy2
abdabd9c3c
don't pass timeout value to join() when stopping jni thread. If the
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timeout fires there's nothing I can do anyway. So it it take as long
as required to exit run(), and if that's too long fix it.
2011-03-04 07:19:06 -08:00
Andy2
b085540ee3
make the jni thread a daemon per recommendation from google dev suppt.
2011-03-04 07:14:17 -08:00
Andy2
a5ba0ac5fe
remove pending messages after sending them.
2011-03-04 06:38:25 -08:00
Andy2
a1d1251c0e
remove logging
2011-03-04 05:46:20 -08:00
Andy2
6acf7fda68
fix crash: rather than pass chat message to jnithread that will be
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null when the board activity has lost focus, save it to be sent once
the thread's been recreated.
2011-03-04 05:45:29 -08:00
Andy2
eb3b83ec48
fix rare crash by tracking whether showDialog has been called and
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testing that before dismissing it.
2011-03-03 19:00:50 -08:00
Andy2
ecfe1d110e
Make getSummary able to fail since it can be called when somebody has
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a write lock that will be held for a long time. One place it'll fail
is when game list item's been invalidated and wants to update. Deal
with null summary coming back there.
2011-03-03 06:52:20 -08:00
Andy2
c6fc912d89
reimplement GameLock without ReadWriteLock which isn't quite what I
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wanted (which is more like a checkout mechanism). Lots of logging
remains to be removed.
2011-03-03 06:50:48 -08:00
Andy2
1ca8ce9192
make saveDict return false if aborts the download. (Not used yet.)
2011-03-03 05:38:45 -08:00
Andy2
0348867326
add printStack()
2011-03-02 18:59:35 -08:00
Andy2
a0bf3405b8
get rid of columns I don't plan to use yet -- can always add later.
2011-03-02 18:58:20 -08:00
Andy2
693310bdc7
don't call super() twice!!
2011-03-02 18:57:56 -08:00
Andy2
b32f65574d
now that game name's in the display, sort by that.
2011-03-02 07:10:43 -08:00
Andy2
9e56e4f40c
call dbchange listeners after deleting game. And with the dbchange
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listeners working a lot of inval/onContentChanged stuff can be
removed.
2011-03-02 07:02:24 -08:00
Andy2
61a9f708a2
add game name to list item. I really want to swap the columns now but
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can't make player name/score line up correctly on right.
2011-03-02 06:49:04 -08:00