ehouse
93f95588d8
add and call util_turnChanged
2008-02-26 13:46:33 +00:00
ehouse
0b5a14c424
Add ENABLE_LOGGING define so logging can be used on non-debug builds, e.g. to trace opening of non-debug saved games and prefs files.
2008-02-17 21:48:48 +00:00
ehouse
62f95cdda1
fix compile warning
2008-02-16 17:09:21 +00:00
ehouse
642e6611db
Mark params unused in compiles for standalone; remove unused param.
2008-02-16 16:02:49 +00:00
ehouse
ff457236ef
Don't hide tray if there's only one player.
2008-02-16 15:53:00 +00:00
ehouse
df4c9fe442
Don't cast char array to long and write to it! Newer arm compilers
...
don't like this -- or maybe I was just lucky until now.
2008-02-04 06:13:11 +00:00
ehouse
19ea3e1f6e
change name of field. No code change. Pending on symbian and franklin which don't compile.
2008-02-02 15:17:53 +00:00
ehouse
a05f869472
Fix to compile and run standalone
2008-01-19 16:04:48 +00:00
ehouse
bf5a1f1487
Log unusual case.
2008-01-07 01:19:47 +00:00
ehouse
0c459e007d
Error code used with method to check consistency of BT address.
2008-01-07 01:11:29 +00:00
ehouse
880fb716c6
Unify lookup by address and by channelNo; add method to check consistency of BT address.
2008-01-07 01:10:43 +00:00
ehouse
dfee56609a
Warn user, and refuse to continue, when new game is as host and has no remote players. API
...
changes, so other platforms won't compile until changed.
2008-01-04 14:47:52 +00:00
ehouse
d658c29c88
test for duplicate initial client message and if so drop it; add const keyword; add assertion in addr comparion in attempt to learn why duplicates are getting through.
2007-12-31 20:00:13 +00:00
ehouse
a6e3df1ad4
draw hint borders wider on high-res devices so they're actually visible (part 2)
2007-12-19 05:31:53 +00:00
ehouse
ef8a5d0b11
Make initial value of confirmBTConnect true.
2007-12-15 18:55:32 +00:00
ehouse
1872928530
Don't end game when player has no tiles left in tray but still
...
tentative tiles on board.
2007-12-14 13:25:40 +00:00
ehouse
c8bbfc5432
Instead of warning user on failure to connect via BT, add preference
...
to allow user to confirm before every attempt. Users will learn to
set this when T650s are in the mix. Save a new preference, and up the
stream version. Up beta version. Add the preference both to the prefs
dialog and to the bluetooth connection (for guest) dialog, with both
impacting the same field in gamePrefs.
2007-12-14 03:38:55 +00:00
ehouse
63ccaed46e
cleanup; replace a bunch of EvtAddEventToQueue calls with
...
postEmptyEvent; pass transport type with incoming packets so they can
be rejected if not on expected channel (to stop IR, which is always
on, from injecting into a BT game); do BT work and fire timers even
when menu is down; don't let robot run until after board is drawn for
the first time; on startup, don't let robot run until after board is
drawn once. Up version to b3.
2007-12-09 01:59:15 +00:00
ehouse
244e600afa
call util_addrChange prior to closing comms to fix crash moving from
...
BT to standalone game; add a couple of similar assertions; up beta
version.
2007-12-07 07:50:19 +00:00
ehouse
f70bdb54ae
Remove excessive focus logging; fix timer bug for BT by posting event so EvtGetEvent can exit
2007-12-06 05:26:44 +00:00
ehouse
3a85db7b38
Rewrite of checkIncomingStream to be cleaner and fix bug with initial messages getting dropped
...
while heartbeat feature was enabled. Fixed the problem on Linux, but experience on Treo650
is still better without HB feature, so turning it off on Palm. This seems ready for beta,
but will test a bit more.
2007-12-05 06:33:37 +00:00
ehouse
036294a42e
Comments only.
2007-12-05 06:31:30 +00:00
ehouse
c2ad749f99
Change util function to use signed type; other cleanup to compile with various features.
2007-12-05 06:28:51 +00:00
ehouse
0d5543b28f
Fix dialog title; send heartbeat based on when connected even if no
...
messages yet received; reset bt connection on palm in two stages;
remove unused param. Change version number for beta.
2007-12-03 01:20:32 +00:00
ehouse
bd1222f2dc
Fix bug showing remote/robot moves only on host to include client too.
