Commit graph

314 commits

Author SHA1 Message Date
Andy2
95056db997 change meaning of timer setting to be per-player rather than per-game
based on information that that's how it's customarily done.  Will need
to communicate change with translators.
2010-06-16 06:39:27 -07:00
Andy2
78ad2feed9 rename static variable appropriately 2010-06-14 18:23:18 -07:00
Andy2
391982f16f synchronize saveSummary and getSummary. They can be called from
different threads and that may be the cause of a few crashes I've seen
and had reported.
2010-06-14 18:21:12 -07:00
Andy2
74c9e9db92 add second prefs menu to restore all prefs 2010-06-10 21:28:38 -07:00
Andy2
f9fbe386f5 add menu and menuitem to prefs dialog (shows up for main screen only)
to reset colors to defaults
2010-06-10 21:10:06 -07:00
Andy2
222f30b5ac hide zoom buttons when laying out board in case they're visible and
we're switching to landscape.
2010-06-08 22:55:40 -07:00
Andy2
7b897acfc1 don't put up zoom control in landscape mode. There just isn't room
and it in effect disables the tray.  Rather, think of landscape as
zoomed mode: no zooming necessary.  Volume controls still zoom if
enabled.
2010-06-08 22:40:17 -07:00
Eric House
94b3e16b7b add versioning codes required by market; up beta so they match. 2010-06-06 09:04:08 -07:00
Eric House
e42404a8a6 Allow tray to be shorter when scrolling will be required. 2010-06-05 14:10:29 -07:00
Eric House
d3eb3233a3 up version string to b6 -- to have something different from tag to work with 2010-06-05 09:22:02 -07:00
Eric House
564dfff2c0 rename generated class SvnVersion->GitVersion 2010-06-05 08:30:55 -07:00
Eric House
d91f3de9a9 again: replace use of dead constant with numerals. git is a pain... 2010-06-04 23:37:16 -07:00
eehouse
ca968d8294 pass only -1 or 1 into board_zoom 2010-06-05 03:40:43 +00:00
eehouse
d0b9f0f7aa add Retry button to dialog announcing client failure to find expected
room on relay.  From handler call new comms_resetSame and existing
code to init client game connecion.
2010-06-05 03:40:09 +00:00
eehouse
9f797afe73 export comms_resetSame through jni 2010-06-05 03:39:38 +00:00
eehouse
9b81a668ad move System.loadLibrary("xwjni"); to XwJNI.java which is certain to
always be loaded before any jni call is made.  Fixes -- I hope --
occasional UnsatisfiedLinkError happening on-device.
2010-06-04 03:47:37 +00:00
eehouse
33a1efd725 save after every network event when running in background 2010-06-04 03:47:22 +00:00
eehouse
a3926f42ff move game save into jnithread so it can be synchronized with other
activities accessing the jni, then do it once in onPause and again in
onDestroy before closing the game.  Network activities are probably
the only things that can change the game state after onPause is
called, so they'll probably want to be followed by SAVE commands.
2010-06-03 04:57:46 +00:00
eehouse
7b33455799 move game-close logic from onPause to onDestroy. Makes for much
faster resume and seems ok.  But need to do some saving in onPause so
no data's lost if we're killed without onDestroy getting called.
2010-06-03 04:57:27 +00:00
eehouse
0920eeb6b3 set default font height based on scale rather than assuming Paint's
defaults make sense.
2010-06-02 12:46:08 +00:00
eehouse
bcac60b2d4 don't display zoom control at all if both buttons disabled. 2010-06-02 04:59:51 +00:00
eehouse
68bf571f26 figure maxCellSize and pass to jni; call after doing layout to
correctly get whether zooming is possible.
2010-06-02 04:59:34 +00:00
eehouse
048e854d4e no point in triggering a zoom call meant to get state before layout's
been done.
2010-06-02 04:59:14 +00:00
eehouse
c7bedc297c include new param to board_zoom 2010-06-02 04:58:53 +00:00
eehouse
4fe36455c6 Add upper bound on cell size yielding left and right margins for
super-wide screens.
