Commit graph

22 commits

Author SHA1 Message Date
Eric House
976db7b181 add mem_stream_make_raw 2018-06-27 23:24:45 -07:00
Eric House
05892c630e lazy: use glib to avoid gcc warnings 2018-04-14 09:39:27 -07:00
Eric House
28bfa3c904 make forceChannel part of CurGameInfo rather than comms, since Android
needs to save it there on receipt of an invitation (doesn't create
full game with comms until later.)  Passes discon2 tests and seems to
work on a single Android device. (Haven't tested inviting on Android
yet.)
2014-12-29 07:39:28 -08:00
Eric House
b1de8663d6 fix to compile with DEBUG undefined 2014-11-06 06:32:00 -08:00
Eric House
17bc0ab47c snapshot of work toward communicating when two addresses are in use.
An invitation works with relay and (fake) SMS on, and the invited
client connects successfully using both (the second to arrive being
correctly identified as a dupe.)  While the game can be played after,
only SMS messages are being received. And opening a saved game
crashes.
2014-11-05 07:41:20 -08:00
Eric House
43bd3c018a make an addr's conType a bitfield rather than holding a single value.
Works for large numbers of relay games in test, but will not yet
actually hold more than one value.  Should be safe to merge to main
branch once stream upgrade is verified.
2014-09-25 20:05:37 -07:00
Eric House
e34cc9007d fix problems with opening and using wordlists on 64-bit linux by
making XP_U32 32 rather than 64 bits. Duh. Do same on Android jni just
in case.
2014-01-07 06:58:20 -08:00
Eric House
6d84dfea7e cleanup: remove '2' from function and struct names 2013-12-30 07:08:42 -08:00
Eric House
bba0b79763 add logging 2013-12-30 07:08:42 -08:00
Eric House
d29840434f pass, save and restore port; read several messages at once 2013-12-19 08:00:04 -08:00
Eric House
0ad18efcff fix memory leaks 2013-12-17 22:16:52 -08:00
Eric House
f45f3bacbf fix so invitation results in a playable game (though dictionary is not
yet available to invitation recipient)
2013-12-17 21:57:10 -08:00
Eric House
8d20c33b76 snapshot: still not correctly recording return address 2013-12-16 08:06:29 -08:00
Eric House
2a56a0ba98 snapshot: more linux-sms stuff 2013-12-12 21:08:25 -08:00
Eric House
78d8c0398f another snapshot: invites are received but don't create game correctly yet 2013-12-12 07:58:02 -08:00
Eric House
5f97f8197c progress on inviting via SMS 2013-12-12 06:08:56 -08:00
Eric House
cad6cb8075 log when inotify kicks off 2013-12-11 08:02:44 -08:00
Eric House
7cffa27a88 snapshot toward implementing fake-sms as per-device rather than per-game 2013-12-11 07:54:26 -08:00
Eric House
f88387da80 lots of changes to separate game data from app data so several games
can be open at once.  (curses version is almost certainly broken)
2013-01-07 06:10:44 -08:00
ehouse
dc82fc6bff Use the new common/strutils binToSms routines. For now, use glib's
too and assert output is the same.
2009-01-05 02:10:27 +00:00
ehouse
863f79bfb9 Fix compile errors using latest gcc (fread etc must have return value checked) 2009-01-03 18:12:34 +00:00
ehouse
1755267d55 Add support to gtk app for tranport over "sms", with files containing
base64-encoded data as the messages.  Make necessary changes to comms.
This is the foundation for doing real SMS transport on handhelds.
Currently a full robot game works for two gtk clients provided the
server is launched first.
2008-12-29 01:35:29 +00:00