2007-12-02 22:07:24 +00:00
ehouse
b527110379
replace all __FUNCTION__ with __func__
2007-12-02 19:13:25 +00:00
ehouse
42615345c9
Re-add direct-via-ip transport, and implement for linux in order to
...
better test heartbeats. Fix so can play against Palm over BT.
Assertions failing on Linux when reset, but it's otherwise done.
2007-11-26 02:58:25 +00:00
ehouse
4e335550a7
Add file and line number to debug version of realloc and free.
2007-11-22 05:04:40 +00:00
ehouse
321acd1d42
Add and set a compile-time option so comms will set a periodic timer
...
and use it to send and check for heartbeats over any transport.
Caller must supply a reset proc which is called when heartbeat hasn't
been received in too long. No changes required to comms protocol, but
that means the heartbeat interval is fixed at compile time: can't be
negotiated, and the two ends had better agree. Currently tested with
linux host and PalmOS guest, where only the first heartbeat failure is
recovered from. So there's some debugging to be done still.
2007-11-18 23:43:27 +00:00
ehouse
9f1d02c7cd
Byte-swap psm field to callback on ARM: now both client and host work. Move SDP-related constants out where linux can use too.
2007-11-03 22:04:06 +00:00
ehouse
302abd3be5
fix log_hex to print nibbles in right order.
2007-09-27 02:56:35 +00:00
ehouse
e5d5584a04
add logging to help catch a recurring assertion
2007-09-15 13:46:59 +00:00
ehouse
4aa1f8188b
reset in/out var before each call to util_askPassword
2007-06-10 14:54:47 +00:00
ehouse
92f3f87543
Fix so compiles curses-only, and so curses cell can be 2x1 (for square board)
2007-06-01 02:08:04 +00:00
ehouse
5878ea6018
type name change only
2007-05-26 14:14:01 +00:00
ehouse
e891a26756
substitute macro for common sizeof(x)/sizeof(x[0]) pattern; no generated code change
2007-05-26 14:03:07 +00:00
ehouse
41b81f463e
Hide tray on turn transitions when more than one non-robot local player present in game.
2007-05-20 20:46:29 +00:00
ehouse
7795068a40
Fix bug where arrow gets placed in wrong cell when tapping on tentative tiles to remove them while board is flipped.
2007-05-18 04:09:10 +00:00
ehouse
b78dfc9d61
Up version for ship; build LocalizedStrIncludes.h per-platform;
...
include language in all platform obj directory names
2007-05-13 21:06:42 +00:00
ehouse
2f52acd5e6
cleanup (no change to generated code): remove old owner_hash code; replace empty formal lists with void.
2007-04-14 16:27:19 +00:00
ehouse
69912147de
When showing cell values, also show tile values if the don't-show tile values preference is set.
2007-04-06 01:41:16 +00:00
ehouse
ef4d986a45
fix bug where arrow replaces tile at edge of board by returning false
...
from figureNextLoc unless an empty space found.
2007-04-03 03:36:14 +00:00
ehouse
0b9f77d4c0
Don't call comms_start while opening game. Caller may still consider
...
another game open.
2007-03-18 23:55:58 +00:00
ehouse
f1cda6dad4
What I meant to check in. Need to save first....
2007-03-18 23:38:53 +00:00
ehouse
da551e1177
Always send BT reconnet message, even if there are messages to resend.
...
Fixes failure to reconnect when opening a saved BT game where the
other device is waiting and will need to resend.
2007-03-18 23:38:19 +00:00
ehouse
6dc75914a6
turn stringFromStream into macro to aid logging for leak detection. Debug builds only effected.
2007-03-18 23:31:51 +00:00
ehouse
5f75dfe213
define XW_PSM in accord with palm guidelines. Doesn't seem to matter...
2007-03-17 15:33:16 +00:00
ehouse
21e5e3ad23
Fix bug: scoreboard doesn't reflect connected state until some other
...
event causes update. Fix by calling turnChangeListener any time turn
changes, including on initial set.
2007-02-27 02:48:51 +00:00
ehouse
80efa73a50
Cleanup: compile warning and to make logging easier.
2007-02-08 15:17:23 +00:00
ehouse
51f726ddcf
Add a one-byte header to BT messages so one device can signal another
...
that a new game's begun without dropping the connection. On Palm,
remove connection-drop on new game. With this change starting a new
game takes imperciptible time, down from 30 seconds.
2007-02-08 02:53:10 +00:00