2010-06-02 04:58:20 +00:00
ehouse
69cb7bce15 up release to b5 2010-06-01 02:50:11 +00:00
eehouse
a8e705dcc8 mark blanks with a circle around it rather than rects in the corners 2010-05-28 02:31:46 +00:00
eehouse
4b7dad5f5c fix jni reentrancy problem when onPause called while a blocking dialog
is up.  The fix is to track if there's a thread blocked and to
interrupt it so it can return through the jni as if the dialog were
cancelled.  More explanation in comments part of this checkin.
2010-05-27 02:58:56 +00:00
eehouse
b54ffe2b7d robot move/trade report dialogs need to block in case the next player
is also a robot
2010-05-27 02:58:42 +00:00
eehouse
c5a0384d79 include name of game in title of game-configure screen 2010-05-27 02:58:27 +00:00
eehouse
4be4a8156a wire new edittext to seekbar and vice-versa, including hack boolean to
prevent loop that resets the cursor to the 0 position on every
keystroke.
2010-05-27 02:57:35 +00:00
eehouse
8c790edd04 add numerical edittexts to left of seekers in color edit view. Not
yet wired up but layout's ok
2010-05-27 02:57:21 +00:00
eehouse
dd2693bab0 factor out common code 2010-05-26 02:27:34 +00:00
eehouse
28d9d4559d add new-game/default prefs for phonies and timer_enabled 2010-05-26 02:27:16 +00:00
eehouse
ec57cbcf1b actually hide the delete menuitem for builtin dicts; greyed out is too
subtle.
2010-05-26 02:26:44 +00:00
eehouse
da7c59a869 subclass ListPreference in order to provide a list of dicts at runtime
for setting the default.  Remove the hint that says "do it on dicts
screen."
2010-05-26 02:26:24 +00:00
eehouse
42a4a19911 disable delete menuitem when dicts are builtin (since can't be deleted) 2010-05-20 04:29:29 +00:00
eehouse
70f0a5fe90 fix dict deletion (which broke when extension removed from
user-visible name)
2010-05-20 04:29:10 +00:00
eehouse
1054ba5341 don't replace summary with empty value 2010-05-20 04:28:38 +00:00
eehouse
3863279013 divider follows last item too on real lists; add spacing above and below it. 2010-05-20 04:27:56 +00:00
eehouse
7913292942 get "Player 1" etc from a resource; don't hard-code! 2010-05-18 02:27:34 +00:00
eehouse
f3f350a12d Create new prefs screen with per-game defaults, adding existing and
new for dicts; use dict pref when creating new game; add menuitem to
dicts view to set that pref.  I want to launch the dicts activity from
the preference instead (which is information-only right now) but can't
figure out how to do startActivityForResult from a Preference....
2010-05-18 02:27:14 +00:00
eehouse
40c25d6137 add initial/default value of gameSeconds as a preference and honor it
when creating and copying CurGameInfo instances.
2010-05-14 12:43:17 +00:00
eehouse
bbfa375dfe erase cached tile rects when doing layout to fix bug where tile
letters are partially offtile when a game first opened game in
landscape changes to portrait mode.
2010-05-14 12:42:44 +00:00
eehouse
95460e1685 Draw score entries for players whose turn it isn't in two lines so you
can still see the name.
2010-05-14 12:42:28 +00:00
eehouse
71e65433d3 figure board dimensions in one place rather than two, then share. 2010-05-12 11:59:40 +00:00
eehouse
51f3412567 Break game- and dict-related static methods from Utils into new GameUtils 2010-05-12 11:58:37 +00:00
eehouse
c85b033ced Break db-related static methods from Utils into new DBUtils 2010-05-12 11:57:07 +00:00
eehouse
24c1527232 fix yOffsetChanged to follow new API, but still leave commented out;
set game file name from resource, and make visible in board title and
as part of games list entries.
2010-05-12 11:56:01 +00:00
eehouse
6bbf7f32dd don't store Context as a class variable in CommonPrefs. Instead, pass
it into every method where it's needed.  This should fix occasional
crash where the OS relaunches me into an activity that uses prefs
without passing through the GamesListActivity where that static was
getting set.
2010-05-12 11:54:36 +00:00