Eric House
64a470185c
display known player timestamp when known (debug only)
...
For some reason it's getting cleared sometimes. Will fix.
2021-01-04 08:12:05 -08:00
Eric House
dbde9c87ae
list known player in invite info where known
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(for mqtt only)
2020-09-30 10:10:43 -07:00
Eric House
7b097ea67d
Don't allow duplicates when renaming
2020-09-28 11:17:51 -07:00
Eric House
8406d9e551
implement Known Player renaming
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Used existing GameNamer which now needs to be made more general.
2020-09-28 08:59:39 -07:00
Eric House
aff75053ac
implement deleting known players
2020-09-27 20:52:56 -07:00
Eric House
fad252d8c0
use created stamp to decide between conflicting addresses
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Not at all tested, but now the game's timestamp is kept and passed in to
where it can be used to determine, e.g., which of two Bluetooth device
names to keep for a given opponent.
2020-09-26 09:48:35 -07:00
Eric House
49909c84d6
make known-player stuff conditional
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and ifdefs to C and BuildConfig flag to java so the feature can be
hidden in release builds until it's ready.
2020-09-26 09:48:35 -07:00
Eric House
11266ece5b
gtk known-player invitation works
2020-09-26 09:48:35 -07:00
Eric House
736c9f3503
harvest players on open; save and make available
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Got as far as having gtk client display list of previously harvested
known players to be invited. Their addresses, or at least mqtt ids are
saved. Next is to actually invite one.
2020-09-26 09:48:35 -07:00