Commit graph

2172 commits

Author SHA1 Message Date
ehouse
0225343c09 Remove params from ceDlgSetup and ceDoDlgFocusScroll; use the right
message to fetch text from listbox on CE.
2008-03-31 00:26:18 +00:00
ehouse
4516cde69c Force redraw after timer fires. This allows scrolling to happen
during drag, but isn't the right fix.  The timerProc should probably
return a boolean indicating whether redraw is needed.
2008-03-31 00:25:18 +00:00
ehouse
6c0d196f6c Remove params from ceDlgSetup and ceDoDlgFocusScroll; use DM_SETDEFID
message to make self-drawn buttons respond to cr key.
2008-03-31 00:24:04 +00:00
ehouse
10c9b15980 Remove params from ceDlgSetup and ceDoDlgFocusScroll 2008-03-31 00:23:07 +00:00
ehouse
7790bf13ff make ceDlgSetup figure out from sizes whether to scroll; make
ceDoDlgFocusScroll parse params passed into WM_NEXTDLGCTL message to
figure out what object is about to get focus.
2008-03-31 00:22:24 +00:00
ehouse
da118a485a Tweak layouts. Wrap color prefs dialog controls in macros so easier to tweak. Up version number. 2008-03-31 00:17:41 +00:00
ehouse
9e38eb7336 name change only 2008-03-30 23:58:04 +00:00
ehouse
1e7bc3839b Implement scrolling during drag via timer rather than by counting on
getting notified when pen is dragged off the board.  The latter won't
happen if the board is up against the edge of the screen.
2008-03-29 20:23:27 +00:00
ehouse
1172502b04 If search limits in use, try vertical as well as horizontal initial moves. 2008-03-29 19:40:03 +00:00
ehouse
75ab88565d implement util_yOffsetChange; increase pen timer to half second. 2008-03-27 04:12:16 +00:00
ehouse
ae67a58a26 Attempt to find font that best fits string to encosing rect. Works
but only with a hack: need to understand pango better.
2008-03-25 12:47:05 +00:00
ehouse
a6dda53907 Use new APIs to scroll dialogs; use new saved games dialogs. 2008-03-24 12:41:12 +00:00
ehouse
3aaebbc1da constants for new savegame dialogs 2008-03-23 19:39:08 +00:00
ehouse
8e285f1097 rename ceStackButtonsRight ceDlgSetup, and make it do more general
setup of dialogs on CE.  No need to move buttons, but now scrolling
may need to be enabled, dialogs made fullscreen, and softkeys added.
Add functions to be called from dialog's wndprocs to implement
scrolling.
2008-03-23 19:37:53 +00:00
ehouse
c06434dd5c Lots of changes for smartphone, in particular removing Ok and cancel
buttons for non-win32 dialogs where they'll be replaced by softkeys.
Also, new dialogs to replace OpenFileName etc. that don't exist on
Smartphone.
2008-03-23 19:29:51 +00:00
ehouse
7759cc98be New functions to replace OpenFileName etc. that don't exist on Smartphone. 2008-03-23 19:25:49 +00:00
ehouse
ed2452cbc2 add assertions that formatted string returned fit within the provided space. 2008-03-23 19:14:20 +00:00
ehouse
5fd535d853 Break Czech into two "languages" as a way to support the two encodings in common use. 2008-03-19 04:47:03 +00:00
ehouse
996e88a575 Pick fonts for tray and board based on sizes at runtime; bury tile
values menuitem.
2008-03-16 14:23:57 +00:00
ehouse
a69092bc53 Use clipping to prevent spillage when cells are very small. 2008-03-15 23:06:06 +00:00
ehouse
f0658b3b20 Use MessageBox instead of my StrBox on Smarthphone; do away with
scrollbar on Smarthphone since there's no touchscreen and I want the
space.  Still need to find a way to scroll screen.
2008-03-15 21:56:37 +00:00
ehouse
0bf21a1b5e Change About box implementation from separate dialog to str resource
passed to MessageBox
2008-03-15 19:24:59 +00:00
ehouse
b7f35d2958 Don't subtract command bar height from client rect height on
smartphone.  This prevents windows from being too small in
non-fullscreen mode.  Make ceSizeIfFullscreen work based on state
rather than assuming it's toggling.
2008-03-15 18:32:22 +00:00
ehouse
cae88f5b6c Rework dialogs to fit or (eventually) scroll on small screen; put
dialogs in fullscreen mode; switch from dropdowns to spinbuttons on
CE; grab OS version on startup (not yet used.)
