ehouse
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9259d5e91d
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move randIntArray to strutils, and use instead of similar code to juggle tiles in tray.
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2006-06-16 01:19:11 +00:00 |
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ehouse
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cc4ebf2ad2
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Fix juggle so it works for 3 players too.
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2006-06-15 13:05:56 +00:00 |
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ehouse
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c956b0858a
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cleanup; fix compile of non-debug win32 version
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2006-06-11 20:12:20 +00:00 |
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ehouse
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c56b7d0b94
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You can always change passwd for local player.
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2006-06-10 16:10:33 +00:00 |
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ehouse
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3b82ae9c13
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Add new attributes to cover strings for number of players and remote
column head; make enabled an enum to differentiate between hidden and
disabled.
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2006-06-10 05:45:53 +00:00 |
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ehouse
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8c8313a2ca
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Fix to compile in STANDALONE mode, e.g. for current PPC.
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2006-06-08 01:51:34 +00:00 |
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ehouse
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cbe5ed2779
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Refer to players as "remote" rather than "not local" to be consistent
with Palm and PPC; fix juggle bug by adjusting lines after moving them.
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2006-06-08 01:26:18 +00:00 |
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ehouse
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00291dc997
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change newgame api names; implement juggle; change getter to take a
callback to copy strings that will go out of scope before the getter
returns (e.g. wince). Use changed API in gtk dialog.
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2006-06-07 01:45:03 +00:00 |
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ehouse
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db53197bdd
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add common/nwgamest.{c,h} to make new game dialog logic cross-platform
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2006-06-07 01:26:04 +00:00 |
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