2008-03-15 15:39:58 +00:00
ehouse
dda5042690 Remove windows LF chars just in case; take SOURCEDICT via cmdline; add emacs modeline. 2008-03-15 15:00:46 +00:00
ehouse
a028b34a11 Compile dict2dawg by default since dict2dawg.pl has problems; fix warnings. 2008-03-15 14:52:23 +00:00
ehouse
439dd4d84a add __attribute__ format and fix resulting compile warnings; add a few
new WM_ strings for debugging.
2008-03-15 14:14:39 +00:00
ehouse
4beb818de3 use sigaction rather than signal 2008-03-15 14:04:02 +00:00
ehouse
1de7ca6697 When scrolling in response to a drag, invalidate under the tile both
before and after the scroll.  Otherwise on platforms where scrolling
is via a bitmove the old position gets scrolled away and never redrawn
leaving ghost tile parts lying around.
2008-03-15 14:00:05 +00:00
ehouse
d3ce87b057 Indicate empty cell with CELL_ISEMPTY rather than an empty string; fix
palm to not draw star on top of placed tile.
2008-03-14 09:36:42 +00:00
ehouse
123923fd4b rewrite invalCellsUnderRect to be less stupid: start from rect passed
in rather than whole board.
2008-03-14 09:20:26 +00:00
ehouse
cb22f01d2b Remove commented-out field. (Forgot to save before checking in....) 2008-03-13 12:43:33 +00:00
ehouse
d00aa75a12 fold hint-region-drag into dragdrpp, saving a bunch of code and
gaining scrolling during drag on small screens.
2008-03-13 12:23:22 +00:00
ehouse
5c8756856d fix crash: check that tile exists before removing 2008-03-12 12:21:23 +00:00
ehouse
6083142344 Make function static 2008-03-11 12:28:57 +00:00
ehouse
a3bc875191 Fix errors, all in debug-only code, flagged by __attribute__ format addition. 2008-03-11 12:24:23 +00:00
ehouse
4a6f07d1fa Don't return tile to tray on a simple tap when drag-drop is available; move
function between files.
2008-03-11 12:22:10 +00:00
ehouse
355cfa9fcc add owner param to drawTileMidDrag so can color tiles correctly 2008-03-11 11:48:53 +00:00
ehouse
bc873169f1 Add __attribute__ ((format)) and fix problem it flags. 2008-03-10 12:02:53 +00:00
ehouse
559700e27b Quick drawTileMidDrag() so doesn't crash. Still needs to set
background color.
2008-03-10 11:59:30 +00:00
ehouse
244d58b957 Work on soft key and menu: derive text from menu item being moved so
that we can pull out and later replace any item by id alone.  Do
something similar on Win32 to ease development.  Remove '&' from
menuitem text, allowing winders to assign command keys, so that we
don't have to pull it before assigning text to softkey.
2008-03-10 01:47:46 +00:00
ehouse
f30dd17e00 rename constants to begin with GTK so they're unique. 2008-03-10 00:51:20 +00:00
ehouse
c526d86a88 invalidate divider when first touched so that it's drawn in-drag immediately. 2008-03-10 00:49:06 +00:00
ehouse
963c59b0b5 implement drawTileMidDrag (same as tile in tray for now) 2008-03-09 23:32:24 +00:00
ehouse
193bc90a06 add dragdrpp.{c,h}, since apparently merging doesn't include svn adding 2008-03-08 23:19:04 +00:00
ehouse
0b1f4b8f0a merge with drag_n_drop branch: apply patch generated with this command on that branch: svn diff -r 2080:2087 2008-03-08 23:16:21 +00:00
ehouse
4c730be669 make new turnChanged notification compile-time conditional 2008-02-27 05:43:27 +00:00
ehouse
067c3c8cd0 remove dead code 2008-02-27 05:38:28 +00:00
ehouse
885e7f0192 Put back "turn done" menu, and add call to change the left softkey.
Call it when turn changes, new game is begun, and hint feature has
been used.  Currently menuitem is duplicated.  Goal is to remove the
item being attached to the left button and to replace it when another
is chosen.
2008-02-26 13:49:41 +00:00
ehouse
da60e6211c add -D_WIN32_IE=0x0400 (needed for some structs in mingw headers) 2008-02-26 13:47:28 +00:00